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[我解决不了自己的问题] 求教关于关于YAROCK 尤里不明飞行物改,导弹落下模型不对问题代码如下

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发表于 2026-3-26 19:55:23 | 显示全部楼层 |阅读模式
;尤里导弹
==================================================
[BuildingTypes] ;建筑注册
+=YAROCK20
;newbuildings
==================================================
[WeaponTypes];武器注册
+=ChaosCarrier;武器1
+=ChaosPayload;武器2
;newweapons
==================================================
[Projectiles] ;抛射体注册
+=ChaosyarockUp ;抛射体1
+=ChaosyarockDown ;抛射体2
;newprojectiles
==================================================
[Warheads] ;弹头注册
+=ChaosRocketWH ;武器2弹头
+=
;newwarheads
==================================================
[Animations] ;动画注册
+=YASBAR_A
+=YASBAR_AD
+=YAROCK_E
+=YAROCK_ED
+=YAROCK_F
+=YAROCK_FD
+=YAROCK_G
+=YAROCK_GD
+=YAROCK_H
+=YAROCK_HD
+=YATURR_A
+=YCMSLDN
+=YCMSLUP
+=MEGACDGAS
;newanimations;newanim
==================================================
[SuperWeaponTypes] ;超武注册
+=ChaosSpecial
;newsuperweapons
==================================================
[ArmorTypes] ;护甲注册
+=
==================================================
==================================================
[YAROCK20]
UIName=Name:YAROCK
Name=Chaos Missile Silo
Image=YAROCK
BuildCat=Tech
;BuildCat=Combat
SuperWeapon=ChaosSpecial ;超武
Prerequisite= ;YATECH,YACNST
Strength=5000
Armor=concrete
TechLevel=10
Adjacent=10
Sight=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AIBuildThis=no
AIBasePlanningSide=2
Cost=1000
Points=80
Power=-100
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
SpecialThreatValue=1
NukeSilo=yes
Nominal=yes
HasStupidGuardMode=false
Spyable=yes
ChargedAnimTime=1
Radar=yes
SpySat=yes
Explodes=Yes
AIBuildThis=no
ProtectWithWall=yes
BuildLimit=1
DamageSelf=yes
==================================================
[ChaosSpecial] ;超武
UIName=Name:ChaosSpecial
Name=Chaos Attack
IsPowered=true
RechargeTime=1
Type=MultiMissile
Action=ChaosAction
WeaponType=ChaosCarrier ;武器1
SidebarPCX=YarockSpecial.pcx
ShowTimer=yes
DisableableFromShell=yes
Range=5.5
LineMultiplier=2
ActivateSound=none
Warhead=ChaosRocketWH;弹头
NukeTakeOff=NUKETO
NukeDamage=800
NukeFirstAnim=YCMSLDN ;none
NukePayload=ChaosPayload;武器2
NukePsiWarning=PSIWARN
AITargetingType=8
EvaDetected=none
EvaReady=none
EvaActivated=none
EMPulse.PulseBall=YCMSLUP ;发射的光柱
EMPulse.PulseDelay=90
==================================================
[ChaosCarrier] ;武器1
Projectile=ChaosyarockUp ;抛射体1
Speed=100
Warhead=NukeMaker ;原版已有
=========================
[ChaosyarockUp] ;抛射体1
Arm=2
Shadow=no
Image=YCMSLUP ;上升导弹动画
Acceleration=1
Vertical=yes
DetonationAltitude=20000
FirersPalette=yes
==================================================
[ChaosPayload] ;武器2
Damage=2000
Range=30
Projectile=ChaosyarockDown ;抛射体2
Speed=10
Warhead=ChaosRocketWH
Report=
=========================
[ChaosyarockDown] ;抛射体2
Arm=2
Shadow=no
Image=YCMSLDN ;落下导弹动画
Acceleration=1
Vertical=yes
DetonationAltitude=30000
FirersPalette=yes
==================================================
[ChaosRocketWH] ;武器2弹头
CellSpread=5.5
PercentAtMax=1
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
InfDeath=1
;AnimList=MININUKE - added 11/30;原版已有
AnimList=MEGACDGAS
Psychedelic=yes
==================================================
art:
[YAROCK]
CameoPCX=YarockChaos.pcx
;Cameo=YMISLICON
Remapable=yes
Foundation=3x3
Buildup=YAROCKMK
Height=7
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
PrimaryFirePixelOffset=0,44
SuperAnim=YAROCK_E
SuperAnimYSort=543
SuperAnimZAdjust=-2
SuperAnimTwo=YAROCK_F
SuperAnimTwoYSort=543
SuperAnimTwoZAdjust=-3
SuperAnimThree=YAROCK_G
SuperAnimThreeYSort=543
SuperAnimThreeZAdjust=-4
SuperAnimFour=YAROCK_H
SuperAnimFourYSort=543
SuperAnimFourZAdjust=-5
SuperAnimDamaged=YAROCK_ED
SuperAnimTwoDamaged=YAROCK_FD
SuperAnimThreeDamaged=YAROCK_GD
SuperAnimFourDamaged=YAROCK_HD
CanBeHidden=False
OccupyHeight=4
RemoveOccupy1=1,-1
RemoveOccupy2=0,-2
RemoveOccupy3=-1,-2
RemoveOccupy4=-2,-2
RemoveOccupy5=-2,-1
RemoveOccupy6=-2,0
RemoveOccupy7=-1,1
[YAROCK_E]
Normalized=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
[YAROCK_ED]
Image=YAROCK_E
Normalized=yes
Start=1
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
[YAROCK_F]
Normalized=yes
Start=0
End=19
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
StartSound=NuclearSiloReady
[YAROCK_FD]
Image=YAROCK_F
Normalized=yes
Start=20
End=39
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
StartSound=NuclearSiloReady
[YAROCK_G]
Normalized=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
[YAROCK_GD]
Image=YAROCK_G
Normalized=yes
Start=1
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
[YAROCK_H]
Normalized=yes
Start=0
End=9
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
[YAROCK_HD]
Image=YAROCK_H
Normalized=yes
Start=10
End=18
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
[YCMSLUP]
Trailer=NUKEPUFF ;原版已有
[YCMSLDN]
Trailer=
[MEGACDGAS]
Translucent=yes
Translucency=128
Report=NukeExplosion
SpawnsParticle=PsychCloud
NumParticles=10
Flat=true
Rate=600
==================================================
其它都对,唯独导弹落下的模型是苏军核弹。请大神帮忙找找哪里搞错了!谢谢!
发表于 2026-3-27 17:52:03 | 显示全部楼层
下落的抛射体有写Image吗
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 楼主| 发表于 2026-3-28 10:02:46 | 显示全部楼层
18236176367 发表于 2026-3-27 17:52
下落的抛射体有写Image吗

