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引用了别人的一串代码做了个飞机,正常运行时没问题,炸毁钢铁装甲建筑时IE

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发表于 2024-8-28 22:00:10 | 显示全部楼层 |阅读模式
本帖最后由 jat7596 于 2024-8-28 22:02 编辑

引用了别人的一串代码做了个飞机,正常运行时没问题,炸混凝土时没问题,炸毁钢铁装甲的建筑时就IE,有大神帮忙看下是哪里出的问题吗

  1. [FOX]  ;;;歼20战机
  2. UIName=NAME:JIAN20
  3. Name=JIAN20
  4. Prerequisite=NAAIR
  5. Primary=FoxMissile
  6. ElitePrimary=FoxMissileE
  7. DeathWeapon=AircraftDeathWeapon
  8. NavalTargeting=5
  9. CanPassiveAquire=no
  10. CanRetaliate=no
  11. SlowdownDistance=1500
  12. Strength=230
  13. Category=AirPower
  14. Armor=f_jet
  15. CloakStop=yes  ;;;停止运动时隐形
  16. ProtectedDriverProtectedDriver=yes
  17. TechLevel=5
  18. Sight=8
  19. RadarInvisible=no  ;被敌方雷达检测到
  20. Landable=yes   ;;战机能否停在地上
  21. MoveToShroud=yes   ;;是否可以进入黑幕里
  22. Dock=NAAIR ;;单位可以进入的平台
  23. PipScale=Ammo  ;;小格的类型
  24. Speed=24
  25. PitchSpeed=1.1
  26. PitchAngle=0
  27. Owner=Russians,Confederation,Africans,Arabs,YuriCountry,Chinese
  28. RequiredHouses=Chinese
  29. Cost=1350
  30. Soylent=675
  31. Bounty.Value=675
  32. Bounty=yes
  33. Bounty.Display=yes
  34. Points=40   ;;;积分
  35. ROT=4
  36. Ammo=2     ;;;单位的弹药数量
  37. Weight=1   ;;;重量
  38. Crewed=no    ;;逃兵
  39. ConsideredAircraft=yes
  40. AirportBound=yes  ;;是否需要机场
  41. GuardRange=30    ;;单位的警戒距离
  42. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60   ;;;爆炸时播放的动画
  43. MinDebris=1
  44. MaxDebris=3
  45. IsSelectableCombatant=no   ;;;否能被选中
  46. VoiceSelect=BlackEagleSelect   ;;;选择的声音  
  47. VoiceMove=BlackEagleMove   ;;;接受移动指令的声音
  48. VoiceAttack=BlackEagleAttackCommand   ;;;接受攻击指令的声音  
  49. VoiceCrashing=BlackEagleVoiceDie   ;;;被击落的声音
  50. MoveSound=BlackEagleMoveLoop    ;;;接受移动指令的声音
  51. CrashingSound=BlackEagleDie   ;;;毁坠落时爆炸的声效
  52. ImpactLandSound=GenAircraftCrash   ;;;摧毁落地时的声效
  53. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}   ;;;运动方式
  54. MovementZone=Fly
  55. ThreatPosed=20   ;;;威胁值
  56. DamageParticleSystems=SparkSys,SmallGreySSys  ;;;黄血时产生的烟雾粒子系统。
  57. AuxSound1=BlackEagleTakeOff  ;;;飞机起飞时的声音
  58. AuxSound2=BlackEagleLanding   ;;;降落时的声音
  59. VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER   ;;;一星升级加的能力
  60. EliteAbilities=SELF_HEAL,FIREPOWER,FASTER   ;;;三星时拥有的能力
  61. Fighter=yes   ;;;能否发射任意抛体类型的武器
  62. AllowedToStartInMultiplayer=no  ;;是否游戏开始时伴随基地车出现
  63. PreventAttackMove=no  ;;是否支持移动警戒
  64. SelfHealing=yes   ;;;是否能够自动恢复生命点。
  65. CanBeReversed=no
  66. Smoke.Anim=NOANIM  ;;;尾烟的动画
  67. Smoke.ChanceRed=0  ;;;严重损伤时产生烟雾的密度
  68. Smoke.ChanceDead=0  ;;;被击落时产生烟雾的密度


  69. [FoxMissile]   ;;;主武
  70. Damage=1
  71. ROF=15
  72. Range=8
  73. Projectile=FoxMissileP
  74. Speed=100
  75. Warhead=FoxSplitAP
  76. Report=BlackEagleAttack
  77. ProjectileRange=1
  78. Burst=2
  79. OmniFire=yes
  80. Ammo=1

  81. [FoxMissileE]   ;;;升级主武
  82. Damage=1
  83. ROF=15
  84. Range=8
  85. Projectile=FoxMissilePE
  86. Speed=100
  87. Warhead=FoxSplitAP
  88. Report=BlackEagleAttack
  89. ProjectileRange=1
  90. Burst=2
  91. OmniFire=yes
  92. Ammo=1

