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本帖最后由 jat7596 于 2024-8-28 22:02 编辑
引用了别人的一串代码做了个飞机,正常运行时没问题,炸混凝土时没问题,炸毁钢铁装甲的建筑时就IE,有大神帮忙看下是哪里出的问题吗
- [FOX] ;;;歼20战机
- UIName=NAME:JIAN20
- Name=JIAN20
- Prerequisite=NAAIR
- Primary=FoxMissile
- ElitePrimary=FoxMissileE
- DeathWeapon=AircraftDeathWeapon
- NavalTargeting=5
- CanPassiveAquire=no
- CanRetaliate=no
- SlowdownDistance=1500
- Strength=230
- Category=AirPower
- Armor=f_jet
- CloakStop=yes ;;;停止运动时隐形
- ProtectedDriverProtectedDriver=yes
- TechLevel=5
- Sight=8
- RadarInvisible=no ;被敌方雷达检测到
- Landable=yes ;;战机能否停在地上
- MoveToShroud=yes ;;是否可以进入黑幕里
- Dock=NAAIR ;;单位可以进入的平台
- PipScale=Ammo ;;小格的类型
- Speed=24
- PitchSpeed=1.1
- PitchAngle=0
- Owner=Russians,Confederation,Africans,Arabs,YuriCountry,Chinese
- RequiredHouses=Chinese
- Cost=1350
- Soylent=675
- Bounty.Value=675
- Bounty=yes
- Bounty.Display=yes
- Points=40 ;;;积分
- ROT=4
- Ammo=2 ;;;单位的弹药数量
- Weight=1 ;;;重量
- Crewed=no ;;逃兵
- ConsideredAircraft=yes
- AirportBound=yes ;;是否需要机场
- GuardRange=30 ;;单位的警戒距离
- Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ;;;爆炸时播放的动画
- MinDebris=1
- MaxDebris=3
- IsSelectableCombatant=no ;;;否能被选中
- VoiceSelect=BlackEagleSelect ;;;选择的声音
- VoiceMove=BlackEagleMove ;;;接受移动指令的声音
- VoiceAttack=BlackEagleAttackCommand ;;;接受攻击指令的声音
- VoiceCrashing=BlackEagleVoiceDie ;;;被击落的声音
- MoveSound=BlackEagleMoveLoop ;;;接受移动指令的声音
- CrashingSound=BlackEagleDie ;;;毁坠落时爆炸的声效
- ImpactLandSound=GenAircraftCrash ;;;摧毁落地时的声效
- Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;;;运动方式
- MovementZone=Fly
- ThreatPosed=20 ;;;威胁值
- DamageParticleSystems=SparkSys,SmallGreySSys ;;;黄血时产生的烟雾粒子系统。
- AuxSound1=BlackEagleTakeOff ;;;飞机起飞时的声音
- AuxSound2=BlackEagleLanding ;;;降落时的声音
- VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER ;;;一星升级加的能力
- EliteAbilities=SELF_HEAL,FIREPOWER,FASTER ;;;三星时拥有的能力
- Fighter=yes ;;;能否发射任意抛体类型的武器
- AllowedToStartInMultiplayer=no ;;是否游戏开始时伴随基地车出现
- PreventAttackMove=no ;;是否支持移动警戒
- SelfHealing=yes ;;;是否能够自动恢复生命点。
- CanBeReversed=no
- Smoke.Anim=NOANIM ;;;尾烟的动画
- Smoke.ChanceRed=0 ;;;严重损伤时产生烟雾的密度
- Smoke.ChanceDead=0 ;;;被击落时产生烟雾的密度
- [FoxMissile] ;;;主武
- Damage=1
- ROF=15
- Range=8
- Projectile=FoxMissileP
- Speed=100
- Warhead=FoxSplitAP
- Report=BlackEagleAttack
- ProjectileRange=1
- Burst=2
- OmniFire=yes
- Ammo=1
- [FoxMissileE] ;;;升级主武
- Damage=1
- ROF=15
- Range=8
- Projectile=FoxMissilePE
- Speed=100
- Warhead=FoxSplitAP
- Report=BlackEagleAttack
- ProjectileRange=1
- Burst=2
- OmniFire=yes
- Ammo=1
- [FoxMissileP] ;;主武抛射体
- Shadow=no
