我代码的效果图正确的效果图
关于 旋转突进的普通爆炸()
[NACNST]
SuperWeapon=TestObject
[TestObject]
UIName=Name:TestObject
Name=EMPulse
IsPowered=false
RechargeTime=0.0001 ;冷却时间
Type=AmerParaDrop ;不能动
SidebarImage=V3ICON ;图标
ShowTimer=no ;是否右下角显示倒计时
DisableableFromShell=no
Range=1.5 ;无效
LineMultiplier=0
SW.AITargeting=None ;AI不会用
ParaDrop.Types=LAUNCHER ;空降的单位,可以是战车
ParaDrop.Num=3 ;对应数量
ParaDrop.Count=1 ;不能动
DropPod.Veterancy=2.0 ;投放等级
EVA.Ready=EVA_ReinforcementsReady ;冷却完成语音
[LAUNCHER]
UIName=Name:V3
Name=V3 Launcher ;locked
Image=V3
Category=AFV
Prerequisite=NAWEAP,NARADR
Primary=V3Launcher
CanPassiveAquire=no ; Won't try to pick up own targets
Spawns=FLYLINE
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (V3WO)
Strength=150
Armor=light
TechLevel=3
Turret=no
CrateGoodie=yes
Sight=7
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=800
Soylent=800
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no ; Big giant missile on its head precludes survivor (per designer)
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true
;MobileFire=false ; SJM: Looks like this was meant for the V3, but let's not enable it until we know we need it.
Bunkerable=no; Units default to yes, others default to no
[FLYLINE]
UIName=Name:V3ROCKET
Name=V3 Rocket
FireAngle=1
;Strength=50
Category=AirPower
;Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=1
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=15
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=3
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys ; Sparks don't work well here. SJM
AuxSound1=V3Attack ;Taking off
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes
Speed=8
Missile.Custom=yes
Missile.PauseFrames=0
Missile.TiltFrames=0
Missile.PitchInitial=0
Missile.PitchFinal=0
Missile.TurnRate=0
Missile.RaiseRate=0
Missile.Acceleration=15
Missile.Altitude=765
Missile.BodyLength=1
Missile.Damage=0
Missile.EliteDamage=0
Missile.Warhead=RailShot
Missile.EliteWarhead=RailShot
Missile.TakeOffAnim=INVISO
Missile.TrailerAnim=INVISO
Missile.TrailerSeparation=3
Passengers=10
OpenTopped=yes
SizeLimit=10
InitialPayload.Types=INITIAL
InitialPayload.Nums=1
AttachEffect.Animation=MISSILELIFE
AttachEffect.Duration=9999
Strength=700
Armor=missilearmor
Image=ZEP
[RailShot]
Versus.missilearmor=100%
[INITIAL]
UIName=Name ISK
Name=Floating Disk
Prerequisite=YAWEAP,YATECH
Image=NOVXL
rimary=DiskLaser
;Secondary=DiskDrain
Strength=600 ;700
Category=AirPower
Armor=none
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Turret=yes
TurretSpins=yes
Sight=9
Speed=15
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry
Cost=1750
Soylent=1750
Points=25
ROT=100;gs super fast turn, ie turn on spot
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=20 ; This value MUST be 0 for all building addons
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
ElitePrimary=DiskLaserE
JumpjetSpeed=16 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=8 ;
JumpjetCrash=15 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=100;gs superfast turn on spot, from 2
JumpjetHeight=750
JumpjetWobbles=.1 ; ! value of zero stop wobbles? NO! Wobbles of zero means div by 0 crash. "How many wobbles would you like?" "0" "You must have wobbles!!! I kill you!"
JumpjetDeviation=15
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
TiltCrashJumpjet=yes; can handle tilting while falling without freaking out
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage. This gives control
SelfHealing=yes
AttackFriendlies=yes
Primary=SpinEXP
[SpinEXP]
Danage=100
ROF=1
Range=70
Projectile=AAHeatSeeker2
Speed=40
Warhead=GrandCannonWH
Anim=MININUKE;INVISO
Bright=yes
OmniFire=yes
ProjectileRange=0
[GrandCannonWH]
AffectsAlliees=no
[VehicleTypes]
100=LAUNCHER
101=INITIAL
[AircraftTypes]
60=FLYLINE
[SuperWeaponTypes]
50=TestObject
[Animations]
9999=MISSILELIFE
[ArmorTypes]
missilearmor=0%
[NOVXL]
Voxel=yes
PrimaryfireFLH=1000,0,0
[MISSILELIFE]
Damage=1
Warhead=RailShot
注:vxl 和hva 已有 大佬帮我看看是哪串代码错了吗
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