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    <title>红警DIY论坛 - 导读 - 抢沙发</title>
    <link>https://bbs.ra2diy.com/forum.php?mod=guide&amp;view=sofa</link>
    <description>抢沙发</description>
    <copyright>Copyright(C) 红警DIY论坛</copyright>
    <generator>Discuz! Board by Comsenz Inc.</generator>
    <lastBuildDate>Mon, 20 Apr 2026 17:27:22 +0000</lastBuildDate>
    <ttl>30</ttl>
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      <title>红警DIY论坛</title>
      <link>https://bbs.ra2diy.com/</link>
    </image>
    <item>
      <title>自举（迫真）</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=27198</link>
      <description><![CDATA[正在使用模块库编写自己的模块库ing]]></description>
      <category>INI成果发表</category>
      <author>笨030504</author>
<enclosure url="https://bbs.ra2diy.com/data/attachment/forum/202603/26/190300z6n557j75pmp91n5.png" length="286599" type="image/jpeg" />      <pubDate>Thu, 26 Mar 2026 11:03:47 +0000</pubDate>
    </item>
    <item>
      <title>【Phobos】在保留正常框选/T键/机位建造限制的情况下实现TS奥卡攻击表现方式</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=27150</link>
      <description><![CDATA[[WeaponTypes]
+=OrcaCheckFire
+=OrcaKeepFire
+=OrcaStopFire

[ORCA]
Ammo=4
Cost=0
Primary=OrcaMissile1

[BEAG]
AirportBound=no
Fighter=no
Cost=0
Ammo=4
Primary=OrcaMissile2

[OrcaMissile1]:[HoverMissile]
ROF=25
Burst=1
FeedbackWeapon=O]]></description>
      <category>INI成果发表</category>
      <author>ccc1478</author>
      <pubDate>Tue, 10 Mar 2026 13:09:58 +0000</pubDate>
    </item>
    <item>
      <title>地狱火加农炮</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=27045</link>
      <description><![CDATA[素材不包括

效果：https://www.bilibili.com/opus/1166328760475058179]]></description>
      <category>INI成果发表</category>
      <author>kenosis</author>
<enclosure url="https://bbs.ra2diy.com/data/attachment/forum/202602/06/194612jadz253d6du4ha7n.jpg" length="236279" type="image/jpeg" />      <pubDate>Fri, 06 Feb 2026 16:46:46 +0000</pubDate>
    </item>
    <item>
      <title>飘使徒</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=27001</link>
      <description><![CDATA[素材就不提供了（笑）
原理上适合任何单位


使用之前需要更新织网者和奎秃斯到0.2.2p4：
https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=25603

https://github.com/ra2diy/KratosPP/releases
 ...]]></description>
      <category>INI成果发表</category>
      <author>kenosis</author>
<enclosure url="https://bbs.ra2diy.com/data/attachment/forum/202601/27/184146brztne2tvt5z2e55.jpg" length="160678" type="image/jpeg" />      <pubDate>Tue, 27 Jan 2026 15:42:53 +0000</pubDate>
    </item>
    <item>
      <title>在线等高手解答</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=26898</link>
      <description><![CDATA[我想调用尤里里的陨石掉落动画做一个陨石风暴超武，但是我闪电风暴的超武，效果是闪电风暴，谁知道改选哪种超武类型，在线等高手解答]]></description>
      <category>☉ 帖子回收站 ☉</category>
      <author>sale10</author>
      <pubDate>Sat, 10 Jan 2026 01:55:35 +0000</pubDate>
    </item>
    <item>
      <title>压 力 测 试</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=26447</link>
      <description><![CDATA[目前织网者的性能相比1.0的提升已经远不止十倍.jpg]]></description>
      <category>引擎工具发表</category>
      <author>笨030504</author>
<enclosure url="https://bbs.ra2diy.com/data/attachment/forum/202509/15/012502gzoeycducxem8uo6.jpg" length="995576" type="image/jpeg" />      <pubDate>Sun, 14 Sep 2025 17:25:48 +0000</pubDate>
    </item>
    <item>
      <title>25行让友军/敌军在指定位置集合</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=26315</link>
      <description><![CDATA[效果图：https://www.bilibili.com/opus/1104375558021578757
通过设置广播影响对象来实现什么ra3的友军集合引导或者傀影猫猫都可以]]></description>
      <category>INI成果发表</category>
      <author>ccc1478</author>
      <pubDate>Sun, 24 Aug 2025 13:59:12 +0000</pubDate>
    </item>
    <item>
      <title>【Phobos】使用一次超时空移动进入充能的超时空兵</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=26051</link>
      <description><![CDATA[GIF