  93. [FoxMissileP]  ;;主武抛射体
  94. Shadow=no
  95. AA=no
  96. AG=yes
  97. Ranged=yes
  98. Proximity=no
  99. Image=DUMMY
  100. ROT=90
  101. SubjectToCliffs=no
  102. SubjectToElevation=no
  103. SubjectToWalls=no
  104. Acceleration=100
  105. Airburst=yes
  106. AirburstWeapon=FoxMissileSplit
  107. Cluster=2
  108. DetonationAltitude=50000
  109. CourseLockDuration=1
  110. AroundTarget=yes
  111. RetargetAccuracy=0.5
  112. Splits=yes

  113. [FoxMissilePE]    ;;主武抛射体升级
  114. Shadow=no
  115. AA=no
  116. AG=yes
  117. Ranged=yes
  118. Proximity=no
  119. Image=DUMMY
  120. ROT=90
  121. SubjectToCliffs=no
  122. SubjectToElevation=no
  123. SubjectToWalls=no
  124. Acceleration=100
  125. Airburst=yes
  126. AirburstWeapon=FoxMissileSplitE
  127. Cluster=2
  128. DetonationAltitude=50000
  129. CourseLockDuration=1
  130. AroundTarget=yes
  131. RetargetAccuracy=0.5
  132. Splits=yes

  133. [FoxSplitAP]  ;;主武弹头
  134. Wall=yes
  135. Wood=yes
  136. Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%
  137. Versus.camo.PassiveAcquire=no
  138. Conventional=no
  139. PenetratesBunker=yes


  140. [FoxMissileSplit]  ;;空爆的武器_抛射体武器
  141. Damage=80
  142. ROF=10
  143. Range=8
  144. Projectile=AirToGroundMissileFox
  145. Speed=60
  146. Warhead=FoxBurnAP
  147. Report=BlackEagleAttack
  148. Burst=1

  149. [FoxMissileSplitE]  ;;升级空爆的武器_抛射体武器
  150. Damage=100
  151. ROF=10
  152. Range=8
  153. Projectile=AirToGroundMissileFoxE
  154. Speed=60
  155. Warhead=FoxBurnAP
  156. Report=BlackEagleAttack
  157. Burst=1




  158. [FoxBurnAP]  ;;空爆弹头
  159. Wall=yes
  160. Wood=yes
  161. Sparky=yes
  162. CellSpread=.5
  163. PercentAtMax=1
  164. Verses=115%,105%,100%,50%,55%,50%,20%,15%,10%,10%,100%
  165. Versus.camo.PassiveAcquire=no
  166. Versus.s_siren2=-55%
  167. Versus.nmin=40%
  168. Versus.harvester=40%
  169. Versus.cmin=40%
  170. Versus.bggy=40%
  171. Versus.wood_b=15%
  172. Versus.steel_b=15%
  173. Versus.concrete_b=10%
  174. Versus.power=30%
  175. Versus.tpower=25%
  176. Versus.wpower=20%
  177. Conventional=yes
  178. InfDeath=4
  179. AnimList=NPLMEXP
  180. PenetratesBunker=yes
  181. Particle=FoxtrotCloudSys
  182. ;;jets weaker versus heroes
  183. Versus.tany=50%
  184. Versus.krukov=50%
  185. Versus.sieg=50%
  186. Versus.c_hero=50%
  187. Versus.c_hero2=50%
  188. Versus.moral=50%
  189. Versus.yunru=50%
  190. Versus.libra=50%
  191. Versus.librc=50%
  192. Versus.under=50%
  193. Versus.rahn=50%
  194. Versus.sib_fin=50%
  195. Versus.sib_ali=50%
  196. Versus.eureka=50%
  197. ;stronger versus navy
  198. Versus.s_light=55%
  199. Versus.s_medium=55%
  200. Versus.s_reap=55%
  201. Versus.s_siren=55%
  202. Versus.s_scorch=55%
  203. Versus.s_heavy=55%
  204. Versus.s_naut=55%
  205. Versus.s_capital=55%
  206. Versus.s_shark=55%
  207. Versus.s_seamon=55%
  208. Versus.s_spin_medium=55%
  209. Versus.s_spin_manta=55%
  210. Versus.s_spin_levi=55%

