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发表于 2023-11-26 11:13:19
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本帖最后由 PolyPor 于 2023-11-26 11:53 编辑
- The first number is the starting frame number (0-based index).
- The second number is the number of frames in the animation. If this number is zero, then the animation is not present.
- The third number is a multiplier to the infantry facing (1-8) to reach the facing-specific animation start. In other words, it's the number of frames from the start of one facing-specific animation to the next. If this number is zero, then there is no facing specific version.
- The fourth value is one of the eight directions (N = North, NE = Northeast, and so on) that the infantry should face when this animation is played. The preceding third value must be zero.
摘自ModEnc
你这Sequence写的乱七八糟我建议你还是先去看看教教程吧。
你Tread写错了
Tread=310,1,6含义是以310,316,322,328...以此类推作为各个方向
而且Tread是步兵在水上拍水的帧数,不应该是静止的
原版谭雅Sequence
[TanyaSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Crawl=86,6,6
Prone=86,1,6
Die1=134,15,0
Die2=149,15,0
FireUp=164,6,6
FireProne=212,6,6
Down=260,2,2
Up=276,2,2
Paradrop=602,1,0
Cheer=603,8,0,E
Tread=410,6,6
Swim=506,6,6
WetAttack=554,6,6
WetIdle1=292,15,0,S
WetIdle2=307,15,0,E
WetDie1=322,20,0
WetDie2=342,20,0
Panic=8,6,6
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
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