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楼主: 野生健康菌

[2020-6-1更新]Ra2Yuri字典查询工具 已整合论坛所有数据

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 楼主| 发表于 2020-6-7 20:11:34 | 显示全部楼层
本帖最后由 野生健康菌 于 2020-6-7 20:18 编辑
2244106363 发表于 2020-6-7 16:17
中二言之,可能适合新人入门使用,如果楼主能够顺便把modenc上面语句的全部扒下来那更好) ...

新手用用就好了,爬数据没问题的,就是直接把Modenc网页嵌入工具里也没问题。我个人认为要是能整理一个好的文档是最好的,不过现在看来没这个必要。艾木魁分享的数据就那么多了,整合在一起先凑合着看看。不过每次看他编辑ini文件感觉很麻烦,所以想试着做一个简单的查询,至少不会在几个文本里跳来跳去的。

这些修改在我看来都有一定的逻辑性,只是大佬们没有很好的总结成文本。我只是想把一些简单的逻辑都集合在一起。

目前我整理的属性有1551个,后边在慢慢整理。先把简单逻辑的编辑器做出来看看效果。


 楼主| 发表于 2020-6-16 16:14:32 | 显示全部楼层
2244106363 发表于 2020-6-7 16:16
1.网上的远古资料大多未经修订,对于新人勉强能用但是还是建议使用新版。其对于movementzone等的解释不够详 ...

真不好意思,今天才看到你的9楼,感谢你的意见。我在做字典的时候就想到了这个点,试着做了一下,以后的界面大致如下了。对武器的分析我个人觉得是挺全的了,通过做出来的逻辑,发现多功能步兵车武器是最多最繁琐的。后边我把单位注册什么的了解清楚就可以开始做单位的增删改查了。
你说的第二选项框,是我没有做完的功能,因为不打算最字典工具深入研究了,以后会把字典集成到新的工具里。


1.png

2.png
 楼主| 发表于 2020-6-16 16:28:34 | 显示全部楼层
2244106363 发表于 2020-6-7 16:16
1.网上的远古资料大多未经修订,对于新人勉强能用但是还是建议使用新版。其对于movementzone等的解释不够详 ...

