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[我解决不了自己的问题] 有时候时空军团兵不会受到光棱伤害是怎么回事?

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发表于 2026-7-19 11:24:13 | 显示全部楼层 |阅读模式
平台YR1.001+Ares3.0p1+PhobosB48

有时候时空军团兵不会受到光棱伤害:https://www.bilibili.com/video/BV1PqKv64Ez8/
时空兵在瞬移后就又可以受到攻击了:https://www.bilibili.com/video/BV1EYKB6oEXX/
这是怎么造成的呢?


  1. ; Chrono Legionnaire
  2. [CLEG]
  3. UIName=Name:CLEG
  4. Name=Chrono Legionnaire
  5. Category=Soldier
  6. Primary=NeutronRifle
  7. Prerequisite=GAPILE,GATECH
  8. Prerequisite.Lists=2
  9. Prerequisite.List1=GAPILEAI,GATECH
  10. Prerequisite.List2=GAPILEAI1,GATECH
  11. PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute
  12. CrushSound=InfantrySquish
  13. Crushable=no
  14. Strength=125
  15. Armor=flak; none
  16. TechLevel=10
  17. Pip=red
  18. Sight=8
  19. Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains
  20. MoveToShroud=yes;no
  21. Teleporter=yes;
  22. Owner=British,French,Germans,Americans,Alliance
  23. Cost=1500
  24. Soylent=750
  25. Points=15
  26. IsSelectableCombatant=yes
  27. VoiceSelect=ChronoLegionSelect
  28. VoiceMove=ChronoLegionMove
  29. VoiceAttack=ChronoLegionAttackCommand
  30. VoiceFeedback=ChronoLegionFear
  31. VoiceSpecialAttack=ChronoLegionMove
  32. DieSound=ChronoLegionDie
  33. ChronoInSound=ChronoLegionTeleport
  34. ChronoOutSound=ChronoLegionTeleport
  35. Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
  36. ;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  37. PhysicalSize=1
  38. MovementZone=Infantry
  39. ;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
  40. ThreatPosed=20        ; This value MUST be 0 for all building addons
  41. ImmuneToRadiation=no  ; SJM: approved by Dustin on 09-11-00
  42. ImmuneToPsionics=no
  43. Bombable=yes
  44. AllowedToStartInMultiplayer=no
  45. Size=1
  46. VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
  47. EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
  48. ;CanPassiveAquire=no
  49. ;CanRetaliate=no; Won't fire back when hit
  50. ElitePrimary=NeutronRifleE
  51. ;PreventAttackMove=yes ;gs don't laugh, he can actually do this while in a plan loop
  52. IFVMode=12
  53. UseOwnName=false

  54. ;Prism Tank
  55. [SREF]
  56. UIName=Name:SREF
  57. Name=Prism Tank
  58. Prerequisite=GAWEAP,GATECH
  59. Prerequisite.Lists=2
  60. Prerequisite.List1=GAWEAPAI,GATECH
  61. Prerequisite.List2=GAWEAPAI1,GATECH
  62. ; SJM removed; see abusive section below...
  63. ; Primary=Comet
  64. ; ElitePrimary=SuperComet ; Elite Weapon
  65. Strength=150
  66. Category=AFV
  67. Armor=light
  68. ; SJM: begin abuse of turret-changing code ----
  69. Turret=yes ;temp until tank art done
  70. TurretCount=4
  71. WeaponCount=1
  72. Weapon1=Comet
  73. EliteWeapon1=SuperComet ; Elite Weapon
  74. IsChargeTurret=true
  75. ; SJM: end abuse ------------------------------
  76. IsTilter=yes
  77. TooBigToFitUnderBridge=true
  78. TechLevel=8
  79. Sight=8
  80. Speed=4
  81. CrateGoodie=yes
  82. Crusher=yes
  83. Owner=British,French,Germans,Americans,Alliance
  84. ; ForbiddenHouses=Germans
  85. Cost=1200
  86. Soylent=1200
  87. Points=50
  88. ROT=5
  89. TurretROT=8
  90. IsSelectableCombatant=yes
  91. AllowedToStartInMultiplayer=no
  92. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  93. VoiceSelect=PrismTankSelect
  94. VoiceMove=PrismTankMove
  95. VoiceAttack=PrismTankAttackCommand
  96. ; VoiceFeedback=
  97. DieSound=GenVehicleDie
  98. MoveSound=PrismTankMoveStart
  99. CrushSound=TankCrush
  100. MaxDebris=3
  101. MinDebris=1
  102. DebrisTypes=TIRE
  103. DebrisMaximums=4
  104. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  105. ;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
  106. MovementZone=Destroyer
  107. ThreatPosed=40        ; This value MUST be 0 for all building addons
  108. DamageParticleSystems=SparkSys,SmallGreySSys
  109. DamageSmokeOffset=100, 100, 275
  110. Weight=3.5
  111. VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
  112. EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
  113. Accelerates=false
  114. ZFudgeColumn=8
  115. ZFudgeTunnel=13
  116. Size=3
  117. Parachute.Anim=PARATANK

  118. [Comet]
  119. Damage=100
  120. ROF=100
  121. Range=10
  122. Projectile=LargeCometP
  123. Speed=40
  124. Report=PrismTankAttack
  125. Warhead=CometWH
  126. Bright=yes
  127. ; Anim=PRISMFIRE
  128. ;LaserInnerColor = 216,0,184
  129. ;LaserOuterColor = 80,0,88
  130. IsHouseColor=true
  131. LaserOuterSpread= 0,0,0
  132. LaserDuration = 15
  133. IsLaser=true        ; this flag tells the game to use the special laser draw effect
  134. LaserThickness=4
  135. ; MinimumRange=.3
  136. ChargeTurret.Delays=20,20,20
  137. KeepRange=-10                 ; floating point value
  138. KeepRange.AllowAI=true        ; boolean
  139. KeepRange.AllowPlayer=false   ; boolean

  140. [CometWH]
  141. Wall=no
  142. Versus.Virtual_Light=0%
  143. Versus.Infiltrate_Light=0%
  144. Versus.Virtual_Concrete=0%
  145. CellSpread.MaxAffect=1
  146. Verses=100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100%
  147. Versus.Mine_Concrete=100%
  148. AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
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