本帖最后由 lt-m99 于 2025-4-12 08:48 编辑
我给尤里阵营增加了一个新单位,可使用CTRL强制攻击时就报错,这是怎么回事,art和rulse代码我都写好的,相关的VXL都有,现附上代码
[YSUNSTORMUND]
UIName=Name:YSUNSTORMUND
Name=V3 Launcher
Image=ICBM
Category=AFV
Prerequisite=YAWEAP,YATECH
Strength=4300
Primary=SHLauncher
ElitePrimary=SHLauncherE
Spawns=DFNMISL
SpawnsNumber=1
SpawnRegenRate=300
SpawnReloadRate=0
NoSpawnAlt=yes
Armor=light
TechLevel=9
Turret=no
CrateGoodie=yes
Sight=7
Speed=5
Owner=YuriCountry
Cost=4100
Soylent=3800
Points=35
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no ; Big giant missile on its head precludes survivor (per designer)
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=RADAR_INVISIBLE,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true
;MobileFire=false ; SJM: Looks like this was meant for the V3, but let's not enable it until we know we need it.
Bunkerable=no; Units default to yes, others default to no
SelfHealing=yes
[SHLauncher]
Damage=15
ROF=150
Range=125
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special
OmniFire=yes
[SHLauncherE]
Damage=17
ROF=130
Range=127
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special
OmniFire=yes
[ZJDDHeatSeeker2]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AG=yes
Image=ICBMROCKET
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
[SHNMISL]
UIName=Name:SHISL
Name=Cruise Missile
Image=ICBMROCKET
FireAngle=1
Strength=4500
Primary=SHDD
DeathWeapon=SHDDE
Secondary=SHDD
Spawned=yes
MissileSpawn=yes
Missile.Custom=yes
Missile.PauseFrames=45
Missile.TiltFrames=45 ;105
Missile.PitchInitial=1.0
Missile.PitchFinal=1.0 ;0.95
Missile.TurnRate=0.05
Missile.RaiseRate=1
Missile.Acceleration=0.5
Missile.Altitude=1700 ;1600 ;768
Missile.BodyLength=500
Missile.LazyCurve=no
Missile.Damage=800 ;350
Missile.EliteDamage=850 ;700
Missile.Warhead=ZJNUKEWH
Missile.EliteWarhead=ZJNUKEWH
Missile.TakeOffAnim=V3TAKOFF
issile.TrailerAnim=V3TRAIL
Missile.TrailerSeparation=3
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=45
Owner=YuriCountry
Cost=50
Points=18;20
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys ; Sparks don't work well here. SJM
AuxSound1=BoomerAttack1
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes
[SHDD]
Damage=535
ROF=300
Range=150
Projectile=SHDDHeatSeeker
Speed=100
Warhead=ZJNUKEWH
Report=PatriotAttack
[SHDDE]
Damage=635
ROF=150
Range=170
Projectile=SHDDHeatSeeker
Speed=100
Warhead=ZJNUKEWH
Report=PatriotAttack
[SHDDHeatSeeker]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AG=yes
Image=SUNMISL
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
[SHDDWH]
CellSpread=8
PercentAtMax=.01
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,90%,80%,70%,90%,80%,70%,100%,100%
InfDeath=4
Sparky=no
Tiberium=yes
AnimList=SHUKEANIM ; SJM: This is once again the warhead-related anim
;ShakeXlo=4
;ShakeXhi=4
;ShakeYlo=20
;ShakeYhi=20
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