给你看看多功能步兵车的武器代码,工具分析后会去掉重复项的。

  1. ;多功能步兵车
  2. [FV]
  3. UIName=Name:FV
  4. Name=IFV
  5. Prerequisite=GAWEAP
  6. Primary=HoverMissile
  7. Strength=200
  8. Category=Transport
  9. Armor=light
  10. DeployTime=.022
  11. TechLevel=3
  12. Sight=8
  13. PipScale=Passengers
  14. Speed=10
  15. CrateGoodie=no
  16. Owner=British,French,Germans,Americans,Alliance
  17. AllowedToStartInMultiplayer=no
  18. Cost=600
  19. Soylent=600
  20. Points=20
  21. ROT=5
  22. Crusher=no
  23. TooBigToFitUnderBridge=true
  24. Turret=yes
  25. Passengers=1
  26. Gunner=yes
  27. AirRangeBonus=4
  28. HasTurretTooltips=yes
  29. TurretCount=4
  30. WeaponCount=17
  31. Weapon1=HoverMissile
  32. EliteWeapon1=HoverMissileE
  33. Weapon2=RepairBullet
  34. EliteWeapon2=RepairBullet
  35. Weapon3=CRM60
  36. EliteWeapon3=CRM60
  37. Weapon4=CRFlakGuyGun
  38. EliteWeapon4=CRFlakGuyGun
  39. Weapon5=CRMP5
  40. EliteWeapon5=CRMP5
  41. Weapon6=AWPE
  42. EliteWeapon6=AWPE
  43. Weapon7=CRElectricBolt
  44. EliteWeapon7=CRElectricBolt
  45. Weapon8=CRNuke
  46. EliteWeapon8=CRNuke
  47. Weapon9=CRMindControl
  48. EliteWeapon9=CRMindControl
  49. Weapon10=CRRadBeamWeapon
  50. EliteWeapon10=CRRadBeamWeapon
  51. Weapon11=CRNeutronRifle
  52. EliteWeapon11=CRNeutronRifle
  53. Weapon12=CRTerrorBomb
  54. EliteWeapon12=CRTerrorBomb
  55. Weapon13=CowShot
  56. EliteWeapon13=CowShot
  57. Weapon14=CRPsychicJab
  58. EliteWeapon14=CRPsychicJab
  59. Weapon15=CRVirusGun
  60. EliteWeapon15=CRVirusGun
  61. Weapon16=CRSuperMindBlast
  62. EliteWeapon16=CRSuperMindBlast
  63. Weapon17=CRMissileLauncher
  64. EliteWeapon17=CRMissileLauncher
  65. NormalTurretIndex=0
  66. NormalTurretWeapon=0
  67. RepairTurretIndex=2
  68. RepairTurretWeapon=1
  69. MachineGunTurretIndex=1
  70. MachineGunTurretWeapon=2
  71. FlakTurretIndex=1
  72. FlakTurretWeapon=3
  73. PistolTurretIndex=1
  74. PistolTurretWeapon=4
  75. SniperTurretIndex=1
  76. SniperTurretWeapon=5
  77. ShockTurretIndex=3
  78. ShockTurretWeapon=6
  79. ExplodeTurretIndex=3
  80. ExplodeTurretWeapon=7
  81. BrainBlastTurretIndex=3
  82. BrainBlastTurretWeapon=8
  83. RadCannonTurretIndex=3
  84. RadCannonTurretWeapon=9
  85. ChronoTurretIndex=3
  86. ChronoTurretWeapon=10
  87. TerroristExplodeTurretIndex=3
  88. TerroristExplodeTurretWeapon=11
  89. CowTurretIndex=3
  90. CowTurretWeapon=12
  91. InitiateTurretIndex=3
  92. InitiateTurretWeapon=13
  93. VirusTurretIndex=3
  94. VirusTurretWeapon=14
  95. YuriPrimeTurretIndex=3
  96. YuriPrimeTurretWeapon=15
  97. GuardianTurretIndex=3
  98. GuardianTurretWeapon=16
  99. IsSelectableCombatant=yes
  100. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  101. VoiceSelect=IFVSelect
  102. VoiceMove=IFVMove
  103. VoiceAttack=IFVAttackCommand
  104. VoiceFeedback=
  105. DieSound=GenVehicleDie
  106. MoveSound=IFVMoveStart
  107. EnterTransportSound=IFVTransform
  108. LeaveTransportSound=IFVTransform
  109. CrushSound=TankCrush
  110. Maxdebris=3
  111. DebrisTypes=TIRE
  112. DebrisMaximums=6
  113. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  114. MovementZone=Normal
  115. ThreatPosed=10
  116. DamageParticleSystems=SparkSys,SmallGreySSys
  117. SpecialThreatValue=1
  118. ZFudgeColumn=10
  119. ZFudgeTunnel=13
  120. ImmuneToRadiation=no
  121. ImmuneToPsionics=no
  122. Size=3
  123. SizeLimit=1
  124. VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
  125. EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
  126. Accelerates=false
  127. DeathWeapon=CRNuke
  128. ElitePrimary=HoverMissileE

  129. ;Primary主要武器
  130. [HoverMissile]
  131. Damage=25
  132. ROF=50
  133. Range=6
  134. Burst=2
  135. Projectile=AAHeatSeeker2
  136. Speed=40
  137. Warhead=HE
  138. Report=SeawolfAttack
  139. MinimumRange=1

  140. ;ElitePrimary三星时使用的主要武器
  141. [HoverMissileE]
  142. Damage=80
  143. ROF=50
  144. Range=6
  145. Burst=4
  146. Projectile=AAHeatSeeker2
  147. Speed=40
  148. Warhead=HE
  149. Report=SeawolfAttack
  150. MinimumRange=1

  151. ;Weapon1=HoverMissile
  152. [HoverMissile]
  153. Damage=25
  154. ROF=50
  155. Range=6
  156. Burst=2
  157. Projectile=AAHeatSeeker2
  158. Speed=40
  159. Warhead=HE
  160. Report=SeawolfAttack
  161. MinimumRange=1

