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发表于 2024-6-27 22:10:20
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本帖最后由 LazyCelika 于 2024-6-27 22:14 编辑
Trajectory.Disperse.RetargetRadius controls the radius of the projectile to search for a new target after losing its original target.
If it hasn't arrived Trajectory.Disperse.PreAimCoord yet, the last coordinate of the original target is taken as the center of the searching circle.
Otherwise, the coordinate of the distance in front of the projectile is taken as the center of the circle.
Set to 0 indicates that this function is not enabled, and it will still attempt to attack the original target's location. If it is set to a negative value, it will directly self explode in place. Trajectory.Disperse.WeaponRetarget controls whether the dispersed weapons will find new targets on their own. Using the range of weapons to search new targets.
Trajectory.Disperse.WeaponLocation controls whether the dispersed weapons will search for new targets at the center of the spreading position,
otherwise they will focus on the original target. If a suitable target cannot be found, it will randomly attack the ground.
PR里新增的Disperse弹道有类似的功能,主抛射体跟释放的子武器在丢失原目标后都可以再次搜索新目标 不过到最后没搜寻到新目标,抛射体跟子武器依旧会自毁或者A地板就是了 |
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