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发表于 2015-10-24 18:37:56
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HarvestersPerRefinery=2,2,1;每个矿厂配备几个矿车
This was hard coded in previous C&C games but can now be used to define how many Ore Miners the AI should build to service each refinery it has. This is used in map files to override the TeamTypes used by the AI and gives the AI a little more 'intelligence'. For example, take two maps - one has an abundance of Ore, the other has very little. If the comp only builds one Ore Miner when it plays on the map with little Ore, its resources will be limited very quickly and income will be slow because the human player will build lots of Ore Miners to grab what little Ore there is very quickly. If the comp builds more Ore Miners on the same map, it will gather all that Ore quicker meaning the human player will have to destroy those Ore Miners to gain control of the Ore fields, and that in turn triggers a lot of AI attack events. In short, this tries to make the computer act more 'human' when gathering resources depending on the map it plays on, and helps when engaged in Mega Wealth mode by over-riding the AI Auto Production triggers thus preventing it making more harvesters when they are not needed. In Yuri's Revenge, this is a list of 3 numbers representing Allied, Soviet and Yuri sides respectively.
你说这个?这是在说这句代码的用途而不是含义,这语句本身已经明明白白说明了自己是什么意思,英语高中水平都没有吗?那我告诉你,modenc这么一长段废话写的就是:矿少的地图里可以用这句让ai抢矿能力更强
机翻差评。靠机翻造福菜逼?洗洗睡吧。另外,教程里那个全局注释不是我翻的,我只是修正了一些明显错误的条款。
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