  162. ;EliteWeapon1=HoverMissileE
  163. [HoverMissileE]
  164. Damage=80
  165. ROF=50
  166. Range=6
  167. Burst=4
  168. Projectile=AAHeatSeeker2
  169. Speed=40
  170. Warhead=HE
  171. Report=SeawolfAttack
  172. MinimumRange=1

  173. ;Weapon2=RepairBullet
  174. [RepairBullet]
  175. Damage=-50
  176. ROF=80
  177. Range=1.8
  178. Projectile=Invisible
  179. Speed=100
  180. Warhead=Mechanical
  181. Report=IFVRepair
  182. UseSparkParticles=yes
  183. AttachedParticleSystem=WeldingSys

  184. ;EliteWeapon2=RepairBullet
  185. [RepairBullet]
  186. Damage=-50
  187. ROF=80
  188. Range=1.8
  189. Projectile=Invisible
  190. Speed=100
  191. Warhead=Mechanical
  192. Report=IFVRepair
  193. UseSparkParticles=yes
  194. AttachedParticleSystem=WeldingSys

  195. ;Weapon3=CRM60
  196. [CRM60]
  197. Damage=25
  198. ROF=15
  199. Range=6
  200. Projectile=InvisibleLow
  201. Speed=100
  202. Warhead=SSA
  203. Report=IFVAttackGround
  204. Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

  205. ;EliteWeapon3=CRM60
  206. [CRM60]
  207. Damage=25
  208. ROF=15
  209. Range=6
  210. Projectile=InvisibleLow
  211. Speed=100
  212. Warhead=SSA
  213. Report=IFVAttackGround
  214. Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

  215. ;Weapon4=CRFlakGuyGun
  216. [CRFlakGuyGun]
  217. Damage=30
  218. ROF=15
  219. Range=7
  220. Projectile=FlakTProj
  221. Speed=50
  222. Report=FlakTrackAttackGround
  223. Warhead=FlakTWH
  224. Anim=GUNFIRE

  225. ;EliteWeapon4=CRFlakGuyGun
  226. [CRFlakGuyGun]
  227. Damage=30
  228. ROF=15
  229. Range=7
  230. Projectile=FlakTProj
  231. Speed=50
  232. Report=FlakTrackAttackGround
  233. Warhead=FlakTWH
  234. Anim=GUNFIRE

  235. ;Weapon5=CRMP5
  236. [CRMP5]
  237. Damage=125
  238. ROF=10
  239. Range=7
  240. Projectile=InvisibleLow
  241. Speed=100
  242. Warhead=HollowPoint3
  243. Report=SealAttack
  244. AssaultAnim=UCBLOOD

  245. ;EliteWeapon5=CRMP5
  246. [CRMP5]
  247. Damage=125
  248. ROF=10
  249. Range=7
  250. Projectile=InvisibleLow
  251. Speed=100
  252. Warhead=HollowPoint3
  253. Report=SealAttack
  254. AssaultAnim=UCBLOOD

  255. ;Weapon6=AWPE
  256. [AWPE]
  257. Damage=125
  258. ROF=60
  259. Range=14
  260. Projectile=InvisibleLow
  261. Speed=100
  262. Report=SniperAttack
  263. Warhead=HollowPoint
  264. RevealOnFire=no

  265. ;EliteWeapon6=AWPE
  266. [AWPE]
  267. Damage=125
  268. ROF=60
  269. Range=14
  270. Projectile=InvisibleLow
  271. Speed=100
  272. Report=SniperAttack
  273. Warhead=HollowPoint
  274. RevealOnFire=no

  275. ;Weapon7=CRElectricBolt
  276. [CRElectricBolt]
  277. Damage=60
  278. ROF=45
  279. Range=6
  280. Speed=100
  281. Warhead=Shock
  282. Report=TeslaTankAttack
  283. Projectile=InvisibleLow
  284. IsElectricBolt=true
  285. AssaultAnim=UCELEC