  211. [FoxBurnAPE]   ;;;升级空爆弹头
  212. Wall=yes
  213. Wood=yes
  214. Sparky=yes
  215. CellSpread=.5
  216. PercentAtMax=1
  217. Verses=115%,105%,100%,50%,55%,50%,20%,15%,10%,10%,100%
  218. Versus.camo.PassiveAcquire=no
  219. Versus.s_siren2=-55%
  220. Versus.nmin=40%
  221. Versus.harvester=40%
  222. Versus.cmin=40%
  223. Versus.bggy=40%
  224. Versus.wood_b=20%
  225. Versus.steel_b=20%
  226. Versus.concrete_b=15%
  227. Versus.power=30%
  228. Versus.tpower=25%
  229. Versus.wpower=20%
  230. Conventional=yes
  231. InfDeath=4
  232. AnimList=NPLMEXP
  233. PenetratesBunker=yes
  234. Particle=VultureCloudSys
  235. ;;jets weaker versus heroes
  236. Versus.tany=50%
  237. Versus.krukov=50%
  238. Versus.sieg=50%
  239. Versus.c_hero=50%
  240. Versus.c_hero2=50%
  241. Versus.moral=50%
  242. Versus.yunru=50%
  243. Versus.libra=50%
  244. Versus.librc=50%
  245. Versus.under=50%
  246. Versus.rahn=50%
  247. Versus.sib_fin=50%
  248. Versus.sib_ali=50%
  249. Versus.eureka=50%
  250. ;stronger versus navy
  251. Versus.s_light=55%
  252. Versus.s_medium=55%
  253. Versus.s_reap=55%
  254. Versus.s_siren=55%
  255. Versus.s_scorch=55%
  256. Versus.s_heavy=55%
  257. Versus.s_naut=55%
  258. Versus.s_capital=55%
  259. Versus.s_shark=55%
  260. Versus.s_seamon=55%
  261. Versus.s_spin_medium=55%
  262. Versus.s_spin_manta=55%
  263. Versus.s_spin_levi=55%

  264. [AirToGroundMissileFox]  ;;空爆抛射体
  265. Arm=2
  266. Shadow=no
  267. Proximity=no
  268. Ranged=yes
  269. AA=no
  270. AG=yes
  271. Image=FMISL
  272. ROT=90
  273. SubjectToCliffs=no
  274. SubjectToElevation=no
  275. SubjectToWalls=no
  276. Acceleration=30

  277. [AirToGroundMissileFoxE]  ;;升级空爆抛射体
  278. Arm=2
  279. Shadow=no
  280. Proximity=no
  281. Ranged=yes
  282. AA=no
  283. AG=yes
  284. Image=FMISLE
  285. ROT=90
  286. SubjectToCliffs=no
  287. SubjectToElevation=no
  288. SubjectToWalls=no
  289. Acceleration=30


  290. [VultureCloudSys]   ;;粒子系统
  291. HoldsWhat=NapalmCloudPart
  292. BehavesLike=Smoke
  293. Spawns=yes
  294. SpawnFrames=10
  295. SpawnRadius=10
  296. SpawnCutoff=10.6
  297. SpawnTranslucencyCutoff=10.3
  298. Slowdown=.0025
  299. ParticleCap=100
  300. LightSize=21

  301. [FoxtrotCloudSys]  ;;粒子系统
  302. HoldsWhat=NapalmCloudPart
  303. BehavesLike=Smoke
  304. Spawns=yes
  305. SpawnFrames=10
  306. SpawnRadius=10
  307. SpawnCutoff=7.6
  308. SpawnTranslucencyCutoff=10.3
  309. Slowdown=.0025
  310. ParticleCap=100
  311. LightSize=21

  312. [NapalmCloudPart]  ;;粒子注册
  313. Image=NAPALMF
  314. MaxDC=60
  315. MaxEC=500
  316. Damage=20
  317. Warhead=IvanFire
  318. StartFrame=0
  319. EndStateAI=28
  320. Translucency=0
  321. WindEffect=0
  322. BehavesLike=Gas
  323. StateAIAdvance=4
  324. Radius=10

  325. [AircraftDeathWeapon]  
  326. Damage=200 ;was 400, changed 11/30
  327. ROF=80
  328. Range=1
  329. Projectile=InvisibleLow
  330. Speed=35
  331. RadLevel=100
  332. Warhead=DemobombWH
  333. Report=DemoTruckDie
  334. Suicide=yes

  335. [IvanFire]
  336. CellSpread=.5
  337. PercentAtMax=.5
  338. Wood=yes
  339. Verses=100%,80%,60%,40%,20%,10%,15%,15%,10%,20%,100%
  340. Versus.ivan=50%
  341. Versus.s_scorch=10%
  342. Versus.s_siren2=-20%
  343. Versus.fire=1%
  344. Versus.arso=1%
  345. Versus.wood_b=10%
  346. Versus.steel_b=10%
  347. Versus.concrete_b=10%
  348. Versus.concrete_c=10%
  349. InfDeath=4
  350. Fire=no
  351. Malicious=no
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发表于 2024-8-28 22:08:52 | 显示全部楼层
Sparky=yes全删掉。

原来你的飞机叫歼20啊,不知道的还以为是狐步舞者战机呢
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 楼主| 发表于 2024-8-28 22:13:47 | 显示全部楼层
favourite 发表于 2024-8-28 22:08
Sparky=yes全删掉。

原来你的飞机叫歼20啊,不知道的还以为是狐步舞者战机呢 ...

这就被你看穿了
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 楼主| 发表于 2024-8-28 22:17:03 | 显示全部楼层
jat7596 发表于 2024-8-28 22:13
这就被你看穿了

确实原版叫狐步舞者战机,我做MOD只是为了自嗨一下
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