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发表于 2010-12-10 19:15:56
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本帖最后由 kenosis 于 2010-12-10 19:20 编辑
MO源代码,特多,看着特晕
rules.ini
[VoxelAnims]
12=PEBBLE1
[Animations]
1245=YADRPL_A
1246=YADRPL_B
1247=YADRPL_C
[BuildingTypes]
503=YADRPL ;钻井平台
[YADRPL]
UIName=Name:YADRPL
Name=Allied Ore Generater
BuildCat=Resource
Prerequisite=GAPOWR
TechLevel=7
Strength=1300
Adjacent=6
WorkingSound=OreMineExtract
Points=30
Power=-20
Sight=5
Armor=concrete
Cost=500
Soylent=1250
Owner=British,French,Germans,Americans
RequiredHouses=British,French,Germans,Americans
Explosion=TWLT070
ThreatPosed=5
Capturable=false
Crewed=yes
AIBuildThis=yes
TogglePower=no
EligibileForAllyBuilding=yes
BuildTimeMultiplier=0.5
WorkingSound=OreMineExtract
Primary=OreField;产生金矿的武器
AttackFriendlies=yes
GuardRange=255
DefaultToGuardArea=yes
OpportunityFire=yes
Turret=yes
Powered=yes
[OreField];产生金矿的武器
Damage=0;杀伤力为零,完全是个假武器
ROF=400
Range=500;距离相当远,保证只要有电,就可以攻击敌人(产矿)
Speed=2
AreaFire=yes
FireOnce=no
Projectile=InvisibleOre
Warhead=OreWH;这个弹头将产生碎片
Report=OreMineExtract
[InvisibleOre]
Inviso=yes
Image=none
SubjectToCliffs=no ;yes
SubjectToElevation=no ;yes
SubjectToWalls=no
;Cluster=50 ;20 ;5 ;1 ;5 ;10 ;50
;Dropping=yes
[OreWH]
Verses=50%,50%,50%,50%,50%,50%,50%,50%,50%,50%,50%
InfDeath=0
CellSpread=1 ;3
MinDebris=12
MaxDebris=12 ;10 ;20
DebrisTypes=PEBBLE1;产生的碎片
DebrisMaximums=12;碎片数量
[PEBBLE1];产生的碎片
Name=TiberiumShard
Image=TIRE
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=30.0
MaxZVel=32.0
MaxXYVel=18.0
Duration=1 ;5;80
ExpireAnim=OREPART;TWNK1 ;was blank;添加动画
Damage=0
DamageRadius=0
Warhead=AP
IsTiberium=true
TiberiumRadius=7 ;8 ;12
TiberiumSpawnType=TIB08;所产生的矿
IsMeteor=true
art.ini
[YADRPL]
Remapable=yes
Normalized=yes
Height=3
Cameo=DRPLICON
Foundation=3x3
Buildup=YADRPLMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
OccupyHeight=5
ActiveAnim=YADRPL_A
ActiveAnimDamaged=YADRPL_A
;ActiveAnimTwo=YADRPL_B;注意,我屏蔽了YADRPL_B
;ActiveAnimTwoDamaged=YADRPL_B;
;ActiveAnimTwoZAdjust=-40
;ActiveAnimTwoYSory=543
;ActiveAnimTwoPowered=yes
ActiveAnimThree=YADRPL_C
ActiveAnimThreePowered=yes;此动画受到电力控制,停电将停止
ActiveAnimZAdjust=-40
ActiveAnimYSort=543
ActiveAnimPowered=true
CanBeHidden=False
RemoveOccupy1=-3,-2
RemoveOccupy2=-3,-1
RemoveOccupy3=-2,0
RemoveOccupy4=-1,1
RemoveOccupy5=-2,-3
RemoveOccupy6=0,-2
RemoveOccupy7=-1,2
RemoveOccupy=-1,-3
CanHideThings=True
CanBeHidden=False
SpawnsTiberium=yes
[YADRPL_A]
Normalized=yes
Start=0
End=6
LoopStart=0
LoopEnd=6
LoopCount=-1
Rate=200
Layer=ground
[YADRPL_B]
Image=none
Normalized=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=350
Layer=ground
NewTheater=yes
TrailerAnim=OREPART;这里是MQ的源代码,只要有YADRPL_B就能产矿,但我屏蔽了YADRPL_B,让它从炮弹打出矿,这样就可以受到电力的控制,电量不足将无法产矿
TrailerSeperation=4
[YADRPL_C]
Normalized=yes
LoopStart=0
LoopEnd=10
LoopCount=-1
Rate=500
Layer=ground
[OREPART];产矿动画,但一个所产的矿量太少,所以添加了几个动画
Image=none
Elasticity=0.0
MinZVel=40.0
MaxXYVel=18.0
ExpireAnim=OREPART1;添加动画
Damage=1
DamageRadius=1
Warhead=SA
IsTiberium=true
LoopStart=0
LoopEnd=4
LoopCount=-1
Rate=100
RandomRate=50
Bouncer=yes
TiberiumRadius=8
TiberiumSpawnType=TIB01;所产生的矿
[OREPART1]
Image=none
Elasticity=0.0
MinZVel=40.0
MaxXYVel=18.0
ExpireAnim=OREPART2;添加动画
Damage=1
DamageRadius=1
Warhead=SA
IsTiberium=true
LoopStart=0
LoopEnd=4
LoopCount=-1
Rate=100
RandomRate=50
Bouncer=yes
TiberiumRadius=8
TiberiumSpawnType=TIB01;所产生的矿
[OREPART2]
Image=none
Elasticity=0.0
MinZVel=40.0
MaxXYVel=18.0
ExpireAnim=
Damage=1
DamageRadius=1
Warhead=SA
IsTiberium=true
LoopStart=0
LoopEnd=4
LoopCount=-1
Rate=100
RandomRate=50
Bouncer=yes
TiberiumRadius=8
TiberiumSpawnType=TIB01;所产生的矿 |
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