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1.光环范围内受影响的敌人每次受伤时,光环持有者发射武器攻击敌人
2.光环范围内受影响的我军每次受伤时,光环持有者发射武器攻击伤害来源
3.光环范围内受影响的我军每次受伤时,光环持有者发射武器治疗我军
需求:奎秃斯0.33以上版本 https://github.com/ChrisLv-CN/DPKratos-Lite/releases/tag/v0.33

[你的单位]
AttachEffectTypes=OnHitAttackNOBC,OnHitHealNOBC
[OnHitAttack];这是用了广播的版本
Broadcast.Types=OnHitRevenge
Broadcast.Rate=15
Broadcast.RangeMin=0 ;广播的最近距离
Broadcast.RangeMax=25
Broadcast.AffectsOwner=no
Broadcast.AffectsAllies=no
Broadcast.AffectsEnemies=yes
Broadcast.AffectsCivilian=yes ;是否影响中立目标
[OnHitHeal]
Broadcast.Types=OnHitRevengeHeal,OnHitRevenge2
Broadcast.Rate=15
Broadcast.RangeMin=0
Broadcast.RangeMax=15
Broadcast.AffectsOwner=yes
Broadcast.AffectsAllies=yes
Broadcast.AffectsEnemies=no
Broadcast.AffectsCivilian=no
[OnHitAttackNOBC]
AutoWeapon.Types=StickOnHitRevenge
AutoWeapon.TargetFLH=0,0,0
[StickOnHitRevenge]
Damage=1
ROF=15
Range=1
Burst=2
Projectile=InvisibleAll
Speed=100
Warhead=StickOnHitRevengeWH
[StickOnHitRevengeWH]
Verses=5%,5%,5%,5%,5%,5%,5%,5%,5%,5%,5%
CellSpread=25
AffectsAllies=no
IgnoreRevenge=yes
AttachEffectTypes=OnHitRevenge
[OnHitRevenge]
Revenge.AttachEffects=OnHitExtraFireAE
Revenge.Realtime=yes
Revenge.ToSource=yes
Duration=30
[OnHitExtraFireAE]
AutoWeapon.Types=HoverMissile
AutoWeapon.FireOnce=yes
AutoWeapon.IsAttackerMark=yes
AutoWeapon.ReceiverAttack=yes
AutoWeapon.FireFLH=400,0,850
[OnHitHealNOBC]
AutoWeapon.Types=StickOnHitHeal
AutoWeapon.TargetFLH=0,0,0
[StickOnHitHeal]
Damage=1
ROF=15
Range=1
Burst=2
Projectile=InvisibleAll
Speed=100
Warhead=StickOnHitHealWH
[StickOnHitHealWH]
Verses=5%,5%,5%,5%,5%,5%,5%,5%,5%,5%,5%
CellSpread=15
AffectsEnemies=no
IgnoreRevenge=yes
AttachEffectTypes=OnHitRevenge2,OnHitRevengeHeal
[OnHitRevenge2]
Revenge.Types=HoverMissile
Revenge.Realtime=yes
Revenge.FromSource=yes
Duration=30
[OnHitRevengeHeal]
Revenge.AttachEffects=OnHitHealFireAE
Revenge.Realtime=yes
Revenge.ToSource=yes
Duration=30
[OnHitHealFireAE]
AutoWeapon.Types=HealMissile
AutoWeapon.FireOnce=yes
AutoWeapon.IsAttackerMark=yes
AutoWeapon.ReceiverAttack=yes
AutoWeapon.FireFLH=400,0,850
[HoverMissile]
Range=20
[HealMissile]
Damage=125
ROF=50
Range=15
Burst=2
Projectile=HEALBALL
Speed=100
Warhead=HEALERWH
Report=HEALER1
[HEALBALL]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=HEALBALL
ROT=100
Acceleration=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
[HE]
IgnoreRevenge=yes
[HEALERWH]
IgnoreRevenge=yes
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