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楼主 |
发表于 2025-2-7 18:57:21
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[CombatDamage]
OccupyWeaponRange=12
[Warheads]
+=UCDumStdAnimWH
[Animations]
+=Empty;直接在shp编辑器里面新建一个就行
[E1]
OccupyWeapon=UCDumStdWpn
[UCDumStdAnimWH]; uc stand wh
Damage=1
Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%
InfDeath=7
CellSpread=0.1
AffectsAllies=yes
AnimList=Empty
[UCDumStdWpn]
Damage=1
Burst=1
ROF=100
Range=10
CellRangefinding=yes
Projectile=UCProj
Speed=20
Warhead=UCDumStdAnimWH
Report=none
OmniFire=yes
[UCProj];从基洛夫那里复制过来的
;Image=ZBOMB
Image=none
;Arm=10
Shadow=no
Vertical=yes ;can't turn or do much of anything. Just stays on the vector of its initial shooting (up or down)
;DetonationAltitude=20000 ; Needs this to prevent premature explosionation since uses same system as nuke
AA=yes
AG=yes
[UCDum1]; UC dummy
Image=none
UIName=Name:HTNK
Name=Rhino Heavy Tank
Prerequisite=NAWEAP
Primary=AWP
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=6
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmE
BuildTimeMultiplier=1.5;Individual control of build time
AllowedToStartInMultiplayer=no
Explodes=no
DestroySelf.Delay=100
DestroySelf.Peaceful=yes
DestroySelf.InTransport=no
Art
[Empty]
Rate=10;随便设的
Stand.Type=UCDum1
Stand.Offset=0,0,0
Stand.Direction=0
Stand.Immune=yes
Stand.Explodes=no
Stand.VirtualUnit=yes
Stand.SameTarget=no
Stand.SameLoseTarget=no |
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