效果是飞机飞过去打一轮,回来打一轮,再回头继续打一轮,如此往返直到弹药耗尽,类似于飞机舔地。偶然做出来的,不知道什么原理,大家感兴趣的就试一试。
飞机:入侵者换了雌鹿的皮
[HIND2]
UIName=Name:HIND
Name=Hind Transport
Image=HIND
Prerequisite=NAAIRC; RADAR
Primary=FlakTrackGunE;Maverick
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=150
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=NAAIRC,GAAIRC,AMRADR
PipScale=Ammo
Speed=14
itchSpeed=0.9
itchAngle=0
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=950
Points=20
ROT=3
Ammo=3
Crewed=yes
ConsideredAircraft=yes
AirportBound=no ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=
CrashingSound=GenVehicleDie
ImpactLandSound=GenAircraftCrash
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
MoveSound=BlackOpsMoveLoop
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=FlakTrackGunE; MaverickE
PreventAttackMove=yes
Carryall=yes
ExtraFire.Primary=SmokeBomb
ExtraFire.ElitePrimary=SmokeBombE
主武器是苏联防空车的主武器
额外武器:
Damage=10
ROF=50
Range=12
Projectile=FlakTProjX
Speed=50
Report=FlakTrackAttackGround ; put in new sound for this
Warhead=FlakTWH
Anim=GUNFIRE
Burst=10
AttachFire.SimulateBurst=yes ;模拟原版的Burst有延迟的发射每一个武器
AttachFire.SimulateBurstDelay=5 ;模拟原版的Burst时每次发射的间隔
额外武器的抛射体:
[FlakTProjX] ; Anti-surface bullet for Flak Track.
Image=120MM
Arcing=true
Inviso=no
AA=no
AG=yes
;AN=yes
Shadow=no
Inaccurate=yes ; Bullets do not snap onto targets when "close enough".
FlakScatter=no ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes
BallisticScatter.Max= 3 |