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因为懒就没有做损坏状态的模型   
RULES
[NADESO]
UIName=Name:NADESO
Name=Soviet Desolater
BuildCat=Combat
Strength=200
Armor=steel
Prerequisite=BARRACKS,NACNST,RADAR
Prerequisite.Negative=TAFANGLJJZ
TechLevel=4
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=600
BaseNormal=no
Points=30
Power=100
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
ThreatPosed=30
Powered=yes
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no
AutoFire=yes
Primary=SovietDesolaterWP
Explodes=yes
DeathWeapon=SovietDesolaterWP2
[SovietDesolaterWP]
Damage=0 ; Irrelevant as long as it is greater than 0. Establishes that this unit can fire this weapon.
ROF=150
Range=4 ; SJM: changed from 1 so distance check won't fail on bridges -- only fired at own cell so should be OK
Speed=1
AreaFire=yes
FireOnce=no ; SJM: Desolator should maintain radiation at site when deployed
Projectile=InvisibleLow
Warhead=RadEruptionWarhead
IsRadEruption=no ; SJM: we're not using this effect anymore
RadLevel=500
Report=DesolatorDeploy2
[SovietDesolaterWP2]
Damage=100 ; Irrelevant as long as it is greater than 0. Establishes that this unit can fire this weapon.
ROF=60
Range=4 ; SJM: changed from 1 so distance check won't fail on bridges -- only fired at own cell so should be OK
Speed=1
;AreaFire=yes
;FireOnce=no ; SJM: Desolator should maintain radiation at site when deployed
Projectile=InvisibleLow
Warhead=SovietDesolaterWH
IsRadEruption=no ; SJM: we're not using this effect anymore
RadLevel=500
[SovietDesolaterWH]
Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes
AnimList=DEMTEXP
CellSpread=10
PercentAtMax=.1
Sparky=no
Tiberium=yes
[NADESO]
CameoPCX=NADESOICON.pcx
Image=NADESO
Remapable=yes
Foundation=1x1
Buildup=NADESOMK
Height=3
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
PrimaryFireFLH=0,0,0
Recoilless=yes
PBarrelLength=200
PBarrelThickness=48
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
DamageFireOffset0=-5,15
Normalized=yes
ActiveAnim=NADESO_A
ActiveAnimDamaged=NADESO_AD
ActiveAnimZAdjust=-16
ActiveAnimYSort=181
DamageFireOffset1=2,6
ActiveAnimPoweredSpecial=true
ActiveAnimPowered=false
ART
[NADESO_A]
Image=NADESO_A
Normalized=yes
NewTheater=yes
Layer=ground
Start=0
LoopStart=0
LoopEnd=9
LoopCount=-1
Rate=220
DetailLevel=2
; Power plant active animation
[NADESO_AD]
Image=NADESO_A
Normalized=yes
;NewTheater=yes
Layer=ground
Start=10
LoopStart=10
LoopEnd=19
LoopCount=-1
Rate=220
DetailLevel=2
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