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关于加载建筑的问题

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发表于 2022-3-18 09:34:31 | 显示全部楼层
盟军电厂的激活动画面积巨大,你需要一个更大面积的动画才能覆盖它,在四个角点上点。
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发表于 2022-3-18 09:45:35 | 显示全部楼层
本帖最后由 xxl0421 于 2022-3-18 09:59 编辑

我发我的MOD里的加载建筑,看看对你有没有帮助




[MACOMPT] ;天网防御塔基座
UIName=Name:MACOMPT
Name=Component Tower
Image=CACOMPT
BuildCat=Combat
Strength=2400
Armor=steel
Prerequisite=MACNST,MAPOWR
TechLevel=1
Adjacent=10
ROT=12
Sight=8
Owner=Skynet
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
AIBasePlanningSide=4
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=8
MinDebris=5
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Upgrades=1
TurretAnimZAdjust=-200
HasRadialIndicator=yes
AIBuildThis=no

[MACOMPT_B] ;激光塔模组
UIName=Name:MACOMPT_B
Name=Component
Image=CACOMPT_B
BuildCat=Combat
Strength=500
Armor=steel
Prerequisite=MACNST,MAPOWR,MAPILE
TechLevel=2
ROT=12
Sight=8
Owner=Skynet
Cost=400
BaseNormal=no
Points=30
Power=-50
Crewed=no
AIBasePlanningSide=4
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=10
MinDebris=5
DamageParticleSystems=SparkSys,LGSparkSys
HasStupidGuardMode=false
ImmuneToPsionics=yes
ThreatPosed=0   
PowersUpBuilding=MACOMPT
PowersUpToLevel=1
Turret=yes
Primary=LaserGunA
Secondary=LaserGunA

[MACOMPT_C] ; 导弹塔模组
UIName=Name:MACOMPT_C
Name=Component
Image=CACOMPT_C
BuildCat=Combat
Strength=500
Armor=steel
Prerequisite=MACNST,MAPOWR,MAPAD
TechLevel=3
ROT=12
Sight=8
Owner=Skynet
Cost=800
BaseNormal=no
Points=30
Power=-75
Crewed=no
LandTargeting=1
NavalTargeting=6
Capturable=false
AIBasePlanningSide=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=10
MinDebris=5
DamageParticleSystems=SparkSys,LGSparkSys
HasStupidGuardMode=false
ImmuneToPsionics=yes
ThreatPosed=0   ; This value MUST be 0 for all building addons
PowersUpBuilding=MACOMPT
PowersUpToLevel=2
Turret=yes
Primary=TowerMissile
Secondary=TowerMissile

[MACOMPT_D] ;火炮塔模组
UIName=Name:MACOMPT_D
Name=Component
Image=CACOMPT_D
BuildCat=Combat
Strength=500
Armor=steel
Prerequisite=MACNST,MAPOWR,MAWEAP
TechLevel=4
ROT=12
Sight=8
Owner=Skynet
Cost=1200
BaseNormal=no
Points=30
Power=-100
Crewed=no
Capturable=false
AIBasePlanningSide=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
DamageParticleSystems=SparkSys,LGSparkSys
HasStupidGuardMode=false
ImmuneToPsionics=yes
ThreatPosed=0   ; This value MUST be 0 for all building addons
PowersUpBuilding=MACOMPT
PowersUpToLevel=3
Turret=yes
Primary=CACANNON

------------------------------------------------------------------------------------------------------------------------
[CACOMPT];天网防御塔基座
CameoPCX=CACOMPTICON.pcx
Remapable=yes
Foundation=1x1
Buildup=CACOMPTMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
Normalized=yes
ActiveAnim=CACOMPT_A
OccupyHeight=2
Height=2
CanBeHidden=False
DamageFireOffset0=1,24

[CACOMPT_A]     
Normalized=yes
Layer=ground
Start=0
LoopStart=0
LoopEnd=14
LoopCount=-1
Rate=200
DemandLoad=true
Shadow=yes

[CACOMPT_B];激光塔      
CameoPCX=CACOMPT1ICON.pcx
Image=CACOMPT_B
Remapable=yes
Foundation=1x1
PrimaryFireFLH=162,44,180
SecondaryFireFLH=162,-44,180
NewTheater=yes
Shadow=yes
Layer=ground
DoubleThick=yes

[CACOMPT_C] ;导弹塔
CameoPCX=CACOMPT2ICON.pcx
Image=CACOMPT_C
Remapable=yes
Foundation=1x1
PrimaryFireFLH=60,45,220
SecondaryFireFLH=110,-45,210
NewTheater=yes
Shadow=yes
Layer=ground
DoubleThick=yes

[CACOMPT_D];火炮塔
CameoPCX=CACOMPT3ICON.pcx
Image=CACOMPT_D
Remapable=yes
Foundation=1x1
PrimaryFireFLH=175,0,180
NewTheater=yes
Shadow=yes
Layer=ground
DoubleThick=yes

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发表于 2022-3-18 09:51:23 | 显示全部楼层
PowersUpToLevel=, 不懂有设置吗,我之前做时没有写这个代码,出来的加载物在地上。
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发表于 2022-3-18 09:52:30 | 显示全部楼层
本帖最后由 xxl0421 于 2022-3-18 10:01 编辑
xxl0421 发表于 2022-3-18 09:45
我发我的MOD里的加载建筑,看看对你有没有帮助

[MACOMPT] ;天网防御塔基座




[MATECH];天网研发中心
UIName=Name:MATECH
Name=MATECH
Image=MATECH
BuildCat=Tech
Prerequisite=MACNST,MAPAD,MAWEAP
Strength=6000
Armor=wood
TechLevel=6
Adjacent=10
Sight=8
Owner=Skynet
AIBasePlanningSide=4 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=14
MinDebris=10
ThreatPosed=0        
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no
SuperWeapon=ForceShieldSpecial
ChargedAnimTime=1               
IsPlug=true               
Upgrades=1

[MATECH_G];遥控天线模组
UIName=Name:MATECH_G
Name=radar looking node
Prerequisite=MATECH
PowersUpBuilding=matech               
PowersUpToLevel=1
AIBuildThis=yes
AIBasePlanningSide=4
BuildCat=Tech
TechLevel=7
Armor=wood
Sight=1
Owner=Skynet
Cost=1000
Points=30
Power=-50
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
SuperWeapon=DropPodSpecial

[MATECH_H];隐形力场模组
UIName=Name:MATECH_H
Name=radar looking node
Prerequisite=MATECH
PowersUpBuilding=matech               
PowersUpToLevel=2
AIBuildThis=yes
AIBasePlanningSide=4
BuildCat=Tech
TechLevel=7
Armor=wood
Sight=1
Owner=Skynet
Cost=1200
Points=30
Power=-50
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
SuperWeapon=CLOAKSpecial;暗影环绕

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发表于 2022-3-18 09:55:11 来自手机 | 显示全部楼层
2283995915 发表于 2022-3-18 08:35
[GAPOWR];电厂模型
Normalized=no
Remapable=yes

覆盖动画要大于原本建筑的工作动画
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 楼主| 发表于 2022-3-18 10:11:20 | 显示全部楼层
xxl0421 发表于 2022-3-18 09:52
[MATECH];天网研发中心
UIName=Name:MATECH
Name=MATECH

代码没问题是我模型的问题
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