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[建筑]
WorkingSound=OreMineExtract
Primary=OreField
AttackFriendlies=yes
GuardRange=255
DefaultToGuardArea=yes
OpportunityFire=yes
武器
[OreField]
Damage=1;so game allows fire it unlike 0
ROF=600
Range=500;or 255.whatever seems work
Speed=2;doesnt matter really
AreaFire=yes
FireOnce=no
Projectile=Invisible;should work fine with just this
Warhead=OreWarhead
Report=OreMineExtract
DecloakToFire=no;note..i only used this as i got bases with cloak generator..so keeps working cloaked too than stay uncloaked.
[OreWarhead]
Verses=50%,50%,50%,50%,50%,50%,50%,50%,50%,50%,50%
InfDeath=0
CellSpread=1;doesnt matter much..
MinDebris=12;how much ore spawner pieces to spawn every time weapon is fired
MaxDebris=12;same, just making sure
DebrisTypes=PEBBLE;old entry used in only old meteor codes but feel free do a new entry too.
DebrisMaximums=12;same deal again
[PEBBLE]
Name=TiberiumShard
Image=TIRE;for example..i edited it to 1 dot vxl in RS as original vxl is ugly as hell..
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=30.0
MaxZVel=32.0
MaxXYVel=18.0
Duration=5
ExpireAnim=TWNK1;totally optional..you can leave blank too..just in for coolness.
Damage=0
DamageRadius=0
Warhead=AP
IsTiberium=true
IsMeteor=true
[Riparius]; do not just copy paste this in replacing original entry entirely! just the tags listed!
Name=Tiberium Riparius
Growth=100
GrowthPercentage=.95;yes our ore grows!! 
Spread=2200
SpreadPercentage=.06;.06 is normal but you can raise this if you want ore to start spreading around |
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