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按照艾穆尅大神激光扫射的武器做出了扫射效果,但就是没有伤害 空爆弹BlimpBomb我也挂载了,就是没伤害。求助万能的大神们
[ARCHANGEL];大天使号战舰
UIName=Name:ARCHANGEL
Name=ARCHANGEL Airship
Prerequisite=CAWEAP
Primary=ArchDummy
Strength=1000
Category=AirPower
Armor=heavy
TechLevel=10
Sight=8
RadarInvisible=no
MoveToShroud=yes
BalloonHover=yes
Speed=5
JumpjetSpeed=30
JumpjetClimb=6
JumpjetCrash=12
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=1750
JumpjetNoWobbles=yes
Cra****le=yes
PitchSpeed=.9
PitchAngle=0
Owner=China
RequiredHouses=China
Cost=5000
Soylent=2000
Points=100
ROT=10
SpeedType=Hover
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
ThreatPosed=30; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy
AuxSound2=Dummy
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop
Parasiteable=no
Size=50
Bunkerable=no
----------------------------------
OpenTopped=yes
Passengers=10
SizeLimit=10
InitialPayload.Types=ARCH1,ARCH2
InitialPayload.Nums=1,1
NoManualUnload=yes
Survivor.RookiePassengerChance=0
Survivor.VeteranPassengerChance=0
Survivor.ElitePassengerChance=0
OmniFire=yes
[ArchDummy]
Damage=0
ROF=15
Range=13
CellRangefinding=yes
Projectile=InvisibleAll
Speed=40
Warhead=RailShot
[ARCH1]
UIName=Name:ARCH1
Name=V3 Launcher
Category=AFV
Prerequisite=CAWEAP,CARADR
Primary=V3Launcher
CanPassiveAquire=no
Spawns=ARCHMISSILE
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=0
NoSpawnAlt=yes
Strength=150
Armor=light
TechLevel=3
Turret=no
CrateGoodie=yes
Sight=7
Speed=4
Owner=China
Cost=800
Soylent=800
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true
Bunkerable=no
[ARCHMISSILE]
UIName=Name:ARCHMISSILE
Name=Cruise Missile
Image=DOT
FireAngle=1
Strength=50
Category=AirPower
Armor=archmissilearmor
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=10
Owner=YuriCountry
Cost=50
Points=18;20
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys; Sparks don't work well here. SJM
AuxSound1=BoomerAttack1
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes
Missile.Custom=yes
Missile.PauseFrames=0
Missile.TiltFrames=0
Missile.PitchInitial=0
Missile.PitchFinal=0
Missile.TurnRate=0
Missile.RaiseRate=1
Missile.Acceleration=1.0
Missile.Altitude=768
Missile.Damage=1
Missile.EliteDamage=1
Missile.BodyLength=0
Missile.LazyCurve=no
Missile.Warhead=RailShot
Missile.EliteWarhead=RailShot
Missile.TakeOffAnim=none
Missile.TrailerAnim=none
[ArmorTypes]
archmissilearmor=0%
[ARCH2]
UIName=Name:ARCH2
Name=V3 Launcher ;locked
Category=AFV
Prerequisite=CAWEAP,CARADR
Primary=Archlaser
Secondary=Archlaser
AttackFriendlies=yes
Strength=150
Armor=light
TechLevel=3
Turret=no
CrateGoodie=yes
Sight=7
Speed=4
Owner=China
Cost=800
Soylent=800
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no ; Big giant missile on its head precludes survivor (per designer)
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=25; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true
Bunkerable=no; Units default to yes, others default to no
[Archlaser]
Damage=5
ROF=1
Range=15
CellRangefinding=yes
Projectile=InvisibleArch
Speed=40
;Report=LaserCosmoAttack
Warhead=ARCHWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 30
IsLaser=true
[InvisibleArch]
Inviso=yes
Image=none
AA=yes
AG=no
AirBurst=yes
AirburstWeapon=BlimpBomb
AirburstSpread=0.5
[ARCHWH]
Wall=no
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Versus.archmissilearmor=5%
PreImpactAnim=ArchDelay |
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