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发表于 2022-3-18 09:45:35
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本帖最后由 xxl0421 于 2022-3-18 09:59 编辑
我发我的MOD里的加载建筑,看看对你有没有帮助
[MACOMPT] ;天网防御塔基座
UIName=Name:MACOMPT
Name=Component Tower
Image=CACOMPT
BuildCat=Combat
Strength=2400
Armor=steel
Prerequisite=MACNST,MAPOWR
TechLevel=1
Adjacent=10
ROT=12
Sight=8
Owner=Skynet
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
AIBasePlanningSide=4
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=8
MinDebris=5
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Upgrades=1
TurretAnimZAdjust=-200
HasRadialIndicator=yes
AIBuildThis=no
[MACOMPT_B] ;激光塔模组
UIName=Name:MACOMPT_B
Name=Component
Image=CACOMPT_B
BuildCat=Combat
Strength=500
Armor=steel
Prerequisite=MACNST,MAPOWR,MAPILE
TechLevel=2
ROT=12
Sight=8
Owner=Skynet
Cost=400
BaseNormal=no
Points=30
Power=-50
Crewed=no
AIBasePlanningSide=4
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=10
MinDebris=5
DamageParticleSystems=SparkSys,LGSparkSys
HasStupidGuardMode=false
ImmuneToPsionics=yes
ThreatPosed=0
PowersUpBuilding=MACOMPT
PowersUpToLevel=1
Turret=yes
Primary=LaserGunA
Secondary=LaserGunA
[MACOMPT_C] ; 导弹塔模组
UIName=Name:MACOMPT_C
Name=Component
Image=CACOMPT_C
BuildCat=Combat
Strength=500
Armor=steel
Prerequisite=MACNST,MAPOWR,MAPAD
TechLevel=3
ROT=12
Sight=8
Owner=Skynet
Cost=800
BaseNormal=no
Points=30
Power=-75
Crewed=no
LandTargeting=1
NavalTargeting=6
Capturable=false
AIBasePlanningSide=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=10
MinDebris=5
DamageParticleSystems=SparkSys,LGSparkSys
HasStupidGuardMode=false
ImmuneToPsionics=yes
ThreatPosed=0 ; This value MUST be 0 for all building addons
PowersUpBuilding=MACOMPT
PowersUpToLevel=2
Turret=yes
Primary=TowerMissile
Secondary=TowerMissile
[MACOMPT_D] ;火炮塔模组
UIName=Name:MACOMPT_D
Name=Component
Image=CACOMPT_D
BuildCat=Combat
Strength=500
Armor=steel
Prerequisite=MACNST,MAPOWR,MAWEAP
TechLevel=4
ROT=12
Sight=8
Owner=Skynet
Cost=1200
BaseNormal=no
Points=30
Power=-100
Crewed=no
Capturable=false
AIBasePlanningSide=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
DamageParticleSystems=SparkSys,LGSparkSys
HasStupidGuardMode=false
ImmuneToPsionics=yes
ThreatPosed=0 ; This value MUST be 0 for all building addons
PowersUpBuilding=MACOMPT
PowersUpToLevel=3
Turret=yes
Primary=CACANNON
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[CACOMPT];天网防御塔基座
CameoPCX=CACOMPTICON.pcx
Remapable=yes
Foundation=1x1
Buildup=CACOMPTMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
Normalized=yes
ActiveAnim=CACOMPT_A
OccupyHeight=2
Height=2
CanBeHidden=False
DamageFireOffset0=1,24
[CACOMPT_A]
Normalized=yes
Layer=ground
Start=0
LoopStart=0
LoopEnd=14
LoopCount=-1
Rate=200
DemandLoad=true
Shadow=yes
[CACOMPT_B];激光塔
CameoPCX=CACOMPT1ICON.pcx
Image=CACOMPT_B
Remapable=yes
Foundation=1x1
PrimaryFireFLH=162,44,180
SecondaryFireFLH=162,-44,180
NewTheater=yes
Shadow=yes
Layer=ground
DoubleThick=yes
[CACOMPT_C] ;导弹塔
CameoPCX=CACOMPT2ICON.pcx
Image=CACOMPT_C
Remapable=yes
Foundation=1x1
PrimaryFireFLH=60,45,220
SecondaryFireFLH=110,-45,210
NewTheater=yes
Shadow=yes
Layer=ground
DoubleThick=yes
[CACOMPT_D];火炮塔
CameoPCX=CACOMPT3ICON.pcx
Image=CACOMPT_D
Remapable=yes
Foundation=1x1
PrimaryFireFLH=175,0,180
NewTheater=yes
Shadow=yes
Layer=ground
DoubleThick=yes
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