做了一个西南朝向的矿场,做完了才发现dock位置是平台硬编码在右下最后一行的中部,改不了,所以作废了。不过还是想请教平台大佬为什么我做的反转矿场没有传送带动画?用炮弹爆炸做过”传送带“播放测试,动画本身游戏内播放没有问题。所以不会是命名或者注册错误。
附上artmd代码,FD代表flipped
[NAREFNFD]
Remapable=yes
Cameo=NREFICON
Height=6
ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 24,-48
Buildup=NAREFNMK(这里没改,所以很违和)
DemandLoadBuildup=true
FreeBuildup=true
BibShape=NAREFNFDBB
QueueingCell=4,1 ;gs A harvester will aim for this cell if it wasn't allowed to reserve the docking cell and therefore the refinery
NewTheater=yes
反转动画部分
ActiveAnim=NAREFNFDL1(所有动画都用软件做了水平翻转后重新导入了sb,导出新的shp)
ActiveAnimZAdjust=-5
ActiveAnimDamaged=NAREFNFDL1D (原版命名加FD)
ActiveAnimTwo=NAREFNFDL2
ActiveAnimTwoZAdjust=-5
ActiveAnimTwoDamaged=NAREFNFDL2D
ActiveAnimThree=NAREFNFDL3
ActiveAnimThreeZAdjust=-5
ActiveAnimThreeDamaged=NAREFNFDL3D
ActiveAnimFour=NAREFNFDL4
ActiveAnimFourZAdjust=-5
ActiveAnimFourDamaged=NAREFNFDL4D
SpecialAnim=NAREFNFDOR
SpecialAnimZAdjust=-50
OccupyHeight=4
CanBeHidden=False
CanHideThings=true
RemoveOccupy1=0,-2
RemoveOccupy2=1,-1
RemoveOccupy3=1,-2
RemoveOccupy4=2,-1
RemoveOccupy5=-2,0
RemoveOccupy6=-2,-1
RemoveOccupy7=-2,-2
RemoveOccupy8=3,1
DamageFireOffset0=30,30
Foundation = Custom
Foundation.X = 5
(自定义foundation部分,应该和题目没什么关系,省去若干行直到结尾……)
FoundationOutline.21 = 4,5
下面是是传送带动画的一段,完全照抄了原版矿场动画。
[NAREFNFDL1]
Normalized=yes
Start=0
LoopStart=0
LoopEnd=3
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
; Damaged Version
[NAREFNFDL1D]
Image=NAREFNFDL1
Normalized=yes
Start=3
LoopStart=3
LoopEnd=6
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
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