  286. ;EliteWeapon7=CRElectricBolt
  287. [CRElectricBolt]
  288. Damage=60
  289. ROF=45
  290. Range=6
  291. Speed=100
  292. Warhead=Shock
  293. Report=TeslaTankAttack
  294. Projectile=InvisibleLow
  295. IsElectricBolt=true
  296. AssaultAnim=UCELEC

  297. ;Weapon8=CRNuke
  298. [CRNuke]
  299. Damage=200
  300. ROF=80
  301. Range=1
  302. Projectile=InvisibleLow
  303. Speed=35
  304. RadLevel=500
  305. Warhead=CRNUKEWH
  306. Report=NukeExplosion
  307. Suicide=yes

  308. ;EliteWeapon8=CRNuke
  309. [CRNuke]
  310. Damage=200
  311. ROF=80
  312. Range=1
  313. Projectile=InvisibleLow
  314. Speed=35
  315. RadLevel=500
  316. Warhead=CRNUKEWH
  317. Report=NukeExplosion
  318. Suicide=yes

  319. ;Weapon9=CRMindControl
  320. [CRMindControl]
  321. Damage=200
  322. Range=1
  323. ROF=10
  324. Projectile=Psychic
  325. Speed=1
  326. Warhead=PsiPulse
  327. AreaFire=yes
  328. Report=YuriDeploy
  329. Anim=RING1

  330. ;EliteWeapon9=CRMindControl
  331. [CRMindControl]
  332. Damage=200
  333. Range=1
  334. ROF=10
  335. Projectile=Psychic
  336. Speed=1
  337. Warhead=PsiPulse
  338. AreaFire=yes
  339. Report=YuriDeploy
  340. Anim=RING1

  341. ;Weapon10=CRRadBeamWeapon
  342. [CRRadBeamWeapon]
  343. Damage=175
  344. ROF=30
  345. Range=7
  346. Speed=100
  347. Projectile=InvisibleLow
  348. Warhead=RadBeamWarhead
  349. IsRadBeam=yes
  350. Report=DesolatorAttack

  351. ;EliteWeapon10=CRRadBeamWeapon
  352. [CRRadBeamWeapon]
  353. Damage=175
  354. ROF=30
  355. Range=7
  356. Speed=100
  357. Projectile=InvisibleLow
  358. Warhead=RadBeamWarhead
  359. IsRadBeam=yes
  360. Report=DesolatorAttack

  361. ;Weapon11=CRNeutronRifle
  362. [CRNeutronRifle]
  363. Damage=5
  364. ROF=120
  365. Range=6
  366. Speed=100
  367. Projectile=InvisibleLow
  368. Warhead=ChronoBeam
  369. Report=
  370. IsRadBeam=yes
  371. Report=ChronoLegionAttack

  372. ;EliteWeapon11=CRNeutronRifle
  373. [CRNeutronRifle]
  374. Damage=5
  375. ROF=120
  376. Range=6
  377. Speed=100
  378. Projectile=InvisibleLow
  379. Warhead=ChronoBeam
  380. Report=
  381. IsRadBeam=yes
  382. Report=ChronoLegionAttack

  383. ;Weapon12=CRTerrorBomb
  384. [CRTerrorBomb]
  385. Projectile=Invisible
  386. Damage=250
  387. Warhead=TerrorBombWH
  388. Anim=RING1
  389. Range=1.5
  390. ROF=10
  391. Suicide=yes

  392. ;EliteWeapon12=CRTerrorBomb
  393. [CRTerrorBomb]
  394. Projectile=Invisible
  395. Damage=250
  396. Warhead=TerrorBombWH
  397. Anim=RING1
  398. Range=1.5
  399. ROF=10
  400. Suicide=yes

  401. ;Weapon13=CowShot
  402. [CowShot]
  403. Damage=300
  404. ROF=75
  405. Range=12
  406. Speed=100
  407. Projectile=InvisibleHigh
  408. Warhead=PrismWarhead
  409. LaserInnerColor=216,0,184
  410. LaserOuterColor=80,0,88
  411. LaserOuterSpread=0,0,0
  412. LaserDuration=15
  413. IsBigLaser=true
  414. IsLaser=true
  415. Report=IFVCowshot

