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[我解决不了自己的问题] 坦克部署后炮塔不动且不开火

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发表于 2025-1-6 20:05:21 | 显示全部楼层 |阅读模式
[YIDALI]
UIName=Name:YIDALI
Name=yidali pao
Prerequisite=ZAWEAP
Primary=M60
Strength=1700
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=1
Sight=13
Speed=3
UndeploySound=TankBunkerDown
DeploySound=TankBunkerUp
CrateGoodie=yes
Crusher=yes
Owner=Chinese;Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
;ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
AllowedToStartInMultiplayer=no
Cost=92
Soylent=8900
Points=95
ROT=5
TurretROT=2
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BoomerSelect
VoiceMove=BoomerMove
VoiceAttack=BoomerAttackLandCommand        
VoiceFeedback=CivSovFear
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
CrushSound=TankCrush
MinDebris=6
Maxdebris=12
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=60 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=true
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
OpportunityFire=no
BuildTimeMultiplier=1.8;Individual control of build time
OmniCrushResistant=yes
IsSimpleDeployer=yes
SelfHealing=yes
UnloadingClass=YIDALIP
Bunkerable=no
DeployFire=yes
BuildLimit=1
ImmuneToPsionics=yes
DetectDisguise=yes
DetectDisguiseRange=13
ImmuneToVeins=yes
PixelSelectionBracketDelta=-10

[YIDALIP]
UIName=Name:YIDALIP
Name=yidali pao
Prerequisite=ZAWEAP
Primary=M60
CanPassiveAquire=no ; Won't try to pick up own targets
Strength=1900
Category=AFV
Armor=heavy
Turret=yes
IsSimpleDeployer=yes
UndeploysInto=YIDALI
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=11
Sight=13
Speed=3
CrateGoodie=no
Crusher=yes
Owner=Chinese;Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
;ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
AllowedToStartInMultiplayer=no
Cost=98
Soylent=8900
Points=95
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BoomerSelect
VoiceMove=BoomerMove
VoiceAttack=BoomerAttackLandCommand     
VoiceFeedback=CivSovFear
DieSound=GenVehicleDie
MoveSound=SlaveMinerMoveStart
CrushSound=TankCrush
MinDebris=6
Maxdebris=12
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=60 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=true
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
OpportunityFire=no
BuildTimeMultiplier=1.8;Individual control of build time
OmniCrushResistant=yes
BuildLimit=1
ImmuneToPsionics=yes
DetectDisguise=yes
DetectDisguiseRange=13
ImmuneToVeins=yes
PixelSelectionBracketDelta=-10
想实现的效果是部署前是常规坦克,部署后不移动像防御塔,现在的问题是部署后武器失效炮塔也不懂,求助,部署前后都是VXL格式的载具

发表于 2025-1-6 21:33:13 | 显示全部楼层
你使用了武直的部署方式却没有副武器?
再看看武直的部署是怎么运行的
如果你想做换单位那种变形就去翻下Ares说明书Convert相关
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 楼主| 发表于 2025-1-7 20:54:48 | 显示全部楼层
本帖最后由 梦回吹角连营 于 2025-1-7 21:09 编辑
ccc1478 发表于 2025-1-6 21:33
你使用了武直的部署方式却没有副武器?
再看看武直的部署是怎么运行的
如果你想做换单位那种变形就去翻下Ar ...

感谢老哥指点,已解决,谢谢!
那如果还是武直的部署方式,主要是实现部署后不移动,但是这个单位部署前是没有武器的,该怎么办?
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发表于 2025-1-7 22:17:00 | 显示全部楼层
一个没有任何效果的武器也就等于是没有武器
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