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大家好,今天分享一个WEAPON——卡刚门性男之术
注意!需要在Ares平台实现!!!!!!!!!!!
一定要有部署的步兵,必须要有Sequences部署帧。
附件为效果图,没有鸣人的SHP,先用异形代替了
代码如下:
Rulesmd.ini
[General]
;首先你必须在这里注册一个数组(List),来表示makeinfantry会产生哪个士兵 index从0开始,0对应狂兽人,以此类推
AnimToInfantry=BRUTE,RAMBO,E1,XSHADOW
[InfantryTypes]
[XENOIN] ;主体
UIName=Name:XENOIN
Name=XENOIN
;Image=XENOIN
Category=Soldier
Primary=TankSonicZap
Secondary=CREATEINF ;部署武器,开启影分身术
OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
Occupier=yes;yes ; I can Occupy UC buildings
OccupyWeapon=UCPsychicJab; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=UCElitePsychicJab; The weapon I use while Occupying. Defaults to 0 (Primary)
OccupyPip=PersonPurple
CrushSound=InfantrySquish
Strength=3000
Pip=white
Armor=none
TechLevel=2
Sight=6
Speed=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=200
Soylent=150
Points=10
IsSelectableCombatant=yes
VoiceSelect=BearSelect
VoiceMove=BearMove
VoiceAttack=BearAttackCommand
VoiceFeedback=none
VoiceSpecialAttack=BearMove
DieSound=BearDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022 ; PCG; Unused for now. Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy
ElitePrimary=TankSonicZapE
;EliteSecondary=120mmxE;GEF New Guardian GI weapon
;EliteSecondary=ParaE
IFVMode=16
PixelSelectionBracketDelta=-6;gs higher number draws lower. Pixel difference from normal for selection bracket
SelfHealing=yes
AIBuildThis=yes
Bounty=yes
Bounty.Value=300
[XSHADOW] ;步兵 分身
UIName=Name:XENOIN
Name=XENOIN
Image=XENOIN
Category=Soldier
Primary=TankSonicZap
;Secondary=CREATEINF
Secondary=120mmxE
OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
Occupier=yes;yes ; I can Occupy UC buildings
OccupyWeapon=UCPsychicJab; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=UCElitePsychicJab; The weapon I use while Occupying. Defaults to 0 (Primary)
OccupyPip=PersonPurple
CrushSound=InfantrySquish
Strength=90
Pip=white
Armor=none
TechLevel=-1
Sight=6
Speed=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=200
Soylent=150
Points=10
IsSelectableCombatant=yes
VoiceSelect=BearSelect
VoiceMove=BearMove
VoiceAttack=BearAttackCommand
VoiceFeedback=none
VoiceSpecialAttack=BearMove
DieSound=BearDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022 ; PCG; Unused for now. Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy
ElitePrimary=TankSonicZapE
;EliteSecondary=120mmxE;GEF New Guardian GI weapon
;EliteSecondary=ParaE
IFVMode=16
PixelSelectionBracketDelta=-6;gs higher number draws lower. Pixel difference from normal for selection bracket
SelfHealing=yes
AIBuildThis=yes
Bounty=yes
Bounty.Value=300
[Weapons]
[CREATEINF] ;武器:影分身术
Damage=90
ROF=3000
Range=3
;AreaFire=yes
;FireOnce=yes
Warhead=INFWH
Speed=70
;CellRangeFinding=yes
Projectile=NUKESPLITE
;Report=YuriDeploy
;Anim=VTMUZZLE
;OmniFire=yes ; Don't need to turn even though I have no turret (Need since if I am directly over my target it will baffle the CloseEnough
Burst=5
;Suicide=yes
FireOnce=no
AreaFire=yes
[Projectile]
[NUKESPLITE] ;类似放空履带车的散布
;Arm=2
Shadow=no
;High=yes
;VeryHigh=yes
Ranged=yes
Image=none
;Inviso=yes
AA=no
AG=yes
;ROT=60
IgnoresFirestorm=yes
Cluster=6
;Color=Red
;Splits=yes
;RetargetAccuracy=0.2
;RetargetSelf=no
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
;Airburst=yes
;AirburstWeapon=Nukebomb
;AirburstSpread=5
Inaccurate=yes
Arcing=true
FlakScatter=yes
BallisticScatter.Min=5.5 ;Ares功能
BallisticScatter.Max=8.0 ;Ares功能
[Warheads]
[INFWH] ;弹头真的无所谓
CellSpread=0.2
PercentAtMax=0.05
ProneDamage=50%
InfDeath=5
;Rocker=yes
Verses=200%,200%,200%,200%,200%,200%,200%,100%,70%,100%,100%
AnimList=INFDIE2
AffectsAllies=no
AffectsOwner=no
Artmd.ini代码
[INFDIE2] ;任意动画均可
;Image=ICEDIE
Layer=ground
Rate=500
AnimPalette=yes
CustomPalette=libtem.pal
MakeInfantry=3 ;注意这里和前面呼应
MakeInfantryOwner=invoker
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