要实现的效果是武器命中单位1后会跳到另一个单位上,威力是上一次的1.5倍,最多可以跳七次
出现BUG的情况是当带有该武器的单位正在进行攻击并且自身也在被攻击时,自身或正在被该武器攻击的单位被摧毁时,有高概率报错
经初步排查发现应该是武器的BUG而非装载武器的单位的BUG
平台是ARES2.0,已注册子武器和弹头
代码如下
[ChainType];初始的武器
Damage=100
ROF=60
Range=12
Projectile=Chain
Speed=50
Report=FloatingDiscAttack
Warhead=ChainTypeWH
FuckEA=yes
[ChainType2]
Damage=150
ROF=60
Range=12
Projectile=Chain2
Speed=100
Report=FloatingDiscAttack
Warhead=ChainTypeWH
FuckEA=yes
[ChainType3]
Damage=225
ROF=60
Range=12
Projectile=Chain3
Speed=100
Report=FloatingDiscAttack
Warhead=ChainTypeWH
FuckEA=yes
[ChainType4]
Damage=338
ROF=60
Range=12
Projectile=Chain4
Speed=100
Report=FloatingDiscAttack
Warhead=ChainTypeWH
FuckEA=yes
[ChainType5]
Damage=506
ROF=60
Range=12
Projectile=Chain5
Speed=100
Report=FloatingDiscAttack
Warhead=ChainTypeWH
FuckEA=yes
[ChainType6]
Damage=760
ROF=60
Range=12
Projectile=Chain6
Speed=100
Report=FloatingDiscAttack
Warhead=ChainTypeWH
FuckEA=yes
[ChainType7]
Damage=1140
ROF=60
Range=12
Projectile=Chain7
Speed=100
Report=FloatingDiscAttack
Warhead=ChainTypeWH
FuckEA=yes
[ChainTypeWH];公用弹头
Wall=Yes
Wood=yes
CellSpread=1
Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
AttachEffect.SpeedMultiplier=0.5
AttachEffect.Cumulative=Yes
AttachEffect.PenetratesIronCurtain=Yes
AttachEffect.Duration=150
Sonar.Duration=450
InfDeath=4
FuckEA=yes
[Chain]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
AN=yes
AS=yes
ASW=yes
Image=DRAGON
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
ShrapnelCount=1
ShrapnelWeapon=ChainType2
[Chain2]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
AN=yes
AS=yes
ASW=yes
Image=DRAGON
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
ShrapnelCount=1
ShrapnelWeapon=ChainType3
[Chain3]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
AN=yes
AS=yes
ASW=yes
Image=DRAGON
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
ShrapnelCount=1
ShrapnelWeapon=ChainType4
[Chain4]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
AN=yes
AS=yes
ASW=yes
Image=DRAGON
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
ShrapnelCount=1
ShrapnelWeapon=ChainType5
[Chain5]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
AN=yes
AS=yes
ASW=yes
Image=DRAGON
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
ShrapnelCount=1
ShrapnelWeapon=ChainType6
[Chain6]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
AN=yes
AS=yes
ASW=yes
Image=DRAGON
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
ShrapnelCount=1
ShrapnelWeapon=ChainType7
[Chain7]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
AN=yes
AS=yes
ASW=yes
Image=DRAGON
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
FuckEA=yes |