写着呢
[ChaosyarockDown] ;抛射体2
Arm=2
Shadow=no
Image=YCMSLDN ;落下导弹动画
Acceleration=1
Vertical=yes
DetonationAltitude=30000
FirersPalette=yes
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发表于 2026-3-28 15:30:53 | 显示全部楼层
MKQSB123 发表于 2026-3-28 10:02
写着呢
[ChaosyarockDown] ;抛射体2
Arm=2

你把YCMSLDN换成NKMSLDN看看有没有图像
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 楼主| 发表于 2026-3-28 20:21:32 | 显示全部楼层
flactine 发表于 2026-3-28 15:30
你把YCMSLDN换成NKMSLDN看看有没有图像

[ChaosyarockDown] ;抛射体2
Arm=2
Shadow=no
Image=NKMSLDN;YCMSLDN ;落下导弹动画
Acceleration=1
Vertical=yes
DetonationAltitude=30000
FirersPalette=yes

你好,本身问题 落下的就是苏军的核弹,落下图像一直有!改苏军的DN比原来更原来了!
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 楼主| 发表于 2026-3-28 20:31:31 | 显示全部楼层
MKQSB123 发表于 2026-3-28 20:21
[ChaosyarockDown] ;抛射体2
Arm=2
Shadow=no

目前把苏军的NKMSLDN原文件下
art:
「NKMSLDN」
Image=YCMSLDN(尤里落下图像动画), 这时落下的图像是尤里火箭了,但苏军核弹落下就变成尤里的了!!!

无论我怎么新建 NKMSLDN,YCMSLDN 或 Image=,都弄不好!都想删了!
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 楼主| 发表于 2026-3-28 21:22:22 | 显示全部楼层
flactine 发表于 2026-3-28 15:30
你把YCMSLDN换成NKMSLDN看看有没有图像

您好!这是我的全套代码+素材!请您有时间的话看看,纠正这落下的导弹模型!!!谢谢~!

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发表于 2026-3-28 22:47:29 | 显示全部楼层
本帖最后由 红警飓风 于 2026-3-28 22:49 编辑

超武代码写错了,Ares平台的核弹超武代码Nuke.Payload= 中间有个点,你这个没写。
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 楼主| 发表于 2026-3-29 14:18:53 | 显示全部楼层
红警飓风 发表于 2026-3-28 22:47
超武代码写错了,Ares平台的核弹超武代码Nuke.Payload= 中间有个点,你这个没写。 ...

谢谢兄弟,加了点 Nuke.Payload=ChaosPayload;武器2  也无效果啊,但原先没加点(NukePayload)肯定是不对,NukePayload 本身原版ini里就是个武器名!那武器名+武器没弹窗算不错了!
[NukePayload]
Damage=600
Range=30
Projectile=GiantNukeDown  ;MultiMissile
Speed=10
RadLevel=500
Warhead=NUKE
Report=
汗~
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