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楼主 |
发表于 2023-2-24 15:05:28
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火卫的
Projectiles blocked by land or water
It is now possible to make projectiles consider either land or water as obstacles that block their path by setting SubjectToLand/Water to true, respectively. Weapons firing such projectiles will consider targets blocked by such obstacles as out of range and will attempt to reposition themselves so they can fire without being blocked by the said obstacles before firing and if SubjectToLand/Water.Detonate is set to true, the projectiles will detonate if they somehow manage to collide with the said obstacles.
In a special case, Level=true projectiles by default, if neither SubjectToLand or SubjectToWater are set, consider tiles belonging to non-water tilesets as obstacles, but this behaviour can be overridden by setting these keys.
在rulesmd.ini中:
[SOMEPROJECTILE] ; Projectile
SubjectToLand= ; boolean
SubjectToLand.Detonate=true ; boolean
SubjectToWater= ; boolean
SubjectToWater.Detonate=true ; boolean |
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