- AA=no
- AG=yes
- Ranged=yes
- Proximity=no
- Image=DUMMY
- ROT=90
- SubjectToCliffs=no
- SubjectToElevation=no
- SubjectToWalls=no
- Acceleration=100
- Airburst=yes
- AirburstWeapon=FoxMissileSplit
- Cluster=2
- DetonationAltitude=50000
- CourseLockDuration=1
- AroundTarget=yes
- RetargetAccuracy=0.5
- Splits=yes
- [FoxMissilePE] ;;主武抛射体升级
- Shadow=no
- AA=no
- AG=yes
- Ranged=yes
- Proximity=no
- Image=DUMMY
- ROT=90
- SubjectToCliffs=no
- SubjectToElevation=no
- SubjectToWalls=no
- Acceleration=100
- Airburst=yes
- AirburstWeapon=FoxMissileSplitE
- Cluster=2
- DetonationAltitude=50000
- CourseLockDuration=1
- AroundTarget=yes
- RetargetAccuracy=0.5
- Splits=yes
- [FoxSplitAP] ;;主武弹头
- Wall=yes
- Wood=yes
- Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%
- Versus.camo.PassiveAcquire=no
- Conventional=no
- PenetratesBunker=yes
- [FoxMissileSplit] ;;空爆的武器_抛射体武器
- Damage=80
- ROF=10
- Range=8
- Projectile=AirToGroundMissileFox
- Speed=60
- Warhead=FoxBurnAP
- Report=BlackEagleAttack
- Burst=1
- [FoxMissileSplitE] ;;升级空爆的武器_抛射体武器
- Damage=100
- ROF=10
- Range=8
- Projectile=AirToGroundMissileFoxE
- Speed=60
- Warhead=FoxBurnAP
- Report=BlackEagleAttack
- Burst=1
- [FoxBurnAP] ;;空爆弹头
- Wall=yes
- Wood=yes
- Sparky=yes
- CellSpread=.5
- PercentAtMax=1
- Verses=115%,105%,100%,50%,55%,50%,20%,15%,10%,10%,100%
- Versus.camo.PassiveAcquire=no
- Versus.s_siren2=-55%
- Versus.nmin=40%
- Versus.harvester=40%
- Versus.cmin=40%
- Versus.bggy=40%
- Versus.wood_b=15%
- Versus.steel_b=15%
- Versus.concrete_b=10%
- Versus.power=30%
- Versus.tpower=25%
- Versus.wpower=20%
- Conventional=yes
- InfDeath=4
- AnimList=NPLMEXP
- PenetratesBunker=yes
- Particle=FoxtrotCloudSys
- ;;jets weaker versus heroes
- Versus.tany=50%
- Versus.krukov=50%
- Versus.sieg=50%
- Versus.c_hero=50%
- Versus.c_hero2=50%
- Versus.moral=50%
- Versus.yunru=50%
- Versus.libra=50%
- Versus.librc=50%
- Versus.under=50%
- Versus.rahn=50%
- Versus.sib_fin=50%
- Versus.sib_ali=50%
- Versus.eureka=50%
- ;stronger versus navy
- Versus.s_light=55%
- Versus.s_medium=55%
- Versus.s_reap=55%
- Versus.s_siren=55%
- Versus.s_scorch=55%
- Versus.s_heavy=55%
- Versus.s_naut=55%
- Versus.s_capital=55%
- Versus.s_shark=55%
- Versus.s_seamon=55%
- Versus.s_spin_medium=55%
- Versus.s_spin_manta=55%
- Versus.s_spin_levi=55%
- [FoxBurnAPE] ;;;升级空爆弹头
- Wall=yes
- Wood=yes
- Sparky=yes
- CellSpread=.5
- PercentAtMax=1
- Verses=115%,105%,100%,50%,55%,50%,20%,15%,10%,10%,100%
- Versus.camo.PassiveAcquire=no
- Versus.s_siren2=-55%
- Versus.nmin=40%
