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尺子
;pj
[HfBBOKhkDJ7ZPJ]
Arm=100
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
;autodeath
[autodeath]:[DESO]
AllowedToStartInMultiplayer=no
AutoDeath.Behavior=kill
AutoDeath.AfterDelay=1
TiberiumRemains=yes
Image=ADOG
Insignificant=yes
DontScore=yes
Natural=yes
DieSound=none
NotHuman=yes
Owner=NOD
TechLevel=11
;weapon
[HfBBOKhkDJ7Z]
Damage=1
ROF=3
Range=8
Burst=1
Projectile=HfBBOKhkDJ7ZPJ
Speed=30
Warhead=HfBBOKhkDJ7ZWH
AttachFire.CheckVersus=no
ProjectileRange=0
;natech
[OnMDQLVFKkwg]:[NAPOWR]
Image=BzxeugyZGHiy
AttackFriendlies=yes
Primary=HfBBOKhkDJ7Z
Adjacent=100
Turret=no
;wh
[HfBBOKhkDJ7ZWH]
Wall=yes
Wood=yes
Verses=20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%
Conventional=yes
InfDeath=3
AnimList=dbris
ProneDamage=50%
CellSpread=.5
PercentAtMax=.5
[Warheads]
HfBBOKhkDJ7ZWH=HfBBOKhkDJ7ZWH
[BuildingTypes]
OnMDQLVFKkwg=OnMDQLVFKkwg
[Animations]
dbris=dbris
expireanim=expireanim
[WeaponTypes]
HfBBOKhkDJ7Z=HfBBOKhkDJ7Z
[InfantryTypes]
autodeath=autodeath
艺术
[VCAGTKNusEvj]
Rate=900
AnimRate=1
Image=INVISO
CreateUnit.AlwaysSpawnOnGround=no
CreateUnit.InheritTurretFacings=no
CreateUnit=UWg6vg5Z9spJ
CreateUnit.Owner=civilian
CreateUnit.RandomFacing=no
CreateUnit.RequireOwner=no
CreateUnit.RemapAnim=no
CreateUnit.InheritFacings=no
CreateUnit.SpawnParachutedInAir=no
CreateUnit.ConsiderPathfinding=no
;建筑素材_BzxeugyZGHiy
[BzxeugyZGHiy]
Foundation=3x3
Buildup=NATECHMK
Remapable=yes
Normalized=yes
CanBeHidden=no
CanHideThings=yes
Image=NATECH
PrimaryFirePixelOffset=0,35
PrimaryFireDualOffset=yes
PrimaryFireFLH=0,0,1500
;动画/抛射体_QAgfObGDpFfL
[QAgfObGDpFfL]
Image=ADOGP
Elasticity=1.0
MaxXYVel=25
MinZVel=8
ExpireAnim=VCAGTKNusEvj
Damage=0
DamageRadius=80
Warhead=Heal
LoopCount=-1
RandomRate=220,600
Bouncer=yes
TrailerSeperation=2
IsMeteor=no
IsTiberium=no
AltPalette=yes
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