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发表于 2023-9-28 17:36:55
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本帖最后由 ruanhuhu 于 2023-9-28 20:39 编辑
还是有点问题 等我再看下
以下改为通过虚拟投放的单位移除旧的 而不是开火自杀
[SuperWeaponTypes]
+=ARMRDelivery
+=ARMRZJDelivery
[ARMRZJDelivery]
RechargeTime=0.1
Type=UnitDelivery
SW.ActivationSound=Dummy
SW.AITargeting=None
IsPowered=false
Deliver.Types=
SW.Deferment=0
Deliver.Owner=invoker
Deliver.BaseNormal=yes
SW.AlwaysGranted=yes
SW.Shots=0
LimboDelivery.Types=GAPILLZJ
LimboDelivery.RollChances=1.0
SW.Next=ARMRDelivery
SW.Next.RealLaunch=false
SW.Next.IgnoreInhibitors=true
SW.Next.IgnoreDesignators=true
[ARMRDelivery]
RechargeTime=0.1
Type=UnitDelivery
SW.ActivationSound=Dummy
SW.AITargeting=None
IsPowered=false
Deliver.Types=GAPILL
SW.Deferment=2
Deliver.Owner=invoker
Deliver.BaseNormal=yes
SW.AlwaysGranted=yes
SW.Shots=0
[BuildingTypes]
+=GAPILLZJ
[GAPILLZJ]
TechLevel=-1
Power=0
AutoDeath.Behavior=vanish
AutoDeath.AfterDelay=1
Prerequisite=CABHUT
Strength=1000
Insignificant=yes
Unsellable=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
BaseNormal=no
[GAPILL]
Ammo=6 ;训练所数量
NoAmmoWeapon=1 ;切换副武器
NoAmmoAmount=0 ;弹药低于0
Primary=Vulcan3 ;一个不使用的武器 建议新建一个
Secondary=ZIHUI1 ;刷新武器
Armory=yes
PipScale=Ammo
AutoFire=yes ; boolean
AutoFire.TargetSelf=yes ;yes ; boolean
BuildLimit=1
RadialIndicatorRadius=0
EngineerRepairable=no ;不允许工程师进入维修即可以直接升级工程师
Cloning=no
Crewed=no
DamageSelf=yes
AutoDeath.Behavior=vanish
AutoDeath.VanishAnimation=VETERAN2 ;刷新动画
AutoDeath.TechnosExist=GAPILLZJ
[ZIHUI1]
Ammo=0
Damage=1
ROF=0
Range=1.25
Projectile=InvisibleLow
Speed=100
Warhead=SAARMR
Report=
[SAARMR]
LaunchSW=ARMRZJDelivery
LaunchSW.RealLaunch=false
LaunchSW.IgnoreInhibitors=true
LaunchSW.IgnoreDesignators=true
TransactMoney=-1000 ;此处为刷新所需金额 金额不足则不刷新
TransactMoney.Display=true ;
TransactMoney.Display.AtFirer=true ;
TransactMoney.Display.Houses=owner ;谁可以看金额
TransactMoney.Display.Offset=0,0 ;金额数显偏移
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
[Vulcan3]
Ammo=9 ;此处需大于弹药数 使该武器不被发射
NeverUse=yes
Damage=0
ROF=0
Range=1.25
Projectile=InvisibleLow
Speed=100
Warhead=SA
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