自从装了最新的奎图斯后,礼盒逻辑出现了bug,原来没有
[NamitongbuSpecialT]
UIName=NAME:NamitongbuSpecial
Name=NamitongbuSpecial
IsPowered=true
RechargeTime=0
Money.Amount=0
Type=MultiMissile
Action=Custom
SidebarPCX=fsncicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=10
LineMultiplier=4
Nuke.SiloLaunch=no
Cursor=Skyguns
NoCursor=NoCanDo3
SW.FireIntoShroud=yes
SW.Warhead=<none>
SW.Damage=1
EVA.Detected=<none>
EVA.Ready=<none>
EVA.Activated=<none>
Nuke.Payload=NamizPayload1
Nuke.PsiWarning=NOANIM
SW.AITargeting=IronCurtain
SW.AffectsHouse=team
SW.AIRequiresHouse=team
SW.CreateRadarEvent=no
SW.Animation=PRENUKE2
Light.Enabled=no
SW.Deferment=330
FlashSidebarTabFrames=0
[NamizPayload1]
Damage=1
Range=1
Projectile=InvisibleNam1
Speed=100
Warhead=NamiSuper1
Bright=yes
[InvisibleNam1]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=NamizPayload2
Cluster=1
AirburstSpread=0.25
[NamiSuper1]
CellSpread=10
Bright=yes
CombatLightSize=400%
Wall=no
Wood=no
EMP.Duration=250
EMP.Cap=250
EMP.Sparkles=ENERGY1
AffectsOwner=yes
AffectsAllies=yes
AffectsEnemies=no
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.co_01z=3%
AttachEffectTypes=COONEAE
[COONEAE]
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCO-01
GiftBox.Nums=1
[NamizPayload2]
Damage=1
Range=1
Projectile=InvisibleNam2
Speed=100
Warhead=NamiSuper2
Bright=yes
[InvisibleNam2]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=NamizPayload3
Cluster=1
AirburstSpread=0.25
[NamiSuper2]
CellSpread=10
Bright=yes
CombatLightSize=400%
Wall=no
Wood=no
EMP.Duration=250
EMP.Cap=250
EMP.Sparkles=ENERGY1
AffectsOwner=yes
AffectsAllies=yes
AffectsEnemies=no
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
DamageAirThreshold=-1
Versus.co_02z=3%
AttachEffectTypes=COTWOAE
[COTWOAE]
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCO-02
GiftBox.Nums=1
[NamizPayload3]
Damage=1
Range=1
Projectile=InvisibleNam3
Speed=100
Warhead=NamiSuper3
Bright=yes
[InvisibleNam3]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=NamizPayload4
Cluster=1
AirburstSpread=0.25
[NamiSuper3]
CellSpread=10
Bright=yes
CombatLightSize=400%
Wall=no
Wood=no
AffectsOwner=yes
AffectsAllies=yes
AffectsEnemies=no
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
EMP.Duration=250
EMP.Cap=250
EMP.Sparkles=ENERGY1
Versus.co_03z=3%
AttachEffectTypes=COTHRAE
[COTHRAE]
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCO-03
GiftBox.Nums=1
[NamizPayload4]
Damage=1
Range=1
Projectile=InvisibleNam4
Speed=100
Warhead=NamiSuper4
Bright=yes
[InvisibleNam4]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=NamizPayload5
Cluster=1
AirburstSpread=0.25
[NamiSuper4]
CellSpread=10
Bright=yes
CombatLightSize=400%
Wall=no
Wood=no
AffectsOwner=yes
AffectsAllies=yes
AffectsEnemies=no
EMP.Duration=250
EMP.Cap=250
EMP.Sparkles=ENERGY1
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.co_04z=3%
AttachEffectTypes=COFORAE
[COFORAE]
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCO-04
GiftBox.Nums=1
[NamizPayload5]
Damage=1
Range=1
Projectile=InvisibleNam5
Speed=100
Warhead=NamiSuper5
Bright=yes
[InvisibleNam5]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=NamizPayload6
Cluster=1
AirburstSpread=0.25
[NamiSuper5]
CellSpread=10
Bright=yes
CombatLightSize=400%
Wall=no
Wood=no
EMP.Duration=250
EMP.Cap=250
AffectsOwner=yes
AffectsAllies=yes
AffectsEnemies=no
EMP.Sparkles=ENERGY1
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.co_05z=3%
AttachEffectTypes=COFIVAE
[COFIVAE]
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCO-05
GiftBox.Nums=1
[NamizPayload6]
Damage=1
Range=1
Projectile=InvisibleNam6
Speed=100
Warhead=NamiSuper6
Bright=yes
[InvisibleNam6]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=NamizPayload7
Cluster=1
AirburstSpread=0.25
[NamiSuper6]
CellSpread=10
Bright=yes
CombatLightSize=400%
Wall=no
Wood=no
EMP.Duration=250
EMP.Cap=250
AffectsOwner=yes
AffectsAllies=yes
AffectsEnemies=no
EMP.Sparkles=ENERGY1
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.co_06z=3%
AttachEffectTypes=COSIXAE
[COSIXAE]
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCO-06
GiftBox.Nums=1
[NamizPayload7]
Damage=1
Range=1
Projectile=InvisibleNam7
Speed=100
Warhead=NamiSuper7
Bright=yes
[InvisibleNam7]
Inviso=yes
Image=none
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=NamizPayload8
Cluster=1
AirburstSpread=0.25
[NamiSuper7]
CellSpread=10
Bright=yes
CombatLightSize=400%
Wall=no
Wood=no
AffectsOwner=yes
AffectsAllies=yes
AffectsEnemies=no
EMP.Duration=250
EMP.Cap=250
EMP.Sparkles=ENERGY1
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.co_07z=3%
AttachEffectTypes=COSEVAE
[COSEVAE]
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCO-07
GiftBox.Nums=1
[NamizPayload8]
Damage=1
Range=1
Projectile=InvisibleHigh
Speed=100
Warhead=NamiSuper8
Bright=yes
[NamiSuper8]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.coairz=3%
CellSpread=10
Bright=yes
CombatLightSize=400%
Wall=no
Wood=no
AffectsOwner=yes
AffectsAllies=yes
AffectsEnemies=no
AttachEffectTypes=COEITAE
EMP.Duration=250
EMP.Cap=250
EMP.Sparkles=ENERGY1
[COEITAE]
InitialDelay=150
HoldDuration=yes
GiftBox.Types=TCOAIR
GiftBox.Nums=1
每个单位单独护甲,以便每个单位转换为别的单位,但是
无论护甲为什么,单位转换成新单位后持续了几秒,这个新单位全部转化为最后一个TCOAIR,全部都是,为什么
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