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本帖最后由 ccc1478 于 2025-10-22 13:12 编辑
GIF
只能进行一次超时空移动,移动完后需要充能的超时空兵
1.地面光头部署变成悬浮光头进入超时空待命状态,可通过二次部署取消变回地面光头2.悬浮光头超时空完后变成走地超时空兵作为超时空充能状态,充能完毕后变回落地光头
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- ; 假武器
- [FakeWeapon]
- Damage=0
- Projectile=Invisible
- CanTarget=none
- Warhead=FakeWH
- [FakeWH]
- Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%
- [InfantryTypes]
- +=CLEG0
- +=CLEG1
- +=CLEG2
- [WeaponTypes]
- +=MoveCheck
- +=StopCheck
- ;技能充能完毕姿态
- [CLEG0]:[CLEG]
- Image=YURI
- Secondary=AllowChrono
- Deployer=yes
- DeployFire=yes
- UndeployDelay=0
- Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
- MovementZone=Infantry
- [AllowChrono]
- Damage=1
- Range=1
- ROF=0
- Projectile=Invisible
- Speed=1
- Warhead=FakeWH
- AreaFire=yes
- FireOnce=yes
- FeedbackWeapon=AllowChronoF
- [AllowChronoF]
- Damage=1
- Projectile=Invisible
- Warhead=AllowChronoFWH
- [AllowChronoFWH]
- Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%
- Convert.From=CLEG0
- Convert.To=CLEG1
- ;变成超时空移动状态,等待移动指令
- [CLEG1]:[CLEG]
- Image=YURIPR
- ; 超时空移动发射武器(pbs
- WarpInWeapon=EndChrono
- Secondary=CancelChrono
- Deployer=yes
- DeployFire=yes
- UndeployDelay=0
- [EndChrono]
- Damage=1
- Projectile=EndChronoP
- Warhead=FakeWH
- [EndChronoP]:[InvisibleAll]
- ReturnWeapon=EndChronoF
- [EndChronoF]
- Damage=1
- Projectile=Invisible
- Warhead=EndChronoFWH
- [EndChronoFWH]
- Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%
- Convert.From=CLEG1
- Convert.To=CLEG2
- [CancelChrono]
- Damage=1
- Range=1
- ROF=0
- Projectile=Invisible
- Speed=1
- Warhead=FakeWH
- AreaFire=yes
- FireOnce=yes
- FeedbackWeapon=CancelChronoF
- [CancelChronoF]
- Damage=1
- Projectile=Invisible
- Warhead=CancelChronoFWH
- [CancelChronoFWH]
- Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%
- Convert.From=CLEG1
- Convert.To=CLEG0
- ; 超时空移动完成,用AE的Duration实现充能间隔,需要表现出来就给AE挂个Animation表现下
- [CLEG2]:[CLEG]
- Image=CLEG
- AttachEffect.AttachTypes=ChronoWaitPHAE
- AttachEffect.DurationOverrides=150
- AttachEffect.Delays=-1
- Secondary=FakeWeapon
- Deployer=yes
- DeployFire=yes
- UndeployDelay=0
- Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
- MovementZone=Infantry
- [AttachEffectTypes]
- +=ChronoWaitPHAE
- [ChronoWaitPHAE]
- ExpireWeapon=ChronoWait
- ExpireWeapon.TriggerOn=discard
- [ChronoWait]
- Damage=1
- Projectile=ChronoWaitP
- Warhead=FakeWH
- [ChronoWaitP]:[InvisibleAll]
- ReturnWeapon=ChronoWaitF
- [ChronoWaitF]
- Damage=1
- Projectile=Invisible
- Warhead=ChronoWaitFWH
- [ChronoWaitFWH]
- Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%
- Convert.From=CLEG2
- Convert.To=CLEG0
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