找回密码
 注册

QQ登录

只需一步,快速开始

搜索
查看: 3364|回复: 1

偶然作出了一个来回往返攻击的飞机

[复制链接]
发表于 2023-1-13 13:19:02 | 显示全部楼层 |阅读模式
效果是飞机飞过去打一轮,回来打一轮,再回头继续打一轮,如此往返直到弹药耗尽,类似于飞机舔地。偶然做出来的,不知道什么原理,大家感兴趣的就试一试。
飞机:入侵者换了雌鹿的皮
[HIND2]
UIName=Name:HIND
Name=Hind Transport
Image=HIND
Prerequisite=NAAIRC; RADAR
Primary=FlakTrackGunE;Maverick
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=150
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=NAAIRC,GAAIRC,AMRADR
PipScale=Ammo
Speed=14
itchSpeed=0.9
itchAngle=0

PitchSpeed=1.1
PitchAngle=0
OmniFire=yes

Owner=Russians,Confederation,Africans,Arabs

Cost=950
Points=20
ROT=3
Ammo=3
Crewed=yes
ConsideredAircraft=yes
AirportBound=no ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=
CrashingSound=GenVehicleDie
ImpactLandSound=GenAircraftCrash
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20        ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff        ;Taking off
AuxSound2=IntruderLanding        ;Landing
MoveSound=BlackOpsMoveLoop
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=FlakTrackGunE; MaverickE
PreventAttackMove=yes
Carryall=yes

ExtraFire.Primary=SmokeBomb
ExtraFire.ElitePrimary=SmokeBombE

主武器是苏联防空车的主武器
额外武器:
Damage=10
ROF=50
Range=12
Projectile=FlakTProjX
Speed=50
Report=FlakTrackAttackGround                ; put in new sound for this
Warhead=FlakTWH
Anim=GUNFIRE
Burst=10

AttachFire.SimulateBurst=yes ;模拟原版的Burst有延迟的发射每一个武器
AttachFire.SimulateBurstDelay=5 ;模拟原版的Burst时每次发射的间隔

额外武器的抛射体:
[FlakTProjX]                ; Anti-surface bullet for Flak Track.
Image=120MM
Arcing=true
Inviso=no
AA=no
AG=yes
;AN=yes
Shadow=no
Inaccurate=yes        ; Bullets do not snap onto targets when "close enough".
FlakScatter=no ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes
BallisticScatter.Max= 3
发表于 2023-1-13 13:39:06 | 显示全部楼层
这不是基操? 一般飞机发射武器后都会僵直一个ROF的时间只能朝前飞,然后扭头再打
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

小黑屋|Archiver|手机版|管理员邮箱|红警DIY论坛 |网站地图

GMT+8, 2026-7-17 21:50 , Processed in 0.071234 second(s), 16 queries .

Powered by Discuz! X3.5

© 2001-2026 Discuz! Team.

快速回复 返回顶部 返回列表