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貌似的奎图斯的bug 或者我的问题?

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发表于 2022-10-15 10:44:03 | 显示全部楼层 |阅读模式
自从装了最新的奎图斯后,礼盒逻辑出现了bug,原来没有
[NamitongbuSpecialT]
UIName=NAME:NamitongbuSpecial
Name=NamitongbuSpecial
IsPowered=true
RechargeTime=0
Money.Amount=0
Type=MultiMissile
Action=Custom
SidebarPCX=fsncicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=10
LineMultiplier=4
Nuke.SiloLaunch=no
Cursor=Skyguns
NoCursor=NoCanDo3
SW.FireIntoShroud=yes
SW.Warhead=<none>
SW.Damage=1
EVA.Detected=<none>
EVA.Ready=<none>
EVA.Activated=<none>
Nuke.Payload=NamizPayload1
Nuke.PsiWarning=NOANIM
SW.AITargeting=IronCurtain
SW.AffectsHouse=team
SW.AIRequiresHouse=team
SW.CreateRadarEvent=no
SW.Animation=PRENUKE2
Light.Enabled=no
SW.Deferment=330
FlashSidebarTabFrames=0

[NamizPayload1]
Damage=1
Range=1
Projectile=InvisibleNam1
Speed=100
Warhead=NamiSuper1
Bright=yes

[InvisibleNam1]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=NamizPayload2
Cluster=1
AirburstSpread=0.25

[NamiSuper1]
CellSpread=10
Bright=yes
CombatLightSize=400%
Wall=no
Wood=no
EMP.Duration=250
EMP.Cap=250
EMP.Sparkles=ENERGY1
AffectsOwner=yes
AffectsAllies=yes
AffectsEnemies=no
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.co_01z=3%
AttachEffectTypes=COONEAE

[COONEAE]
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCO-01
GiftBox.Nums=1

[NamizPayload2]
Damage=1
Range=1
Projectile=InvisibleNam2
Speed=100
Warhead=NamiSuper2
Bright=yes

[InvisibleNam2]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=NamizPayload3
Cluster=1
AirburstSpread=0.25

[NamiSuper2]
CellSpread=10
Bright=yes
CombatLightSize=400%
Wall=no
Wood=no
EMP.Duration=250
EMP.Cap=250
EMP.Sparkles=ENERGY1
AffectsOwner=yes
AffectsAllies=yes
AffectsEnemies=no
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
DamageAirThreshold=-1
Versus.co_02z=3%
AttachEffectTypes=COTWOAE

[COTWOAE]
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCO-02
GiftBox.Nums=1

[NamizPayload3]
Damage=1
Range=1
Projectile=InvisibleNam3
Speed=100
Warhead=NamiSuper3
Bright=yes

[InvisibleNam3]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=NamizPayload4
Cluster=1
AirburstSpread=0.25

[NamiSuper3]
CellSpread=10
Bright=yes
CombatLightSize=400%
Wall=no
Wood=no
AffectsOwner=yes
AffectsAllies=yes
AffectsEnemies=no
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
EMP.Duration=250
EMP.Cap=250
EMP.Sparkles=ENERGY1
Versus.co_03z=3%
AttachEffectTypes=COTHRAE

[COTHRAE]
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCO-03
GiftBox.Nums=1

[NamizPayload4]
Damage=1
Range=1
Projectile=InvisibleNam4
Speed=100
Warhead=NamiSuper4
Bright=yes

[InvisibleNam4]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=NamizPayload5
Cluster=1
AirburstSpread=0.25

[NamiSuper4]
CellSpread=10
Bright=yes
CombatLightSize=400%
Wall=no
Wood=no
AffectsOwner=yes
AffectsAllies=yes
AffectsEnemies=no
EMP.Duration=250
EMP.Cap=250
EMP.Sparkles=ENERGY1
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.co_04z=3%
AttachEffectTypes=COFORAE

[COFORAE]
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCO-04
GiftBox.Nums=1

[NamizPayload5]
Damage=1
Range=1
Projectile=InvisibleNam5
Speed=100
Warhead=NamiSuper5
Bright=yes

[InvisibleNam5]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=NamizPayload6
Cluster=1
AirburstSpread=0.25

