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本帖最后由 艾布拉特-BBBL 于 2025-4-4 17:43 编辑
自己自制了一个基于盟军阵营的战场工厂,但是在如何安顿单位出厂动画的问题上犯了难,具体问题配图如下
①第一张图是在注释掉ActiveAnim后,虽然工厂其余部位未能显示,但DeployingAnim和UnderDoorAnim均可正常工作的情况
②第二张图是允许ActiveAnim显示,但闸门疑似遮挡住了UnderDoorAnim和出厂单位的情况(表现为闸门未打开,单位直接“穿门”出厂)
art文本如下(与问题无关的不必要动画已经被“;”注释)
;; Allied War Factory
补∶对UnderDoorAnimZAdjust进行过多次调整,但没能使得其显示在ActiveAnim之上……
由于本人是第一次尝试做工厂这一类的建筑,所以对一些问题还是一窍不通……希望能够学习各位长期制作shp的宝贵经验,将问题得到解决
[GAWEAP]
Image=MGWEAP
Remapable=yes
CameoPCX=gwepicon.pcx
Foundation=5x3
Height=4
ZShapePointMove=30,15
Buildup=MGWEAPMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
BibShape=MZWEAPBB
ActiveAnim=GAWEAP_A
;ActiveAnimDamaged=GAWEAP_AD
ActiveAnimZAdjust=-145
ActiveAnimYSort=10
ActiveAnimPowered=false
UnderDoorAnim=MZWEAP_1
UnderDoorAnimDamaged=GZWEAP_1D
UnderDoorAnimZAdjust=-45
DeployingAnim=MZWEAP_2
DeployingAnimDamaged=GZWEAP_2D
;ActiveAnimTwo=GAWEAP_B
;ActiveAnimTwoDamaged=GAWEAP_B
ActiveAnimTwoZAdjust=-70
ActiveAnimTwoPowered=true
;ActiveAnimThree=GAWEAP_C
;ActiveAnimThreeDamaged=GAWEAP_CD
ActiveAnimThreeZAdjust=-136
ActiveAnimThreePowered=false
ActiveAnimThreePoweredLight=true
RoofDeployingAnim=GZWEAP_3
RoofDeployingAnimDamaged=GZWEAP_3D
UnderRoofDoorAnim=GZWEAP_4
UnderRoofDoorAnimDamaged=GZWEAP_4D
DamageFireOffset0=-7,-10
DamageFireOffset1=27,30
DamageFireOffset2=0,70
OccupyHeight=3
RemoveOccupy1=0,-1
RemoveOccupy2=1,-1
RemoveOccupy3=2,-1
RemoveOccupy4=3,-1
RemoveOccupy5=2,0
RemoveOccupy6=2,1
RemoveOccupy7=3,1
RemoveOccupy8=4,1
CanBeHidden=false
Palette=MGWEAP
[MZWEAPBB]
Image=MZWEAPBB
Layer=ground
Normalized=no
NewTheater=yes
LoopStart=0
LoopEnd=59
LoopCount=-1
Rate=200
Start=0
Shadow=yes
[GAWEAP_A]
Image=MGWEAP_A
Normalized=no
NewTheater=yes
LoopStart=0
LoopEnd=59
LoopCount=-1
Rate=200
Layer=ground
Start=0
Shadow=yes
[GAWEAP_AD]
Image=GGWEAP_A
Normalized=no
NewTheater=yes
Start=15
LoopStart=15
LoopEnd=30
LoopCount=-1
Rate=200
Layer=ground
[GAWEAP_B]
Image=GGWEAP_B
Normalized=no
NewTheater=yes
Start=0
LoopStart=0
LoopEnd=6
LoopCount=-1
Rate=400
Layer=ground
[GAWEAP_C]
Image=GGWEAP_C
Normalized=no
NewTheater=yes
Start=0
LoopStart=0
LoopEnd=5
LoopCount=-1
Rate=200
Layer=ground
UseNormalLight=yes
Shadow=no
[GAWEAP_CD]
Image=GGWEAP_C
Normalized=no
NewTheater=yes
Start=5
LoopStart=5
LoopEnd=10
LoopCount=-1
Rate=200
Layer=ground
UseNormalLight=yes
Shadow=no
[MZWEAP_1]
Image=MZWEAP_1
Normalized=no
NewTheater=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground
Start=0
Shadow=yes
[GZWEAP_1D]
Image=GZWEAP_1
Normalized=no
NewTheater=yes
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=400
Layer=ground
Start=1
[MZWEAP_2]
Image=MZWEAP_2
Normalized=no
NewTheater=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground
Start=0
Shadow=yes
[GZWEAP_2D]
Image=GZWEAP_2
Normalized=no
NewTheater=yes
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=400
Layer=ground
Start=1
[GZWEAP_3]
Image=GZWEAP_3
Normalized=no
NewTheater=yes
LoopStart=0
Start=0
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground
[GZWEAP_3D]
Image=GZWEAP_3
Normalized=no
NewTheater=yes
Start=1
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=400
Layer=ground
[GZWEAP_4]
Image=GZWEAP_4
Normalized=no
NewTheater=yes
LoopStart=0
Start=0
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground
[GZWEAP_4D]
Image=GZWEAP_4
Normalized=no
NewTheater=yes
Start=1
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=400
Layer=ground |
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