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平台YR1.001+Ares3.0p1+PhobosB48
有时候时空军团兵不会受到光棱伤害:https://www.bilibili.com/video/BV1PqKv64Ez8/
当时空兵在瞬移后就又可以受到攻击了:https://www.bilibili.com/video/BV1EYKB6oEXX/
这是怎么造成的呢?
- ; Chrono Legionnaire
- [CLEG]
- UIName=Name:CLEG
- Name=Chrono Legionnaire
- Category=Soldier
- Primary=NeutronRifle
- Prerequisite=GAPILE,GATECH
- Prerequisite.Lists=2
- Prerequisite.List1=GAPILEAI,GATECH
- Prerequisite.List2=GAPILEAI1,GATECH
- PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute
- CrushSound=InfantrySquish
- Crushable=no
- Strength=125
- Armor=flak; none
- TechLevel=10
- Pip=red
- Sight=8
- Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains
- MoveToShroud=yes;no
- Teleporter=yes;
- Owner=British,French,Germans,Americans,Alliance
- Cost=1500
- Soylent=750
- Points=15
- IsSelectableCombatant=yes
- VoiceSelect=ChronoLegionSelect
- VoiceMove=ChronoLegionMove
- VoiceAttack=ChronoLegionAttackCommand
- VoiceFeedback=ChronoLegionFear
- VoiceSpecialAttack=ChronoLegionMove
- DieSound=ChronoLegionDie
- ChronoInSound=ChronoLegionTeleport
- ChronoOutSound=ChronoLegionTeleport
- Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
- ;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
- PhysicalSize=1
- MovementZone=Infantry
- ;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
- ThreatPosed=20 ; This value MUST be 0 for all building addons
- ImmuneToRadiation=no ; SJM: approved by Dustin on 09-11-00
- ImmuneToPsionics=no
- Bombable=yes
- AllowedToStartInMultiplayer=no
- Size=1
- VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
- EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
- ;CanPassiveAquire=no
- ;CanRetaliate=no; Won't fire back when hit
- ElitePrimary=NeutronRifleE
- ;PreventAttackMove=yes ;gs don't laugh, he can actually do this while in a plan loop
- IFVMode=12
- UseOwnName=false
- ;Prism Tank
- [SREF]
- UIName=Name:SREF
- Name=Prism Tank
- Prerequisite=GAWEAP,GATECH
- Prerequisite.Lists=2
- Prerequisite.List1=GAWEAPAI,GATECH
- Prerequisite.List2=GAWEAPAI1,GATECH
- ; SJM removed; see abusive section below...
- ; Primary=Comet
- ; ElitePrimary=SuperComet ; Elite Weapon
- Strength=150
- Category=AFV
- Armor=light
- ; SJM: begin abuse of turret-changing code ----
- Turret=yes ;temp until tank art done
- TurretCount=4
- WeaponCount=1
- Weapon1=Comet
- EliteWeapon1=SuperComet ; Elite Weapon
- IsChargeTurret=true
- ; SJM: end abuse ------------------------------
- IsTilter=yes
- TooBigToFitUnderBridge=true
- TechLevel=8
- Sight=8
- Speed=4
- CrateGoodie=yes
- Crusher=yes
- Owner=British,French,Germans,Americans,Alliance
- ; ForbiddenHouses=Germans
- Cost=1200
- Soylent=1200
- Points=50
- ROT=5
- TurretROT=8
- IsSelectableCombatant=yes
- AllowedToStartInMultiplayer=no
- Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
- VoiceSelect=PrismTankSelect
- VoiceMove=PrismTankMove
- VoiceAttack=PrismTankAttackCommand
- ; VoiceFeedback=
- DieSound=GenVehicleDie
- MoveSound=PrismTankMoveStart
- CrushSound=TankCrush
- MaxDebris=3
- MinDebris=1
- DebrisTypes=TIRE
- DebrisMaximums=4
- Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
- ;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
- MovementZone=Destroyer
- ThreatPosed=40 ; This value MUST be 0 for all building addons
- DamageParticleSystems=SparkSys,SmallGreySSys
- DamageSmokeOffset=100, 100, 275
- Weight=3.5
- VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
- EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
- Accelerates=false
- ZFudgeColumn=8
- ZFudgeTunnel=13
- Size=3
- Parachute.Anim=PARATANK
- [Comet]
- Damage=100
- ROF=100
- Range=10
- Projectile=LargeCometP
- Speed=40
- Report=PrismTankAttack
- Warhead=CometWH
- Bright=yes
- ; Anim=PRISMFIRE
- ;LaserInnerColor = 216,0,184
- ;LaserOuterColor = 80,0,88
- IsHouseColor=true
- LaserOuterSpread= 0,0,0
- LaserDuration = 15
- IsLaser=true ; this flag tells the game to use the special laser draw effect
- LaserThickness=4
- ; MinimumRange=.3
- ChargeTurret.Delays=20,20,20
- KeepRange=-10 ; floating point value
- KeepRange.AllowAI=true ; boolean
- KeepRange.AllowPlayer=false ; boolean
- [CometWH]
- Wall=no
- Versus.Virtual_Light=0%
- Versus.Infiltrate_Light=0%
- Versus.Virtual_Concrete=0%
- CellSpread.MaxAffect=1
- Verses=100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100%
- Versus.Mine_Concrete=100%
- AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
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