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本帖最后由 2686771554 于 2023-8-27 11:37 编辑
还没到改贴图的阶段,卡在实现逻辑上了,原本设想是一架飞行的航母,主武器远程对空对地激光,部署后向母舰当前位置下方释放6个可操控无人机,无人机攻击模式为missile,多目标攻击,航母过一定时间后重新装载6架无人机,然后可以再次部署释放。
遇到一个大问题,主武器的设想已经实现了,但是部署武器始终做不出来,两种武器都存在时,都只能用主武器攻击,部署后也是向航母正下方打激光,DeployFireWeapon语句也尝试过,还是部署对脚下激光。
即使尝试了删除主武器单独使用HornetLauncher,虽然飞机能出来,但是无法点选操控,并且在攻击结束后会返回母舰。
改的东西放在下面,各路大神看看指点指点,看看能不能帮我实现双武器共存且部署释放可操控单位。
[VehicleTypes]
85=HELICARRIER
86=HELICARRIER2
[AircraftTypes]
13=XUANNV
[Warheads]
106=EUVLASER
107=ORCAAPXN
[HELICARRIER]
UIName=Name:HELICARRIER ;UI名称天空母舰 后续待调整
Name=Aircraft Helicarrier ;名称鸾鸟 后续待调整
Prerequisite=GAWEAP ;盟军建造前提,车间和作战实验室 测试待调整
Image=CARRIER ;测试使用航母模型,待稳定后绘制
Primary=EUVBEAM ;主武器待换远距离对空地激光束 基本实现
Secondary=XUANNVLauncher
Spawns=XUANNV
SpawnsNumber=6
SpawnRegenRate=300
SpawnReloadRate=150
OpportunityFire=yes
Turret=yes ;
Strength=10000 ;血量
Armor=medium ;装甲类型
TechLevel=10 ;科技等级
Sight=64 ;视野
RadarInvisible=no ;小地图可见
MoveToShroud=yes ;能够擦亮黑幕
BalloonHover=yes ;出厂后不再落地,除非被干废
OmniFire=yes ;不用脸对脸就能干
Speed=9 ;速度9 待调整
JumpjetSpeed=11 ;Jpt速度7 待调整
JumpjetClimb=20 ;爬升速度
JumpjetCrash=15 ;被击落下坠速度
JumpJetAccel=12 ;启动加速
JumpJetTurnRate=0.5 ;原地掉头速率
JumpjetHeight=1500 ;飞行高度 待调整
JumpjetNoWobbles=yes
PitchSpeed=2
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance;所属国家 待调整
Cost=5000 ;造价
Soylent=5000
Points=100
SpeedType=Hover
Crewed=no ;被击毁不会出残兵
Category=AirPower ;军工厂建筑生产空中单位属性
ConsideredAircraft=yes ;工厂开天窗出厂
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60;爆炸残片类型
MaxDebris=14 ;爆炸碎片数量
IsSelectableCombatant=yes ;可被选中
ImmuneToPsionics=yes ;免疫心灵控制
ImmuneToRadiation=yes ;免疫辐射
VoiceSelect=AircraftCarrierSelect
VoiceMove=AircraftCarrierMove
VoiceAttack=AircraftCarrierAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=
CrashingSound=
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5};运动方式 飞行
MovementZone=Fly ;运动空间 空中
ThreatPosed=50 ;威胁值,AI会优先攻击
DamageParticleSystems=SparkSys,SmallGreySSys ;不要动先
AuxSound1=Dummy ;起飞声音
AuxSound2=Dummy ;降落声音
AllowedToStartInMultiplayer=yes ;游戏开始拥有 测试后调开局不给
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,RADAR_INVISIBLE
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
SelfHealing=Yes
Deployer=yes
DeployFire=yes
MoveSound=KirovMoveLoop
ElitePrimary=EUVBEAME
EliteSecondary=XUANNVLauncher
Parasiteable=no
Size=50
Bunkerable=no
[XUANNV]
UIName=Name:XUANNV
Image=HORNET
Name=LUNR
Primary=XUANNVBomb
Secondary=HornetCollision
Strength=400
Category=AirPower
Armor=heavy
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=no
MoveToShroud=yes
DistributedFire=yes ;分散攻击(伪多目标攻击)
PipScale=Ammo
Speed=16
PitchSpeed=0.9
PitchAngle=0
RollAngle=28
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=.1
Ammo=-2
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff ;Taking off
AuxSound2=HornetLanding ;Landing
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
Selectable=yes
ElitePrimary=XUANNVBombE
[EUVBEAM]
Damage=50
ROF=10
Range=36
Projectile=InvisibleAll
Speed=40
Burst=3
Report=LaserCosmoAttack
Warhead=EUVLASER
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true
[EUVBEAME]
Damage=80
ROF=10
Range=60
Projectile=InvisibleAll
Speed=40
Burst=5
Report=LaserCosmoAttack
Warhead=EUVLASER
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true
[EUVLASER]
Wall=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=5
[XUANNVLauncher]
Damage=1
ROF=150
Range=125
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes
[XUANNVBomb]
Damage=50
ROF=2
Range=7
Projectile=NormalBomb
Speed=50
Warhead=ORCAAPXN
Report=HornetAttack
[XUANNVBombE]
Damage=75
ROF=1
Range=9
Projectile=NormalBomb
Speed=65
Warhead=ORCAAPXN
Report=HornetAttack
[ORCAAPXN]
Wall=yes
Wood=yes
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
PenetratesBunker=yes
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