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这是我的抛体代码,最上面四行是有改动的
[SovietRPGP]
Trajectory.Speed=100.0
Trajectory=Straight ; Trajectory type
Trajectory.Straight.LeadTimeCalculate=true
Trajectory.Straight.TargetSnapDistance=0
AA=yes
AG=yes
Image=FIREDAO
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=yes
Acceleration=100
;CourseLockDuration=150
Trajectory.Straight.ApplyRangeModifiers=false ; boolean
Trajectory.Straight.DetonationDistance=0.4 ; floating point value
Trajectory.Straight.PassThrough=false ; boolean
Trajectory.Straight.PassDetonate=false ; boolean
Trajectory.Straight.PassDetonateWarhead= ; WarheadType
Trajectory.Straight.PassDetonateDamage=0 ; integer
Trajectory.Straight.PassDetonateDelay=1 ; integer
Trajectory.Straight.PassDetonateInitialDelay=0 ; integer
Trajectory.Straight.PassDetonateLocal=false ; boolean
Trajectory.Straight.OffsetCoord=0,0,0 ; integer - Forward,Lateral,Height
Trajectory.Straight.RotateCoord=0 ; floating point value
Trajectory.Straight.MirrorCoord=true ; boolean
Trajectory.Straight.UseDisperseBurst=false ; boolean
Trajectory.Straight.AxisOfRotation=0,0,1 ; integer - Forward,Lateral,Height
Trajectory.Straight.ProximityImpact=0 ; integer
Trajectory.Straight.ProximityWarhead= ; WarheadType
Trajectory.Straight.ProximityDamage=0 ; integer
Trajectory.Straight.ProximityRadius=0.7 ; floating point value
Trajectory.Straight.ProximityDirect=false ; boolean
Trajectory.Straight.ProximityMedial=false ; boolean
Trajectory.Straight.ProximityAllies=false ; boolean
Trajectory.Straight.ProximityFlight=false ; boolean
Trajectory.Straight.ThroughVehicles=true ; boolean
Trajectory.Straight.ThroughBuilding=true ; boolean
Trajectory.Straight.SubjectToGround=false ; boolean
Trajectory.Straight.ConfineAtHeight=0 ; integer
Trajectory.Straight.EdgeAttenuation=1.0 ; floating point value
Trajectory.Straight.CountAttenuation=1.0 ; floating point value
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