  416. ;EliteWeapon13=CowShot
  417. [CowShot]
  418. Damage=300
  419. ROF=75
  420. Range=12
  421. Speed=100
  422. Projectile=InvisibleHigh
  423. Warhead=PrismWarhead
  424. LaserInnerColor=216,0,184
  425. LaserOuterColor=80,0,88
  426. LaserOuterSpread=0,0,0
  427. LaserDuration=15
  428. IsBigLaser=true
  429. IsLaser=true
  430. Report=IFVCowshot

  431. ;Weapon14=CRPsychicJab
  432. [CRPsychicJab]
  433. Damage=25
  434. ROF=15
  435. Range=6.5
  436. Projectile=InvisibleLow
  437. Speed=100
  438. Warhead=SAFlame
  439. Report=InitiateAttack

  440. ;EliteWeapon14=CRPsychicJab
  441. [CRPsychicJab]
  442. Damage=25
  443. ROF=15
  444. Range=6.5
  445. Projectile=InvisibleLow
  446. Speed=100
  447. Warhead=SAFlame
  448. Report=InitiateAttack

  449. ;Weapon15=CRVirusGun
  450. [CRVirusGun]
  451. Damage=125
  452. ROF=80
  453. Range=12
  454. Projectile=InvisibleLow
  455. Speed=100
  456. Report=VirusAttack
  457. Warhead=Virus
  458. RevealOnFire=no

  459. ;EliteWeapon15=CRVirusGun
  460. [CRVirusGun]
  461. Damage=125
  462. ROF=80
  463. Range=12
  464. Projectile=InvisibleLow
  465. Speed=100
  466. Report=VirusAttack
  467. Warhead=Virus
  468. RevealOnFire=no

  469. ;Weapon16=CRSuperMindBlast
  470. [CRSuperMindBlast]
  471. Damage=250
  472. Range=1
  473. ROF=50
  474. Projectile=Psychic
  475. Speed=1
  476. Warhead=SuperPsiPulse
  477. AreaFire=yes
  478. FireOnce=yes
  479. Report=YuriDeploy
  480. Anim=RING1

  481. ;EliteWeapon16=CRSuperMindBlast
  482. [CRSuperMindBlast]
  483. Damage=250
  484. Range=1
  485. ROF=50
  486. Projectile=Psychic
  487. Speed=1
  488. Warhead=SuperPsiPulse
  489. AreaFire=yes
  490. FireOnce=yes
  491. Report=YuriDeploy
  492. Anim=RING1

  493. ;Weapon17=CRMissileLauncher
  494. [CRMissileLauncher]
  495. Damage=30
  496. ROF=40
  497. Range=8
  498. Burst=2
  499. Projectile=AAHeatSeeker2
  500. Speed=30
  501. Warhead=GUARDWH
  502. Report=GuardianGIDeployedAttack
  503. MinimumRange=1

  504. ;EliteWeapon17=CRMissileLauncher
  505. [CRMissileLauncher]
  506. Damage=30
  507. ROF=40
  508. Range=8
  509. Burst=2
  510. Projectile=AAHeatSeeker2
  511. Speed=30
  512. Warhead=GUARDWH
  513. Report=GuardianGIDeployedAttack
  514. MinimumRange=1

  515. ;Primary->HoverMissile->Projectile: AAHeatSeeker2
  516. [AAHeatSeeker2]
  517. Arm=2
  518. Shadow=no
  519. Proximity=no
  520. Ranged=yes
  521. AA=yes
  522. AG=yes
  523. Image=DRAGON
  524. ROT=60
  525. SubjectToCliffs=no
  526. SubjectToElevation=no
  527. SubjectToWalls=no

  528. ;Primary->HoverMissile->Warhead: HE
  529. [HE]
  530. CellSpread=.5
  531. PercentAtMax=.5
  532. Wall=yes
  533. Wood=yes
  534. Verses=100%,100%,100%,70%,70%,35%,75%,40%,20%,80%,100%
  535. Conventional=yes
  536. Rocker=no
  537. InfDeath=2
  538. AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
  539. Deform=10%
  540. DeformThreshhold=300
  541. Tiberium=yes
  542. Sparky=no
  543. ProneDamage=70%

