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发表于 2010-12-18 15:40:07
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本帖最后由 kenosis 于 2012-8-28 09:58 编辑
ID: moderkenosis
昵称: MK
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E-mail: **
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************************** 红色警戒DIY初级考试题 ****************************
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**************************** 命题人:Nuke Atty ********************************
**************************** 审题人:Ra2diy.cn ********************************
******************************** 满分150分 ************************************
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一.选择题(5分一题,共50分)
1.尤里的复仇的规则文件和图象文件分别是什么? ( C )
1.Rules.ini 2.Art.ini 3.Rulesmd.ini 4.Artmd.ini
A.1&2 B.1&4 C.3&4 D.3&2
2.[HTNK]是哪个单位的规则命名代号 ( A )
A.犀牛坦克 B.灰熊坦克 C.天启坦克 D.狂风坦克
3.天启坦克的武器是 ( C )
A.105mm B.120mm C.120mmx D.155mm
4.美国大兵的规则命名代号是 ( B )
A.E2 B.E1 C.GI D.GGI
5.表示单位装甲的语句是 ( D )
A.Ammo= B.Armory= C.Agent= D.Armor=
6.在红色警戒2中共有几种装甲? ( C )
A.9 B.10 C.11 D.12
7.美国空指部的规则代号是下列哪一个? ( B )×
A.GAPAD B.GAAIRC C.AMRADR D.GARADR
8.下列哪种地形没有海域? ( C )
A.tem B.des C.lun D.urb
9.下列哪个单位是韩国的隐藏单位? ( B,隐藏吗?貌似没有隐藏单位一说吧 )
A.SREF B.BEAG C.HOWI D.TNKD
10.建筑物加载不能实现以下哪种功能? ( D )
A.添加武器 B.开启超级武器
C.提供额外电力 D.添加机场停机位
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二.填空题(5分一题,共25分)
1.认定某种单位为矿车,需要哪条语句? 忘了,手头没ini看,难道是storage Harvester=yes和ResourceGatherer=yes
2.PipScale=可以添哪些语句? 忘了,手头没ini看,person?ammo? 还有MindControl和Tiberium
3.给导弹绘制尾部轨迹线的语句是? uselinetrailer/trailer/traileranim,还有啥啥decreasement的, trailerseperation,
4.尤里的复仇里,碾压坦克需要那些语句的支持?omnifire,locomotor,speedtype OmniCrusher
5.红色警戒2里,有多炮塔的单位为? 光棱,FV
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三.主观题(20分)
写出你最喜欢的MOD并试着分析其优缺点。 MK实验室
优点:代码不错
缺点:素材太渣,而且还没开始做
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四.写作(55分)
写出一个你设计的单位的代码,并简要分析其亮点。字数不限。
BT吱集大成者,基本无法被消灭(早期版本,还是可以消灭的),威力无穷
//请不要使用错别字
[SuperCometX]
Damage=500
ROF=50
Range=6
Projectile=SuperCometPX
Speed=100
Report=TerrorDroneAttack
Warhead=CometWHX
;Bright=yes
IsLaser=true
IsBigLaser=yes
LaserDuration=3
LaserSize=10
IsHouseColor=true
[SuperCometFragmentX]
Damage=300
ROF=100
Range=5
Projectile=SuperSmallCometPX
Speed=100
Report=
Warhead=CometWHX
LaserDuration=5
IsLaser=true
IsBigLaser=yes
LaserSize=10
IsHouseColor=true
[SuperCometPX]
ShrapnelWeapon=SuperCometFragmentX
ShrapnelCount=10
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
[SuperSmallCometPX]
ShrapnelWeapon=CometFragmentX
ShrapnelCount=10
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
[CometFragmentX]
Damage=300
ROF=120
Range=5
Projectile=SuperCometP
Speed=100
Warhead=CometWHX
LaserDuration=15
IsLaser=true
IsBigLaser=yes
LaserSize=15
IsHouseColor=true
[SUPERBOX]
UIName=Name:SUPER BOX
Name=Giant Tripod BOX
Image=DRON
;Prerequisite=TECH,GAWEAT
;AlternatePrerequisite=TECH,NAMISL
;Prerequisite2=TECH,YAPPET
Primary=SuperCometX
Secondary=FlakWeaponE2
CanPassiveAquire=yes
Category=Support
TargetLaser=yes
Strength=6000
Immune=yes
Passengers=500
OpenTopped=yes
SizeLimit=100
Armor=flak
Turret=yes
IsTilter=no
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=30
Sensors=yes
SensorsSight=20
Speed=100
AllowedToStartInMultiplayer=no
WalkRate=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,UriArmy,YuriCountry,Greece,Germany,NorthKorea,China,Headquaters,Scorpion
Cost=100
Points=25
ROT=10
IsSelectableCombatant=yes
;Explosion=NUKE2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
Maxdebris=3
MinDebris=0
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=GIFear
MoveSound=ConscriptFear
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
Weight=5
ThreatPosed=1000
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
ImmuneToVeins=yes
Size=1
ImmuneTo=TEM
SelfHealing=yes
ZFudgeColumn=8
ZFudgeTunnel=13
;NoMovingFire=true
MobileFire=true
Explodes=yes
;DeathWeapon=H-Bomb
;DeathWeaponDamageModifier=0.5
CrateGoodie=no
NavalTargeting=5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ImmuneTo=SmallBullet
Parasiteable=no
;BuildLimit=1
Bunkerable=yes
OmniCrushResistant=yes
;OmniCrusher=yes
[CometWHX]
Wall=no
InfDeath=5
Wood=yes
Verses=100%,100%,100%,150%,150%,150%,190%,210%,190%,100%,100%
[FlakWeaponE2] ; This belongs to Flak Cannon
Damage=100
ROF=10
Range=10
Projectile=FlakProj ; AA bullet shared with Flak Track
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH2
Anim=GUNFIRE
Burst=20
[FlakWH2] ; For anti-air flak weapons.
CellSpread=3.0
PercentAtMax=2.0
;;Verses=150%,80%,50%,100%,20%,20%,0%,0%,0%,100%,100% ; no buildings
Verses=150%,80%,50%,100%,100%,20%,0%,0%,0%,100%,100% ; no buildings
AnimList=IRONBLST
InfDeath=3
//没用的代码尽量删掉
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总分:128 某耗子路过留 |
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