只能进行一次超时空移动，移动完后需要充能的超时空兵
1.地面光头部署变成悬浮光头进入超时空待命状态，可通过二次部署取消变回地面光头2.悬浮光头超时空完后变成走地超时空兵作为超时空充能状态，充能完毕后变回落地光头

**** 本内容被作者隐藏 ****
 ...]]></description>
      <category>INI成果发表</category>
      <author>ccc1478</author>
      <pubDate>Fri, 04 Jul 2025 14:49:39 +0000</pubDate>
    </item>
    <item>
      <title>紧急召回（受害者搜索目标）</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=25877</link>
      <description><![CDATA[不要当山顶洞人，赶紧用织网者。（赶紧用奎秃斯）]]></description>
      <category>INI成果发表</category>
      <author>kenosis</author>
<enclosure url="https://bbs.ra2diy.com/data/attachment/forum/202506/01/103925ba0csstc01smes0g.gif" length="1725159" type="image/jpeg" />      <pubDate>Sun, 01 Jun 2025 06:53:54 +0000</pubDate>
    </item>
    <item>
      <title>无敌斩</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=25874</link>
      <description><![CDATA[素材内附。
附赠虚空圣堂武士的濒死回复功能
压缩包内为织网者工程文件+素材。
忘了把虚体步兵设为免疫碾压，自己加上。
不要当山顶洞人，赶紧用织网者。（赶紧用奎秃斯）

 ...]]></description>
      <category>INI成果发表</category>
      <author>kenosis</author>
<enclosure url="https://bbs.ra2diy.com/data/attachment/forum/202506/01/082549z32d3vdhd2dkiiyh.gif" length="1617441" type="image/jpeg" />      <pubDate>Sun, 01 Jun 2025 05:27:43 +0000</pubDate>
    </item>
    <item>
      <title>[Phobos]AE条件简单运用尝试</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=25406</link>
      <description><![CDATA[Phobos的AE弃用条件里有一些目前Kratos还没有实现的判定，经长时间测试，PhobosAE是可以与KratosAE共用的
之前在b41加入PhobosAE时玩了玩这个AE弃用判定，然后发现神必AE挂Weapon挂AE必FE的问题（可以走一步Ares的AE.A ...]]></description>
      <category>INI成果发表</category>
      <author>ccc1478</author>
<enclosure url="https://bbs.ra2diy.com/data/attachment/forum/202502/27/181339nkgg2jhjhechgky5.jpg" length="53201" type="image/jpeg" />      <pubDate>Thu, 27 Feb 2025 10:35:27 +0000</pubDate>
    </item>
    <item>
      <title>【小成果】遭遇战做出战役版的个人文字触发</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=25354</link>
      <description><![CDATA[大概原理是把1~8号位通过地图触发绑定到自制的Position1~8 的8个建筑，然后通过无源超武的需求来作为条件，通过EVA.Ready和Message.Ready来输出仅本人可见的文字/EVA语音