  544. ;Weapon2->RepairBullet->Projectile: Invisible
  545. [Invisible]
  546. Inviso=yes
  547. Image=none

  548. ;Weapon2->RepairBullet->Warhead: Mechanical
  549. [Mechanical]
  550. Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
  551. InfDeath=0

  552. ;Weapon3->CRM60->Projectile: InvisibleLow
  553. [InvisibleLow]
  554. Inviso=yes
  555. Image=none
  556. SubjectToCliffs=yes
  557. SubjectToElevation=yes
  558. SubjectToWalls=yes

  559. ;Weapon3->CRM60->Warhead: SSA
  560. [SSA]
  561. Verses=100%,100%,100%,60%,40%,40%,75%,50%,25%,100%,100%
  562. InfDeath=1
  563. AnimList=PIFFPIFF,PIFFPIFF
  564. Bullets=yes
  565. ProneDamage=80%

  566. ;Weapon4->CRFlakGuyGun->Projectile: FlakTProj
  567. [FlakTProj]
  568. Image=120MM
  569. Arcing=true
  570. Inviso=no
  571. AA=no
  572. AG=yes
  573. Shadow=no
  574. Inaccurate=yes
  575. FlakScatter=yes
  576. SubjectToCliffs=no
  577. SubjectToElevation=yes
  578. SubjectToWalls=yes

  579. ;Weapon4->CRFlakGuyGun->Warhead: FlakTWH
  580. [FlakTWH]
  581. CellSpread=1.0
  582. PercentAtMax=1.0
  583. Verses=150%,125%,100%,60%,10%,10%,30%,20%,10%,100%,100%
  584. AnimList=HTRKPUFF
  585. InfDeath=3
  586. Conventional=yes

  587. ;Weapon5->CRMP5->Warhead: HollowPoint3
  588. [HollowPoint3]
  589. Verses=100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
  590. InfDeath=1
  591. AnimList=PIFF
  592. ProneDamage=100%
  593. Bullets=yes

  594. ;Weapon6->AWPE->Warhead: HollowPoint
  595. [HollowPoint]
  596. Verses=200%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100%
  597. InfDeath=1
  598. AnimList=PIFF
  599. ProneDamage=100%
  600. Bullets=yes

  601. ;Weapon7->CRElectricBolt->Warhead: Shock
  602. [Shock]
  603. Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
  604. InfDeath=5
  605. Wood=yes
  606. AnimList=TSTIMPCT

  607. ;Weapon8->CRNuke->Warhead: CRNUKEWH
  608. [CRNUKEWH]
  609. CellSpread=5
  610. PercentAtMax=.25
  611. Verses=100%,100%,100%,90%,50%,50%,60%,150%,20%,100%,100%
  612. InfDeath=4
  613. Sparky=no
  614. Tiberium=yes
  615. AnimList=MININUKE - added 11/30

  616. ;Weapon9->CRMindControl->Projectile: Psychic
  617. [Psychic]
  618. Inviso=yes
  619. Image=none

  620. ;Weapon9->CRMindControl->Warhead: PsiPulse
  621. [PsiPulse]
  622. CellSpread=3
  623. PercentAtMax=.85
  624. Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
  625. InfDeath=6
  626. PsychicDamage=yes

  627. ;Weapon10->CRRadBeamWeapon->Warhead: RadBeamWarhead
  628. [RadBeamWarhead]
  629. Verses=100%,100%,100%,20%,15%,10%,0%,0%,0%,100%,100%
  630. InfDeath=7
  631. Radiation=yes

  632. ;Weapon11->CRNeutronRifle->Warhead: ChronoBeam
  633. [ChronoBeam]
  634. Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0%
  635. Temporal=yes

  636. ;Weapon12->CRTerrorBomb->Warhead: TerrorBombWH
  637. [TerrorBombWH]
  638. Verses=150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
  639. Sparky=no
  640. Fire=yes
  641. InfDeath=4
  642. CellSpread=2
  643. PercentAtMax=.5
  644. Bright=yes
  645. AnimList=MININUKE

