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[求助]维修圈不会自动开火

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发表于 2024-8-11 12:56:35 | 显示全部楼层 |阅读模式
使用的Ares3.0和phobos最新稳定版




[GADEPT]
UIName=Name:GADEPT
Name=Allied Service Depot
BuildCat=Tech
Prerequisite=GAWEAP,GACNST
Strength=1200
Armor=wood
;NumberOfDocks=1
TechLevel=6
Adjacent=3
Sight=5
;UnitRepair=yes
Owner=British,Americans,Alliance,Russians,Africans,China,YuriCountry,Lovelorns,AfterCihna,PuppyLoves,ChinaAnimes,SingleClubs
AIBasePlanningSide=0
Cost=800
Points=80
Power=-50
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=Dbris1lg,Dbris1sm,Dbris4lg,Dbris4sm,Dbris5lg,Dbris5sm
MaxDebris=8
MinDebris=4
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=yes ;no ;taken out to remove useless building - DB
HasStupidGuardMode=false
ImmuneToPsionics=no
AlphaImage=RepairRing
Ammo=1
Reload=120
Primary=RepairWeapon
HasRadialIndicator=true
AttackCursorOnFriendlies=yes
CanPassiveAquire=yes
;NoManualFire=yes
CanRetaliate=no
ImmuneToEMP=no
AttackFriendlies=yes
AutoFire=yes
AutoFire.TargetSelf=yes
IsBaseDefense=yes



[RepairWeapon]
Damage=-100
ROF=80
Range=4.5
Projectile=RepairWeapon2
Speed=100
Warhead=RepairWH
OmniFire=yes
Report=IFVRepair




[RepairWeapon2]
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inviso=yes



[RepairWH]
CellSpread=5
PercentAtMax=.9
AffectsAllies=yes
AffectsEnemies=no
PreventScatter=yes
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
Particle=WeldingSys
Bright=true
CombatLightSize=20%


具体表现为不会自动维修,只能手动操作
 楼主| 发表于 2024-8-11 13:53:03 | 显示全部楼层
目前解决开火问题的一半了,唯一的问题就是满血还会维修
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发表于 2024-8-11 15:04:39 | 显示全部楼层
维修武器只能对同类型索敌,也就是车只能修车,步兵只能修步兵,射程固定只有2格。
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发表于 2024-8-11 20:32:09 | 显示全部楼层
用emp炮 对建筑自己发射回血武器
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发表于 2024-8-11 22:21:54 | 显示全部楼层
嗯编码是这样的
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 楼主| 发表于 2024-8-13 15:03:49 | 显示全部楼层
本帖最后由 enderseven 于 2024-8-13 15:07 编辑

各位,我已经做出来了,首先挂个范围武器,然后挂暴击,对不满血的单位给个AE发出修理的声音。




[GADEPT]
HasStupidGuardMode=false
AlphaImage=RepairRing

Ammo=1
Reload=120
Primary=RepairWeapon
AttackCursorOnFriendlies=yes

CanPassiveAquire=yes
NoManualFire=yes
CanRetaliate=no
AttackFriendlies=yes

AutoFire=yes
AutoFire.TargetSelf=yes
IsBaseDefense=yes
AIBuildCounts=2,1,1



[RepairWeapon]
Damage=1
ROF=100
Range=4.5
Projectile=RepairWeapon2
Speed=100
Warhead=RepairWH
OmniFire=yes
AreaFire=yes


[RepairWH]
CellSpread=5
PercentAtMax=.9
AffectsAllies=yes
AffectsEnemies=no
PreventScatter=yes
Verses=0%,0%,0%,-100%,-100%,-100%,0%,0%,0%,-100%,-100%
Crit.Chance=1.0                     ; floating point value, percents or absolute (0.0-1.0)
Crit.ExtraDamage=80                  ; integer
Crit.Affects=land,units                    ; list of Affected Target Enumeration (none|land|water|infantry|units|buildings|all)'
Crit.Warhead=RepairWH2
Crit.AffectsHouses=self,ally              ; list of Affected House Enumeration (none|owner/self|allies/ally|team|enemies/enemy|all)
Crit.AffectBelowPercent=1.0         ; floating point value, percents or absolute (0.0-1.0)

[RepairWH2]
PercentAtMax=.9
PreventScatter=yes
Verses=0%,0%,0%,-100%,-100%,-100%,0%,0%,0%,-100%,-100%
Bright=true
Particle=WeldingSys
CombatLightSize=20%
AttachEffect.Duration=1
AttachEffect.Animation=RepairCal
AttachEffect.TemporalHidesAnim=yes



; art.ini
[RepairCal]
Image=50cal
Report=IFVRepair


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