以下是超武，也可以通过UnitDelivery之类的超武进行逻辑门结构的搭建


 ...]]></description>
      <category>INI成果发表</category>
      <author>Ritanlisa</author>
      <pubDate>Sun, 16 Feb 2025 13:19:58 +0000</pubDate>
    </item>
    <item>
      <title>变形逻辑不能用</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=25133</link>
      <description><![CDATA[用训练所升三星，不能变成其他单位。ini没问题，是训练所的升星不启用变形逻辑。自己解决。]]></description>
      <category>☉ 帖子回收站 ☉</category>
      <author>3100169155x</author>
      <pubDate>Thu, 16 Jan 2025 05:41:00 +0000</pubDate>
    </item>
    <item>
      <title>鬼魅炮艇机</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=24915</link>
      <description><![CDATA[不存在原理上的难度]]></description>
      <category>INI成果发表</category>
      <author>kenosis</author>
<enclosure url="https://bbs.ra2diy.com/data/attachment/forum/202412/22/193813addqgawogeajwxog.png" length="159255" type="image/jpeg" />      <pubDate>Sun, 22 Dec 2024 16:38:47 +0000</pubDate>
    </item>
    <item>
      <title>phobos+kratos 点头兄弟会 节点式炮塔</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=24895</link>
      <description><![CDATA[(居然有注释！！！）

核心技术说明如下：
;------------------------超武链条------------------------


;---摆放虚体。每次摆放炮塔时炮塔对核心广播，次数达到后两个虚体都自毁，死亡武器触发超武丢出真单位---
 ...]]></description>
      <category>INI成果发表</category>
      <author>kenosis</author>
<enclosure url="https://bbs.ra2diy.com/data/attachment/forum/202412/22/051848dhzso2261it3d17q.gif" length="943059" type="image/jpeg" />      <pubDate>Sat, 21 Dec 2024 16:34:12 +0000</pubDate>
    </item>
    <item>
      <title>麦格天雷重制版</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=24755</link>
      <description><![CDATA[含有全套内容。]]></description>
      <category>INI成果发表</category>
      <author>kenosis</author>
<enclosure url="https://bbs.ra2diy.com/data/attachment/forum/202412/03/164123gzooovqoo3nng42o.gif" length="1233855" type="image/jpeg" />      <pubDate>Tue, 03 Dec 2024 13:41:38 +0000</pubDate>
    </item>
    <item>
      <title>小玩具 被击自动闪现</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=24735</link>
      <description><![CDATA[需要注册弹头和武器。闪现去向范例中是-1024，0，0。不会跳海，但是在目的地被遮挡时无法闪现。冷却时间需要自行设置Delay。



[HTNK]
AttachEffectTypes=CanTeleport,TeleportRev

**** 本内容被作者隐藏 ****


 ...]]></description>
      <category>INI成果发表</category>
      <author>kenosis</author>
<enclosure url="https://bbs.ra2diy.com/data/attachment/forum/202412/01/063059kho7jogsjsj370j9.gif" length="64722" type="image/jpeg" />      <pubDate>Sun, 01 Dec 2024 03:31:19 +0000</pubDate>
    </item>
    <item>
      <title>AE To Source AE</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=24571</link>
      <description><![CDATA[很简单的玩意，单位A只要给单位B挂AE1，则单位A自身收到来自AE来源为单位B的AE2
需KratosPP
图例

**** 本内容被作者隐藏 ****]]></description>
      <category>INI成果发表</category>
      <author>ccc1478</author>
      <pubDate>Thu, 24 Oct 2024 11:05:08 +0000</pubDate>
    </item>
    <item>
      <title>AI</title>
      <link>https://bbs.ra2diy.com/forum.php?mod=viewthread&amp;tid=24429</link>
      <description><![CDATA[想问一下如何实现让AI使用自制超武，比如多个铁幕]]></description>
      <category>☉ 帖子回收站 ☉</category>
      <author>Anyli</author>
      <pubDate>Sat, 14 Sep 2024 13:44:30 +0000</pubDate>
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