- Versus.harvester=40%
- Versus.cmin=40%
- Versus.bggy=40%
- Versus.wood_b=20%
- Versus.steel_b=20%
- Versus.concrete_b=15%
- Versus.power=30%
- Versus.tpower=25%
- Versus.wpower=20%
- Conventional=yes
- InfDeath=4
- AnimList=NPLMEXP
- PenetratesBunker=yes
- Particle=VultureCloudSys
- ;;jets weaker versus heroes
- Versus.tany=50%
- Versus.krukov=50%
- Versus.sieg=50%
- Versus.c_hero=50%
- Versus.c_hero2=50%
- Versus.moral=50%
- Versus.yunru=50%
- Versus.libra=50%
- Versus.librc=50%
- Versus.under=50%
- Versus.rahn=50%
- Versus.sib_fin=50%
- Versus.sib_ali=50%
- Versus.eureka=50%
- ;stronger versus navy
- Versus.s_light=55%
- Versus.s_medium=55%
- Versus.s_reap=55%
- Versus.s_siren=55%
- Versus.s_scorch=55%
- Versus.s_heavy=55%
- Versus.s_naut=55%
- Versus.s_capital=55%
- Versus.s_shark=55%
- Versus.s_seamon=55%
- Versus.s_spin_medium=55%
- Versus.s_spin_manta=55%
- Versus.s_spin_levi=55%
- [AirToGroundMissileFox] ;;空爆抛射体
- Arm=2
- Shadow=no
- Proximity=no
- Ranged=yes
- AA=no
- AG=yes
- Image=FMISL
- ROT=90
- SubjectToCliffs=no
- SubjectToElevation=no
- SubjectToWalls=no
- Acceleration=30
- [AirToGroundMissileFoxE] ;;升级空爆抛射体
- Arm=2
- Shadow=no
- Proximity=no
- Ranged=yes
- AA=no
- AG=yes
- Image=FMISLE
- ROT=90
- SubjectToCliffs=no
- SubjectToElevation=no
- SubjectToWalls=no
- Acceleration=30
- [VultureCloudSys] ;;粒子系统
- HoldsWhat=NapalmCloudPart
- BehavesLike=Smoke
- Spawns=yes
- SpawnFrames=10
- SpawnRadius=10
- SpawnCutoff=10.6
- SpawnTranslucencyCutoff=10.3
- Slowdown=.0025
- ParticleCap=100
- LightSize=21
- [FoxtrotCloudSys] ;;粒子系统
- HoldsWhat=NapalmCloudPart
- BehavesLike=Smoke
- Spawns=yes
- SpawnFrames=10
- SpawnRadius=10
- SpawnCutoff=7.6
- SpawnTranslucencyCutoff=10.3
- Slowdown=.0025
- ParticleCap=100
- LightSize=21
- [NapalmCloudPart] ;;粒子注册
- Image=NAPALMF
- MaxDC=60
- MaxEC=500
- Damage=20
- Warhead=IvanFire
- StartFrame=0
- EndStateAI=28
- Translucency=0
- WindEffect=0
- BehavesLike=Gas
- StateAIAdvance=4
- Radius=10
- [AircraftDeathWeapon]
- Damage=200 ;was 400, changed 11/30
- ROF=80
- Range=1
- Projectile=InvisibleLow
- Speed=35
- RadLevel=100
- Warhead=DemobombWH
- Report=DemoTruckDie
- Suicide=yes
- [IvanFire]
- CellSpread=.5
- PercentAtMax=.5
- Wood=yes
- Verses=100%,80%,60%,40%,20%,10%,15%,15%,10%,20%,100%
- Versus.ivan=50%
- Versus.s_scorch=10%
- Versus.s_siren2=-20%
- Versus.fire=1%
- Versus.arso=1%
- Versus.wood_b=10%
- Versus.steel_b=10%
- Versus.concrete_b=10%
- Versus.concrete_c=10%
- InfDeath=4
- Fire=no
- Malicious=no
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