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发表于 2024-4-7 08:20:45
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本帖最后由 Iniceboatu 于 2024-4-7 11:25 编辑
然后我发现一个很奇怪的写法可以复刻之前的效果。
原理是挂一个替身在建筑炮塔上,靠建筑炮塔的zadjust把替身画在最上面。
[NABNKR]
...
AttachEffectTypes=NABUNKDummy
Turret=yes ;必须加炮塔
TurretAnim=onepixel ;单像素shp
TurretAnimIsVoxel=no
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-100
[NABUNKDummy]
Delay=0
InitialDelay=0
AttachOnceInTechnoType=no
Stand.Type=BunkerDummySelector
Stand.IsOnTurret=yes
Stand.Offset=0,0,192
Stand.Direction=0
Stand.FreeDirection=yes
Stand.IsOnTurret=no
Stand.IsOnWorld=no
Stand.ZOffset=1
Stand.SameHouse=yes
Stand.SameTarget=no
Stand.SameLoseTarget=no
Stand.ForceAttackMaster=no
Stand.MobileFire=no
Stand.Powered=no
Stand.Explodes=yes
Stand.ExplodesWithMaster=yes
Stand.Immune=no
Stand.VirtualUnit=no
Stand.IsTrain=no
Stand.DamageFromMaster=1.0
Stand.DamageToMaster=0.0
[BunkerDummySelector] ;无效单位(没有武器,无法选中)当中间人
UIName=Name:NABNKR
Name=Battle Bunker
Image=DUMBVOX ;单voxel单位
ToProtect=no
Strength=500
Category=AFV
Armor=steel
RadarInvisible=yes
Turret=no
IsTilter=no
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=0
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=900
Points=25
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
MoveSound=
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Carryall.Allowed=no
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=no
SelfHealing=yes
RadarInvisible=yes
NoShadow=yes
DontScore=yes
LowSelectionPriority=yes ; boolean
ImmuneToRadiation=yes
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPoison=yes
ImmuneToPsionicWeapons=yes
Insignificant=yes
NoShadow=yes
DontScore=yes
Trainable=no
Select.Disable=yes
HealthBar.Hide=yes
HealthText.Hidden=yes
AttachEffectTypes=NABUNKSTAND
[NABUNKSTAND]
Duration=1
HoldDuration=yes
Delay=60
InitialDelay=50
AttachOnceInTechnoType=no
Stand.Type=HTNK
Stand.Offset=0,0,0
Stand.Direction=8
Stand.FreeDirection=yes
Stand.IsOnWorld=no
Stand.DrawLayer=GROUND
Stand.ZOffset=120
Stand.SameHouse=yes
Stand.SameTarget=no
Stand.SameLoseTarget=no
Stand.ForceAttackMaster=no
Stand.Powered=no
Stand.Explodes=yes
Stand.ExplodesWithMaster=yes
Stand.VirtualUnit=no
Stand.IsTrain=no
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