[NamiSuper5]
CellSpread=10
Bright=yes
CombatLightSize=400%
Wall=no
Wood=no
EMP.Duration=250
EMP.Cap=250
AffectsOwner=yes
AffectsAllies=yes
AffectsEnemies=no
EMP.Sparkles=ENERGY1
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.co_05z=3%
AttachEffectTypes=COFIVAE

[COFIVAE]
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCO-05
GiftBox.Nums=1

[NamizPayload6]
Damage=1
Range=1
Projectile=InvisibleNam6
Speed=100
Warhead=NamiSuper6
Bright=yes

[InvisibleNam6]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=NamizPayload7
Cluster=1
AirburstSpread=0.25

[NamiSuper6]
CellSpread=10
Bright=yes
CombatLightSize=400%
Wall=no
Wood=no
EMP.Duration=250
EMP.Cap=250
AffectsOwner=yes
AffectsAllies=yes
AffectsEnemies=no
EMP.Sparkles=ENERGY1
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.co_06z=3%
AttachEffectTypes=COSIXAE

[COSIXAE]
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCO-06
GiftBox.Nums=1

[NamizPayload7]
Damage=1
Range=1
Projectile=InvisibleNam7
Speed=100
Warhead=NamiSuper7
Bright=yes

[InvisibleNam7]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=NamizPayload8
Cluster=1
AirburstSpread=0.25

[NamiSuper7]
CellSpread=10
Bright=yes
CombatLightSize=400%
Wall=no
Wood=no
AffectsOwner=yes
AffectsAllies=yes
AffectsEnemies=no
EMP.Duration=250
EMP.Cap=250
EMP.Sparkles=ENERGY1
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.co_07z=3%
AttachEffectTypes=COSEVAE

[COSEVAE]
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCO-07
GiftBox.Nums=1

[NamizPayload8]
Damage=1
Range=1
Projectile=InvisibleHigh
Speed=100
Warhead=NamiSuper8
Bright=yes

[NamiSuper8]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.coairz=3%
CellSpread=10
Bright=yes
CombatLightSize=400%
Wall=no
Wood=no
AffectsOwner=yes
AffectsAllies=yes
AffectsEnemies=no
AttachEffectTypes=COEITAE
EMP.Duration=250
EMP.Cap=250
EMP.Sparkles=ENERGY1

[COEITAE]
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCOAIR
GiftBox.Nums=1

每个单位单独护甲,以便每个单位转换为别的单位,但是
无论护甲为什么,单位转换成新单位后持续了几秒,这个新单位全部转化为最后一个TCOAIR,全部都是,为什么
 楼主| 发表于 2022-10-15 10:46:50 | 显示全部楼层
补充一下,新单位的护甲也是专属的
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发表于 2022-10-15 11:11:36 来自手机 | 显示全部楼层
什么版本
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 楼主| 发表于 2022-10-15 11:18:45 | 显示全部楼层
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发表于 2022-10-15 11:25:15 | 显示全部楼层
仔细检查护甲,给最后一个AE加个动画或者染色,检查他是不是都被挂上了,还可以给AE加AttachWithDamage来限制。
还有就是该升级了。
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 楼主| 发表于 2022-10-15 12:18:10 | 显示全部楼层
双杀步枪 发表于 2022-10-15 11:25
仔细检查护甲,给最后一个AE加个动画或者染色,检查他是不是都被挂上了,还可以给AE加AttachWithDamage来限 ...

升级7.4了,护甲没问题
最后一个AE挂了金色染色
然后看这个问题视频,我都服了
https://www.bilibili.com/video/B ... 7b6ad1b0444f4f4a3a0
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发表于 2022-10-15 13:48:13 | 显示全部楼层
升级7.4也一样的,又没有动过这部分的逻辑。当然是升级Kratos-Lite。没变金色说明没挂上,没挂上应该就不会生成这个单位,你再好好检查一下。
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 楼主| 发表于 2022-10-15 16:01:16 | 显示全部楼层
双杀步枪 发表于 2022-10-15 13:48
升级7.4也一样的,又没有动过这部分的逻辑。当然是升级Kratos-Lite。没变金色说明没挂上,没挂上应该就不会 ...

[COEITAE]
AffectTypes=COAIR
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCOAIR
GiftBox.Nums=1
改成这样一切就正常了
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 楼主| 发表于 2022-10-15 16:02:58 | 显示全部楼层
升级了Kratos-Lite了,谢谢大佬
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