找回密码
 注册

QQ登录

只需一步,快速开始

搜索
查看: 12|回复: 0

[Kratos]把盟友拽♂回来再修理

[复制链接]
发表于 昨天 14:06 | 显示全部楼层 |阅读模式
磁电の奇妙运用+1,代码不难,思路不难,就是记得维修武器最好用正常的玩具武器,然后爆一个维修弹头。可以说是Kratos的小学标准作业了



辱乐
[ENGINEERYV]:[HTNK]
...
SelectWeaponUseRange=yes  ;根据射程切换武器,主武器永远是手短的那个
Primary=UrgentRepairBullet    ;假维修玩具武器空爆/挂额外真维修武器
ElitePrimary=UrgentRepairBulletE
Secondary=UrgentMagneticBeam ;紧急拉人
EliteSecondary=UrgentMagneticBeamE
AttackFriendlies=yes  ;锁友军=yes
GuardRange=15      ;守卫距离
DefaultToGuardArea=yes  ;自动守卫



[UrgentMagneticBeam]
Damage=5000
ROF=50
Range=13
MinimumRange=3
Speed=100
Projectile=InvisibleMagnetic
Warhead=UrgentLocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes
CanTarget=units ;只对单位有效
CanTargetHouses=owner,allies,team ;只锁定自己,我方,队友(根据自己喜好加
CanTarget.MaxHealth=0.5 ;半血触发紧急拉扯,一定要小于1,否则会一直乱射

[UrgentMagneticBeamE]
Damage=5000
ROF=50
Range=15
MinimumRange=3
Speed=100
Projectile=InvisibleMagnetic
Warhead=UrgentLocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes
CanTarget=units
CanTargetHouses=owner,allies,team
CanTarget.MaxHealth=0.5

[UrgentLocomotorBeam]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,0%
IsLocomotor=yes
AffectsEnemies=no ;以防万一
AnimList=TELERING
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
Versus.faketelearmor=0%



[UrgentRepairBullet]
Damage=60           ;这里貌似必须正数,负数可能就不会用拉拽武器
ROF=50
Range=4
Projectile=Invisible
Speed=100
Warhead=YuriMechanicalDummyWH  ;0伤害玩具武器
ExtraWarheads=YuriMechanical         ;phobos的额外弹头,不写额外伤害默认继承伤害
Report=IFVRepair
CanTarget=units
CanTargetHouses=owner,allies,team
CanTarget.MaxHealth=0.99    ;轻损伤触发紧急维修,一定要小于1,否则会一直乱射
AttachFire.CheckRange=yes
AttachFire.CheckVersus=yes
AttachFire.CheckROF=yes
AttachFire.CheckRange=yes
AttachFire.CheckAA=yes

[UrgentRepairBulletE]
Damage=85
ROF=50
Range=4.5
Projectile=Invisible
Speed=100
Warhead=YuriMechanicalDummyWH
ExtraWarheads=YuriMechanical
Report=IFVRepair
CanTarget=units
CanTargetHouses=owner,allies,team
CanTarget.MaxHealth=0.99
AttachFire.CheckVersus=yes
AttachFire.CheckROF=yes
AttachFire.CheckRange=yes
AttachFire.CheckAA=yes

[YuriMechanicalDummyWH]
IsToy=yes  ;玩具弹头,0伤
CellSpread=.5
PercentAtMax=1
Verses=0%,0%,0%,3%,3%,3%,0%,0%,0%,0%,0%
Bullets=yes

[YuriMechanical]  ;负数比例的维修弹头
Verses=0%,0%,0%,-100%,-100%,-75%,0%,0%,0%,100%,100%
InfDeath=0
AffectsEnemies=no
PenetratesBunker=yes
CellSpread=.5
PercentAtMax=1
Nonprovocative=yes


本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有账号?注册

×
您需要登录后才可以回帖 登录 | 注册

本版积分规则

小黑屋|Archiver|手机版|管理员邮箱|红警DIY论坛 |网站地图

GMT+8, 2026-8-17 02:34 , Processed in 0.066823 second(s), 17 queries .

Powered by Discuz! X3.5

© 2001-2026 Discuz! Team.

快速回复 返回顶部 返回列表