  646. ;Weapon13->CowShot->Projectile: InvisibleHigh
  647. [InvisibleHigh]
  648. Inviso=yes
  649. Image=none
  650. SubjectToElevation=yes

  651. ;Weapon13->CowShot->Warhead: PrismWarhead
  652. [PrismWarhead]
  653. Verses=200%,100%,100%,100%,100%,100%,50%,50%,50%,200%,100%
  654. InfDeath=5
  655. Wall=yes

  656. ;Weapon14->CRPsychicJab->Warhead: SAFlame
  657. [SAFlame]
  658. Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
  659. InfDeath=4
  660. AnimList=INITFIRE
  661. Bullets=yes
  662. ProneDamage=70%

  663. ;Weapon15->CRVirusGun->Warhead: Virus
  664. [Virus]
  665. UIName=Name:Virus
  666. Name=Yuri Virus
  667. Category=Soldier
  668. Primary=Virusgun
  669. Prerequisite=YABRCK,RADAR
  670. CrushSound=InfantrySquish
  671. Strength=100
  672. Pip=red
  673. Armor=none
  674. TechLevel=1
  675. Sight=9
  676. Speed=4
  677. Owner=YuriCountry
  678. Cost=700
  679. Soylent=350
  680. Points=10
  681. IsSelectableCombatant=yes
  682. VoiceSelect=VirusSelect
  683. VoiceMove=VirusMove
  684. VoiceAttack=VirusAttackCommand
  685. VoiceFeedback=VirusFear
  686. VoiceSpecialAttack=VirusMove
  687. DieSound=VirusDie
  688. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  689. PhysicalSize=1
  690. MovementZone=Infantry
  691. ThreatPosed=10
  692. ImmuneToVeins=yes
  693. ImmuneToPsionics=no
  694. Bombable=yes
  695. VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
  696. EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
  697. Size=1
  698. AllowedToStartInMultiplayer=no
  699. ElitePrimary=VirusgunE
  700. PreventAttackMove=no
  701. IFVMode=14
  702. ImmuneToPoison=yes
  703. UseOwnName=true

  704. ;Weapon16->CRSuperMindBlast->Warhead: SuperPsiPulse
  705. [SuperPsiPulse]
  706. CellSpread=5
  707. PercentAtMax=.85
  708. Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,0%,0%
  709. InfDeath=6
  710. PsychicDamage=yes
  711. AffectsAllies=no

  712. ;Weapon17->CRMissileLauncher->Warhead: GUARDWH
  713. [GUARDWH]
  714. Wall=yes
  715. Wood=yes
  716. Verses=20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%
  717. Conventional=yes
  718. InfDeath=3
  719. AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
  720. ProneDamage=50%
复制代码



发表于 2020-6-20 12:58:23 | 显示全部楼层
感谢分享!比去modenc上查找方便多了。
 楼主| 发表于 2020-6-21 09:30:51 | 显示全部楼层
adrian_g 发表于 2020-6-20 12:58
感谢分享!比去modenc上查找方便多了。

客气,后边做了侧地的分析工具,会把字典功能移植过去,会更加方便的。
发表于 2020-6-21 10:01:49 | 显示全部楼层
野生健康菌 发表于 2020-6-16 17:28
给你看看多功能步兵车的武器代码,工具分析后会去掉重复项的。


所以字典最难做的地方就是对于rules的疯狂遍历找武器之类的
当然我觉着就原版而言不需要扫描……毕竟是不变的
 楼主| 发表于 2020-6-21 16:20:11 | 显示全部楼层
本帖最后由 野生健康菌 于 2020-6-21 16:25 编辑
2244106363 发表于 2020-6-21 10:01

所以字典最难做的地方就是对于rules的疯狂遍历找武器之类的
当然我觉着就原版而言不需要扫描……毕竟 ...
这些对像我这样的新手还是有帮助的,了解原本的单位原理嘛。自己娱乐修改也是可以的。
不过,你可以给我一份你的rulesmd.ini文件,我给你分析分析,肯定可以的哦
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