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问个实在是蠢的一批的问题,新增导弹的代码参数怎么写

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发表于 2021-8-28 21:08:43 | 显示全部楼层 |阅读模式
Missile.Custom=yes
Missile.PauseFrames=
Missile.TiltFrames=
Missile.PitchInitial=
Missile.TurnRate=
Missile.RaiseRate=
Missile.Acceleration=
Missile.Altitude=
Missile.Damage=
Missile.EliteDamage=
Missile.BodyLength=
Missile.LazyCurve=
Missile.Warhead=
Missile.EliteWarhead=
Missile.TakeOffAnim=
Missile.TrailerAnim=
Missile.TrailerSeparation=
Missile.Weapon=
Missile.EliteWeapon=
就是这些,ares说明书上没写翻译。。。主要是我太逊了看不懂。。。(动画,武器和弹头还是看得懂的。。。


发表于 2021-8-28 21:29:47 | 显示全部楼层
本帖最后由 cs98cs2000 于 2021-8-28 21:31 编辑

Missile.PauseFrames=0 ;发射前延迟0桢
Missile.TiltFrames=20    ;从导弹开始上移到真正点火为20桢
Missile.PitchInitial=   ;导弹初始倾斜为 度
Missile.PitchFinal=     ;导弹点火倾斜为度
Missile.TurnRate=0.08    ;导弹拐弯速率
Missile.Acceleration= ;发射加速度
Missile.Altitude=     ;导弹的飞行的高度: 在达到这么高后水平才开始移动
Missile.Damage=       ;导弹造成的损害(在爆炸的中心) 。
Missile.EliteDamage=  ;精英导弹造成的损害
Missile.BodyLength=  ;(导弹长???忘了在哪看到的了,意思是从平飞高度下落多少就爆炸???记不清了)
Missile.LazyCurve=   ;是否是曲线弹道 V3类型yes——无畏导弹类型no——雷鸣导弹类型


原版ini里:
; V3 Rocket control ;SJM
V3RocketPauseFrames=0    ; How many frames the rocket pauses on the launcher before tilting
V3RocketTiltFrames=60    ; How many frames it takes for the V3 rocket to tilt to firing position
V3RocketPitchInitial=0.21; Starting pitch of the rocket before tilting up (0=horizontal,1=vertical)
V3RocketPitchFinal=0.5   ; Ending pitch of the rocket after tilting up; now it fires
V3RocketTurnRate=0.05    ; Pitch maneuverability of rocket in air.  Adjust by trial and error.
V3RocketRaiseRate=1                ;GEF How much the missile will raise each turn on the launcher (for Cruise Missile only)
V3RocketAcceleration=0.4 ; This much is added to the rocket's velocity each frame during launch
V3RocketAltitude=768     ; Cruising altitude in leptons: at this height rocket BEGINS leveling off
V3RocketDamage=200       ; Exploding V3 does this much damage (at center of explosion, presumably).
V3RocketEliteDamage=400       ; Exploding V3 does this much damage (at center of explosion, presumably).
V3RocketBodyLength=256   ; The body of the rocket is this many leptons long
V3RocketLazyCurve=yes    ; The rocket's path is a big, lazy curve.  V3 yes.  DMisl no.
V3RocketType=V3ROCKET
 楼主| 发表于 2021-8-29 06:39:30 | 显示全部楼层
cs98cs2000 发表于 2021-8-28 21:29
Missile.PauseFrames=0 ;发射前延迟0桢
Missile.TiltFrames=20    ;从导弹开始上移到真正点火为20桢
Missi ...

太感谢大佬了,我的战略核弹终于造出来了
发表于 2021-8-30 21:59:56 | 显示全部楼层
论坛老帖:https://bbs.ra2diy.com/forum.php?mod=viewthread&tid=9795
鸟语在线大词典:https://modenc.renegadeprojects.com/Missile.Custom
教程附件词典包:4.全局代码解释2019.txt、5.武器系统全解.txt
而且5.武器系统全解.txt直接放在最下面的补充材料里了一翻就到,你编辑所用的程序又不是不支持 查找所有打开文件
鸟语在线大词典也是教程附件词典包里就丢了个快捷链接,而且ini区置顶帖倒数第二个就是
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