|
|
UNRA China red alert battle map joint workshop
After UNRAer are constantly cooperation and endeavor, overcome another surprise BUG later, UNRA large-scale integrated map "fortress: killing gold"(The Fortress: failed herein-described) finally came out.
The fortress: killing gold "the advent of special significance, this map is shirt-sleeve before giant city fortress style beyond, still shirt-sleeve similar" frontline: zero conflict"The almighty vs mode, in the same map, between players from the sea, the air, land, between cities, but also in order to comprehensively waged against fundamentallyAvoid meaningless fight -- such as sea spell tactics, the almighty versus maps always paid attention to the sea is preferred.
The fortress: killing gold "is actually early works" gold island "substitute, remarkably, killing gold design of unprecedented strategy - this meansAttackers, or time a dominant player, it will take more energy to cope with the war, even other naval base was captured QuanJian, no.1,Attackers from victory of journey is still very far away, even want to consider the battlefield situation would plunged risk.
The most typical example is, in the fortress: killing gold ", two opposing faction player MCVS: 1 are based in the height of 0 in the inland, and main base # 2 butBe located in around are all on the cliff, two main base to separate the two island city, by only a catamaran among the viaduct connection, that is to say,Calculate, a player's main base 1 is destroyed, just keep Bridges, bridgeheads position, so the attacking player's army still cannot advance - the navyIn this area is not directly attack main base # 2.
Because design distance is safe.
Currently killing gold only born a double against version, the single-player missions version remains to be developed.
The following is the correlation specific information:
Map mode: P1 VS P1 battle against mode
Task goal:A preemptive gold bars, archipelago, obtain war resourcesSecond, destroy enemy all the navyThird, destroy enemy two cities and occupy the military bases
Design units: UNRA China red alert battle map joint workshop
Thanks again for your support!
UNRA
2011.1.31
UNRA中国红色警戒作战地图联合创作室
经过UNRAer们的不断合作,努力,克服了一个又一个出其不意的BUG以后,UNRA大型综合地图《要塞:夺命黄金》(The Fortress:Killing Gold)终于问世了。
《要塞:夺命黄金》的出世意义非凡,该地图融合了以往巨城要塞的风格以外,还融合了类似《火线:零点冲突》的全能对战模式,在同一幅地图上,玩家之间要从海上,空中,陆地,城市之间全面展开对抗,而且为了从根本上避免没有意义的对抗——例如海拼战术,全能对战地图一向注重海上优先。
《要塞:夺命黄金》其实是早期作品《黄金岛》的替代品,引人注目的是,夺命黄金的设计空前策略化——这意味着进攻方,或是一时间占据优势的玩家,要花费更大的精力来应付这场战争,即便是对方海军全歼,一号基地被攻占,进攻方离胜利的路途依旧很遥远,甚至要考虑战场形势是否会急转直下的风险。
最为典型的例子是,在《要塞:夺命黄金》中,两个敌对玩家的主基地1号的都设在高度为0的内陆上,而主基地2号却被设在四周全部都是悬崖上,两个主基地分开位于两个小岛城市上,中间由唯一的一座双体高架桥连接,也就是说,就算,某个玩家的主基地1号被摧毁,只要守住桥梁,桥头堡阵地,那么进攻方的玩家的陆军部队仍然无法挺进——海军在这个区域是无法直接袭击主基地2号的。
因为设计距离是安全的。
目前夺命黄金只出世了双人对抗版本,单人任务版本还有待研发。
下列是相关具体信息:
地图模式:P1 VS P1战斗对抗模式
任务目标:一、抢占黄金岛链条,获取战争资源二、消灭敌方全部海军三、摧毁占据敌方两个城市和军事基地
设计单位:UNRA中国红色警戒作战地图联合创作室设计人员:镰刀机甲 金色的黑暗(你丫的居然把我的名字写的这么猥琐) 韩方序 半条命帝国
再次感谢您的支持!
UNRA
2011.1.31 |
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?注册
×
|