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发表于 2023-1-13 18:56:09
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基于几率的额外伤害 / 弹头暴击 在rulesmd.ini中: [SOMEWARHEAD] ; WarheadCrit.Chance=0.0 ; floating point value, percents or absolute (0.0-1.0)Crit.ApplyChancePerTarget=false ; booleanCrit.ExtraDamage=0 ; integerCrit.Warhead= ; WarheadCrit.Affects=all ; list of Affected Target Enumeration (none|land|water|empty|infantry|units|buildings|all)Crit.AffectsHouses=all ; list of Affected House Enumeration (none|owner/self|allies/ally|team|enemies/enemy|all)Crit.AffectBelowPercent=1.0 ; floating point value, percents or absolute (0.0-1.0)Crit.AnimList= ; list of animationsCrit.AnimList.PickRandom= ; booleanCrit.AnimOnAffectedTargets=false ; booleanCrit.SuppressWhenIntercepted=false ; boolean[SOMETECHNO] ; TechnoTypeImmuneToCrit=no ; boolean
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