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弱鸡的我本来想做一个类似于mo乳齿象那种蓄力坦克,用ares了,盖特一阶段瞄准,二阶段开火,盖特循环逻辑也写了,可是实战怎么也到不了盖特第二阶段,就一直一阶段,或者就是只开一炮后面就一直在一阶段上不去了,已经两天了,盖特逻辑我在盖特坦克代码上扒下来改的,我该怎么办啊 
单位本体
[STEYES]
ROT=3
Cost=250
Name=STEYES
Size=6
Armor=special_2
Image=STEYES
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=4.5
Points=5
RateUp=1
Stage1=90
Stage2=110
Stage3=120
Turret=yes
UIName=Name:STEYES
Crusher=yes
Primary=STEYESAIM
Soylent=600
Weapon1=STEYESAIM
Weapon2=STEYESAIM
Weapon3=STEYESFIRE
Weapon4=STEYESFIRE
Category=Transport
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
RateDown=50
Strength=233
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=IFVMoveStart
SizeLimit=3
TechLevel=2
VoiceMove=IFVMove
CrushSound=TankCrush
IsGattling=yes
OpenTopped=yes
Passengers=0
Accelerates=false
CrateGoodie=no
EliteStage1=90
EliteStage2=110
EliteStage3=120
SelfHealing=yes
ThreatPosed=15
TurretCount=1
VoiceAttack=IFVAttackCommand
VoiceSelect=IFVSelect
WeaponCount=4
ElitePrimary=STEYESAIME
EliteWeapon1=STEYESAIME
EliteWeapon2=STEYESAIME
EliteWeapon3=STEYESFIREE
EliteWeapon4=STEYESFIREE
MovementZone=Normal
Prerequisite=GAWEAP
WeaponStages=2
ImmuneToVeins=yes
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
RequiredHouses=French
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
OmniCrushResistant=yes
BuildTimeMultiplier=0.5
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
Gattling.Cycle=true
一阶段瞄准武器
[STEYESAIM]
ROF=60
Anim=1
Range=10.5
Speed=40
Bright=yes
Damage=1
Warhead=AP66
Projectile=InvisibleHigh
Inviso=yes
[STEYESAIME]
ROF=60
Anim=1
Range=12.5
Speed=40
Bright=yes
Damage=1
Warhead=AP66
Projectile=InvisibleHigh
Inviso=yes
[AP66]
Wall=no
Wood=no
Versus=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
AnimList=lockon
InfDeath=4
ProneDamage=50%
Conventional=yes
PercentAtMax=.5
AffectsAllies=yes
二阶段开火武器
[STEYESFIRE]
ROF=60
Anim=GUNFIRE2
Range=10.5
Speed=40
Bright=yes
Damage=100
Warhead=AP67
Projectile=InvisibleHigh
Inviso=yes
LaserDuration=40
IsHouseColor=yes
LaserThickness=40
IsLaser=yes
[STEYESFIREE]
ROF=60
Anim=GUNFIRE2
Range=12.5
Speed=40
Bright=yes
Damage=100
Warhead=AP67E
Projectile=InvisibleHigh
Inviso=yes
LaserDuration=40
IsHouseColor=yes
LaserThickness=60
IsLaser=yes
[AP67]
Wall=no
Wood=no
Versus=1000%,1000%,1000%,300%,1000%,200%,10%,10%,45%,50%,100%
AnimList=bpartsk
InfDeath=5
CellSpread=1.2
ProneDamage=100%
Conventional=yes
PercentAtMax=1
AffectsAllies=yes
[AP67E]
Wall=no
Wood=no
Versus=1000%,1000%,1000%,300%,1000%,200%,10%,10%,45%,50%,100%
AnimList=bpartsk
InfDeath=5
CellSpread=2
ProneDamage=100%
Conventional=yes
PercentAtMax=1
AffectsAllies=yes |
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