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查看: 6511|回复: 8

做出来的MOD好像用不了

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发表于 2013-6-6 21:48:54 | 显示全部楼层 |阅读模式
加了个中国,在玩的时候好像没有改变。SDK上是这么显示的:

Building Mod chinese
Step 3: Building global data
Step time taken: 00:00:00.1718750
Step 4: Building static data
Command Line: E:\RA3 MODSDK-X\mods\chinese\mod.babproj /od:E:\RA3 MODSDK-X\builtmods /iod:E:\RA3 MODSDK-X\builtmods /ls:true /osh:false /pc:true /res:true /slowclean:true /ss:true /audio:.\mods\chinese\audio;.\audio /art:.\mods\chinese\art;.\art /data:.;.\mods;.\mods\chinese\data;.\sagexml
Command Line: E:\RA3 MODSDK-X\mods\chinese\mod.babproj /od:E:\RA3 MODSDK-X\builtmods /iod:E:\RA3 MODSDK-X\builtmods /ls:true /osh:false /pc:true /res:true /slowclean:true /ss:true /audio:.\mods\chinese\audio;.\audio /art:.\mods\chinese\art;.\art /data:.;.\mods;.\mods\chinese\data;.\sagexml
[00:00:00] BinaryAssetBuilder started
[00:00:00.7968750] Loading previous string hash file from E:\RA3 MODSDK-X\builtmods\StringHashes.xml
[00:00:00.8125000] Loading compressed XML cache
[00:00:00.9375000] Session cache age is 0 days, 23 hours, 43 minutes.
[00:00:00.9375000] Checking 76 files for updates.
[00:00:00.9375000] Building all streams because e:\ra3_modsdk-x中文版\ra3 modsdk-x\audio.xml has no stream hints.
[00:00:00.9375000] Cached session data available.
[00:00:00.9531250] Session caching enabled ('E:\RA3 MODSDK-X\builtmods\BinaryAssetBuilder.SessionCache.xml').
[00:00:00.9531250] Network caching enabled ('E:\RA3 MODSDK-X\builtmods\cache').
[00:00:01.4218750] Loading 'file://e:\ra3 modsdk-x\mods\chinese\data\mod.xml'.
[00:00:01.5000000] Attempting use of referenced stream static.xml with configuration
[00:00:01.5000000] Stream e:\ra3 modsdk-x\mods\chinese\data\mod.xml references stream e:\ra3 modsdk-x\static.xml which has not been compiled, attempting to use precompiled
[00:00:02.4843750] Attempting use of referenced stream global.xml with configuration
[00:00:03.4531250] Attempting use of referenced stream audio.xml with configuration
[00:00:03.4531250] Stream e:\ra3 modsdk-x\mods\chinese\data\mod.xml references stream e:\ra3 modsdk-x\audio.xml which has not been compiled, attempting to use precompiled
[00:00:04.3125000] Loading 'file://e:\ra3 modsdk-x\mods\chinese\data\playertemplates.xml'.
[00:00:04.3125000] Loading 'file://e:\ra3 modsdk-x\sagexml\globaldata\globaldefines.xml'.
[00:00:04.5312500] Loading 'file://e:\ra3 modsdk-x\mods\chinese\data\commanddata.xml'.
[00:00:04.5468750] Loading 'file://e:\ra3 modsdk-x\mods\chinese\data\chinamcv.xml'.
[00:00:04.5937500] Loading 'file://e:\ra3 modsdk-x\art\ex\extnktrack.xml'.
[00:00:04.6093750] Loading 'file://e:\ra3 modsdk-x\art\au\aumcv_skn.w3x'.
[00:00:04.6093750] Loading 'file://e:\ra3 modsdk-x\art\au\aumcv_fx.w3x'.
[00:00:04.6093750] Loading 'file://e:\ra3 modsdk-x\art\au\aumcv_d.xml'.
[00:00:04.6250000] Loading 'file://e:\ra3 modsdk-x\art\au\aumcv_idla.w3x'.
[00:00:04.6250000] Loading 'file://e:\ra3 modsdk-x\art\ex\ex_headlights.w3x'.
[00:00:04.6250000] Loading 'file://e:\ra3 modsdk-x\art\au\aumcv_trnl.w3x'.
[00:00:04.6406250] Loading 'file://e:\ra3 modsdk-x\art\au\aumcv_trnr.w3x'.
[00:00:04.6406250] Loading 'file://e:\ra3 modsdk-x\art\au\aumcv_trans.w3x'.
[00:00:04.6562500] Loading 'file://e:\ra3 modsdk-x\art\au\aumcv_hover.w3x'.
[00:00:04.6562500] Loading 'file://e:\ra3 modsdk-x\sagexml\baseobjects\basevehicle.xml'.
[00:00:04.6562500] Loading 'file://e:\ra3 modsdk-x\sagexml\baseobjects\baseobject.xml'.
[00:00:04.8125000] Loading 'file://e:\ra3 modsdk-x\mods\chinese\data\chinaconstructionyard.xml'.
[00:00:04.8437500] Error: Mvp.Xml.XInclude.FatalResourceException: Resource error has occured and no fallback has been provided: An exception has occured during GetEntity call to custom XmlResolver.. ---> Mvp.Xml.XInclude.ResourceException: An exception has occured during GetEntity call to custom XmlResolver. ---> System.IO.FileNotFoundException: Could not find file 'E:\RA3 MODSDK-X\sagexml\Includes\ChinaConYardDestruction.xml'.
