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本帖最后由 ruanhuhu 于 2024-5-18 14:16 编辑
顺便说一下 加在这些按钮下的ToolTip=也是可以生效的
以下是全部的代码了仅是为了避免重复造轮子
不会用也不要问我
{:12_545:}
使以下这一段工作
[Phobos]
CampaignDefaultGameSpeed=4 ; integer
ShowBriefing=true ; boolean
DigitalDisplay.Enable=false ; boolean
ShowDesignatorRange=false ; boolean
PrioritySelectionFiltering=true ; boolean
ShowPlacementPreview=yes ; boolean
RealTimeTimers=false ; boolean
RealTimeTimers.Adaptive=false ; boolean
ShowHarvesterCounter=true ; boolean
ShowPowerDelta=true ; boolean
ShowWeedsCounter=true ; boolean
ToolTipDescriptions=true ; boolean
ToolTipBlur=false ; boolean
SaveGameOnScenarioStart=true ; boolean
dta源码中添加
UserINISettings.cs中把[phohos]加上
public const string PHOBOS = "Phobos";
CampaignDefaultGameSpeed = new IntSetting(iniFile, PHOBOS, "CampaignDefaultGameSpeed", 4);
ShowBriefing = new BoolSetting(iniFile, PHOBOS, "ShowBriefing", true);
DigitalDisplay_Enable = new BoolSetting(iniFile, PHOBOS, "DigitalDisplay.Enable", false);
ShowDesignatorRange = new BoolSetting(iniFile, PHOBOS, "ShowDesignatorRange", false);
PrioritySelectionFiltering = new BoolSetting(iniFile, PHOBOS, "PrioritySelectionFiltering", true);
ShowPlacementPreview = new BoolSetting(iniFile, PHOBOS, "ShowPlacementPreview", true);
RealTimeTimers = new BoolSetting(iniFile, PHOBOS, "RealTimeTimers", false);
RealTimeTimers_Adaptive = new BoolSetting(iniFile, PHOBOS, "RealTimeTimers.Adaptive", false);
ShowHarvesterCounter = new BoolSetting(iniFile, PHOBOS, "ShowHarvesterCounter", true);
ShowPowerDelta = new BoolSetting(iniFile, PHOBOS, "ShowPowerDelta", true);
ShowWeedsCounter = new BoolSetting(iniFile, PHOBOS, "ShowWeedsCounter", true);
ToolTipDescriptions = new BoolSetting(iniFile, PHOBOS, "ToolTipDescriptions", true);
ToolTipBlur = new BoolSetting(iniFile, PHOBOS, "ToolTipBlur", false);
SaveGameOnScenarioStart = new BoolSetting(iniFile, PHOBOS, "SaveGameOnScenarioStart", true);
public IntSetting CampaignDefaultGameSpeed { get; set; }// = 4; integer
public BoolSetting ShowBriefing { get; set; }// = true; boolean
public BoolSetting DigitalDisplay_Enable { get; set; }// = false; boolean
public BoolSetting ShowDesignatorRange { get; set; }// = false; boolean
public BoolSetting PrioritySelectionFiltering { get; set; }// = true; boolean
public BoolSetting ShowPlacementPreview { get; set; }// = yes; boolean
public BoolSetting RealTimeTimers { get; set; }// = false; boolean
public BoolSetting RealTimeTimers_Adaptive { get; set; }// = false; boolean
public BoolSetting ShowHarvesterCounter { get; set; }// = true; boolean
public BoolSetting ShowPowerDelta { get; set; }// = true; boolean
public BoolSetting ShowWeedsCounter { get; set; }// = true; boolean
public BoolSetting ToolTipDescriptions { get; set; }// = true; boolean
public BoolSetting ToolTipBlur { get; set; }// = false; boolean
public BoolSetting SaveGameOnScenarioStart { get; set; }// = true; boolean
//以上
GameOptionsPanel.cs 中的
private XNAClientCheckBox chkRealTimeTimers;
private XNAClientCheckBox chkShowPlacementPreview;
private XNAClientCheckBox chkToolTipBlur;
