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求解决,防空武器失去目标后会自爆,

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发表于 2024-6-26 20:12:18 | 显示全部楼层 |阅读模式
如何让防空武器,即使没有目标也不会自爆,
[cherww6]
Damage=350
ROF=60
Range=18
Burst=1
Projectile=alStooos2
Speed=80
Warhead=KLCDDT1
Report=BlackEagleAttack
TurboBoost=yes
OmniFire=yes

[alStooos2]
Ranged=no
Arm=1
AA=yes
AG=no
AN=no
AS=no
Image=fgfd
ROT=100
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
发表于 2024-6-26 20:52:46 来自手机 | 显示全部楼层
没有目标了啊,那该往哪儿飞呢?
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发表于 2024-6-27 12:41:25 | 显示全部楼层
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发表于 2024-6-27 16:07:59 | 显示全部楼层
航味麻酱 发表于 2024-6-27 12:41
猜你喜欢:https://github.com/Phobos-developers/Phobos/pull/1295

我去,这个弹道增强太厉害了
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发表于 2024-6-27 16:49:45 | 显示全部楼层
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发表于 2024-6-27 17:39:20 | 显示全部楼层
https://github.com/Phobos-developers/Phobos/pull/1261
上面的三个PR其实是这个旧PR的分拆版本
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发表于 2024-6-27 18:27:29 | 显示全部楼层
那么这些弹道增强可以解决,没有目标该往哪儿飞的问题吗?
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发表于 2024-6-27 22:10:20 | 显示全部楼层
本帖最后由 LazyCelika 于 2024-6-27 22:14 编辑
双杀步枪 发表于 2024-6-27 18:27
那么这些弹道增强可以解决,没有目标该往哪儿飞的问题吗?
Trajectory.Disperse.RetargetRadius controls the radius of the projectile to search for a new target after losing its original target.
If it hasn't arrived Trajectory.Disperse.PreAimCoord yet, the last coordinate of the original target is taken as the center of the searching circle.
Otherwise, the coordinate of the distance in front of the projectile is taken as the center of the circle.
Set to 0 indicates that this function is not enabled, and it will still attempt to attack the original target's location. If it is set to a negative value, it will directly self explode in place.
Trajectory.Disperse.WeaponRetarget controls whether the dispersed weapons will find new targets on their own. Using the range of weapons to search new targets.

Trajectory.Disperse.WeaponLocation controls whether the dispersed weapons will search for new targets at the center of the spreading position,
otherwise they will focus on the original target. If a suitable target cannot be found, it will randomly attack the ground.

PR里新增的Disperse弹道有类似的功能,主抛射体跟释放的子武器在丢失原目标后都可以再次搜索新目标不过到最后没搜寻到新目标,抛射体跟子武器依旧会自毁或者A地板就是了
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