File name: 'E:\RA3 MODSDK-X\sagexml\Includes\ChinaConYardDestruction.xml'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
   at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials)
   at System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
   at BinaryAssetBuilder.Core.FileNameXmlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
   at Mvp.Xml.XInclude.XIncludingReader.ProcessInterDocXMLInclusion(String href, String xpointer)
   --- End of inner exception stack trace ---
   at Mvp.Xml.XInclude.XIncludingReader.ProcessInterDocXMLInclusion(String href, String xpointer)
   at Mvp.Xml.XInclude.XIncludingReader.ProcessIncludeElement()
   at Mvp.Xml.XInclude.XIncludingReader.Read()
   --- End of inner exception stack trace ---
   at Mvp.Xml.XInclude.XIncludingReader.ProcessFallback(Int32 depth, Exception e)
   at Mvp.Xml.XInclude.XIncludingReader.Read()
   at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
   at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
   at System.Xml.XmlDocument.Load(XmlReader reader)
   at BinaryAssetBuilder.Core.AssetDeclarationDocument.LoadXml(Boolean updateDependentFiles)
   at BinaryAssetBuilder.Core.AssetDeclarationDocument.InternalLoad(String reason, LoadType type)
   at BinaryAssetBuilder.Core.AssetDeclarationDocument.Load(String reason)
   at BinaryAssetBuilder.Core.AssetDeclarationDocument.Open(DocumentProcessor documentProcessor, FileHashItem hashItem, String logicalPath, String configuration)
   at BinaryAssetBuilder.Core.DocumentProcessor.OpenDocument(String sourcePath, String logicalPath, Boolean generateOutput, String configuration)
   at BinaryAssetBuilder.Core.DocumentProcessor.ProcessDocumentInternal(String logicalPath, String sourcePath, OutputManager outputManager, ProcessOptions op)
   at BinaryAssetBuilder.Core.DocumentProcessor.ProcessIncludedDocuments(AssetDeclarationDocument document, OutputManager outputManager, ProcessOptions op, Boolean usePrecompiled)
   at BinaryAssetBuilder.Core.DocumentProcessor.ProcessDocumentInternal(String logicalPath, String sourcePath, OutputManager outputManager, ProcessOptions op)
   at BinaryAssetBuilder.Core.DocumentProcessor.ProcessProjectDocument(String projectPath, Boolean generateOutput)
   at BinaryAssetBuilder.Core.DocumentProcessor.ProcessDocument(String fileName, Boolean generateOutput, Boolean __outputStringHashes, Boolean& success)
   at BinaryAssetBuilder.BinaryAssetBuilder.DoBuildData()
Step time taken: 00:00:06.3437500
Step 5: Merging assets
LoD Stream Builder by Bibber
Error: "E:\RA3 MODSDK-X\builtmods\mods\chinese\data\mod.manifest" not found
Step time taken: 00:00:00.2656250
Step 8: Creating Big file
20 Files added
Step time taken: 00:00:00.3750000
Step 9: Creating Skudef file
Step time taken: 00:00:00.1718750
Build Completed
Build time taken: 00:00:07.3906250
发表于 2013-6-7 05:41:48 | 显示全部楼层
别把生成器的内容复刻出来,即时生成成功,也有进不了游戏的可能,关键看你的代码是否有误
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发表于 2013-6-7 08:08:57 | 显示全部楼层
xsd你改了吗?
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 楼主| 发表于 2013-6-7 10:46:36 | 显示全部楼层
百合子临死前 发表于 2013-6-7 08:08
xsd你改了吗?

哪个xsd
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发表于 2013-6-7 13:31:03 | 显示全部楼层
547898806 发表于 2013-6-7 10:46
哪个xsd

FactionType
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 楼主| 发表于 2013-6-7 16:36:28 | 显示全部楼层
百合子临死前 发表于 2013-6-7 13:31
FactionType

改了
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发表于 2013-6-29 00:53:41 | 显示全部楼层
代码没有完成,请查看。
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发表于 2013-11-30 17:12:29 | 显示全部楼层
顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶
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发表于 2013-11-30 18:35:33 | 显示全部楼层
6201648 发表于 2013-11-30 17:12
顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶

顺便再说一下,没有问题就不要在这里刷分,就是赞也不是你这样的。
发毫无意义的水贴会被重罚。
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