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本帖最后由 lalalayuan777 于 2022-2-14 22:17 编辑
激光栅栏——ini懒人模板(大佬请无视,或者把更好的完整规则发出来借鉴也是可以的,啾咪)
1.需要激光栅栏shp(素材):
立柱shp(节点):AAA;
两节点之间的激光shp:BBB。
2.必要平台:Ares、Phobos(目前最新 Ares 3.0p1,Phobos 0.2.2.2 )
3.建议存在的Ares功能:切换电源。
4.ini模板
;======================================
rules:
[BuildingTypes]
XXX=AAA
XXX=BBB
[Animations]
XXX=AAA_A
XXX=AAA_AD
[AAA]
UIName=Name:JGSL
Name=JGSL
;Image=AAA
BuildCat=Combat
Strength=300
Armor=steel
TechLevel=1
Sight=1
; Prerequisite=BARRACKS ;建造前提
;Insignificant=yes ;AI是否无视
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
;RequiredHouses=
;ForbiddenHouses=
AIBasePlanningSide=0
Cost=300
Points=10
ImmuneToPsionics=yes
ThreatPosed=20
Overpowerable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=5
MinDebris=0
Adjacent=5 ;可建造范围
BaseNormal=no
GuardRange=10 ;可连接距离,固定
Powered=yes ;是否与电量有关
Power=-10 ;电量建议为负值
WorkingSound=PowerOn
NotWorkingSound=PowerOff
Capturable=false
LaserFencePost=yes ;Ares 定义为立柱(节点)
;SolidHeight=
;SolidLevel=
;Bounty.Value=
AIBuildThis=no
[BBB]
BuildCat=Combat
Strength=1 ;300
Armor=steel
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
IsPassable=yes ;是否可通过(即逝)
Explosion=
DebrisAnim=
MaxDebris=0
MinDebris=0
ThreatPosed=5
TechLevel=-1 ;固定
Capturable=false
Cost=0
Points=0
Power=0
Crewed=no
BaseNormal=no
LegalTarget=no
LaserFence=yes ;Ares 定义为两节点之间的激光
;Bounty=yes
HealthBar.Hide=yes ; Phobos 是否隐藏血条
AIBuildThis=no
;===============================
art( 素材随带的东西大概):
[AAA]
CameoPCX=AAAICON.pcx
Remapable=yes
Normalized=no
Foundation=1x1 ;别动这个
Height=4
Buildup=AAAMK
NewTheater=yes
OccupyHeight=3
ActiveAnim=AAA_A
ActiveAnimDamaged=AAA_AD
ActiveAnimZAdjust=-5
ActiveAnimPowered=false
ActiveAnimPoweredLight=yes
[AAA_A]
Start=0
LoopStart=0
LoopEnd=19
LoopCount=-1
Rate=200
Surface=yes
NewTheater=yes
DetailLevel=1
[AAA_AD]
Start=20
LoopStart=20
LoopEnd=39
LoopCount=-1
Rate=200
Surface=yes
NewTheater=yes
DetailLevel=1
[BBB]
Height=0
Remapable=yes
Normalized=no
Foundation=1x1 ;别动这个
CanBeHidden=False
NewTheater=yes
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