private XNAClientCheckBox chkDigitalDisplay;
private XNAClientCheckBox chk1;
private XNAClientCheckBox chk2;
private XNAClientCheckBox chk3;
private XNAClientCheckBox chk4;
//private XNAClientCheckBox chk5; 这个是调任务速度的 我放在任务界面里 此处不需要
private XNAClientCheckBox chk6;
private XNAClientCheckBox chk7;
private XNAClientCheckBox chk8;
private XNAClientCheckBox chk9;
private XNAClientCheckBox chk10;
//超武真实计时
chkRealTimeTimers = new SettingCheckBox(WindowManager, true, UserINISettings.PHOBOS, "RealTimeTimers");
chkRealTimeTimers.Name = "chkRealTimeTimers";
chkRealTimeTimers.Text = "RealTimeTimers".L10N("Client:DTAConfig:RealTimeTimers");
//建筑放置预览
chkShowPlacementPreview = new SettingCheckBox(WindowManager, true, UserINISettings.PHOBOS, "ShowPlacementPreview");
chkShowPlacementPreview.Name = "chkShowPlacementPreview";
chkShowPlacementPreview.Text = "ShowPlacementPreview".L10N("Client:DTAConfig:ShowPlacementPreview");
//模糊工具提示
chkToolTipBlur = new SettingCheckBox(WindowManager, true, UserINISettings.PHOBOS, "ToolTipBlur");
chkToolTipBlur.Name = "chkToolTipBlur";
chkToolTipBlur.Text = "ToolTipBlur".L10N("Client:DTAConfig:ToolTipBlur");
//显示血量值
chkDigitalDisplay = new SettingCheckBox(WindowManager, true, UserINISettings.PHOBOS, "DigitalDisplay.Enable");
chkDigitalDisplay.Name = "chkDigitalDisplay";
chkDigitalDisplay.Text = "DigitalDisplay.Enable".L10N("Client:DTAConfig:DigitalDisplay.Enable");
//太多了 直接以chk1 - 10替代了
//启动时显示简报对话框
chk1 = new SettingCheckBox(WindowManager, true, UserINISettings.PHOBOS, "ShowBriefing");
chk1.Name = "chk1";
//详细ToolTip
chk2 = new SettingCheckBox(WindowManager, false, UserINISettings.PHOBOS, "ToolTipDescriptions");
chk2.Name = "chk2";
//指示、抑制范围
chk3 = new SettingCheckBox(WindowManager, false, UserINISettings.PHOBOS, "ShowDesignatorRange");
chk3.Name = "chk3";
//框选的优先级低
chk4 = new SettingCheckBox(WindowManager, true, UserINISettings.PHOBOS, "PrioritySelectionFiltering");
chk4.Name = "chk4";
//没用 是任务速度 不在这里
//chk5 = new SettingCheckBox(WindowManager, true, UserINISettings.PHOBOS, "");
//任务自动存档
chk6 = new SettingCheckBox(WindowManager, false, UserINISettings.PHOBOS, "SaveGameOnScenarioStart");
chk6.Name = "chk6";
//真实计时
chk7 = new SettingCheckBox(WindowManager, true, UserINISettings.PHOBOS, "RealTimeTimers.Adaptive");
chk7.Name = "chk7";
//矿车计数
chk8 = new SettingCheckBox(WindowManager, true, UserINISettings.PHOBOS, "ShowHarvesterCounter");
chk8.Name = "chk8";
//功率增量计数器
chk9 = new SettingCheckBox(WindowManager, true, UserINISettings.PHOBOS, "ShowPowerDelta");
chk9.Name = "chk9";
//收割计数器
chk10 = new SettingCheckBox(WindowManager, true, UserINISettings.PHOBOS, "ShowWeedsCounter");
chk10.Name = "chk10";
控件位置和尺寸没有 我直接写在ini文件里
//增加的phobos
AddChild(chkRealTimeTimers);
AddChild(chkShowPlacementPreview);
AddChild(chkToolTipBlur);
AddChild(chkDigitalDisplay);
AddChild(chk1);
AddChild(chk2);
AddChild(chk3);
AddChild(chk4);
////AddChild(chk5);
AddChild(chk6);
AddChild(chk7);
AddChild(chk8);
AddChild(chk9);
AddChild(chk10);
效果就这样 有的没放 就自动以默认值为准了
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