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本帖最后由 Iniceboatu 于 2023-7-29 05:28 编辑
比如过给A建筑做了个升级模块,升级模块的动画会添加一个替身建筑克隆小兵。我想让替身建筑能被选中以便设置集结点。
ARTMD.ini
[GATPLUG4]
Cameo=PLUGCRYOICON
Normalized=yes
LoopStart=0
LoopEnd=21
LoopCount=-1
Rate=200
Layer=ground
Shadow=no
Stand.Type=PLUGCLONE ;替身类型,可以是虚拟单位
Stand.Offset=0,0,0 ;替身的位置,单位的FLH,+F在建筑的右下方,
Stand.Direction=0
Stand.Immune=yes ;替身是否可以收到伤害
Stand.Explodes=no ;替身死亡时爆炸
Stand.VirtualUnit=no ; 虚拟单位,不存在于地图上的单位
[DUMMYBUILDING]
Image=onepixel
Foundation=0x0 ;这个设置1X1或2X2都一样DemandLoad=true
OccupyHeight=0
CanBeHidden=false
Rulesmd.ini
[PLUGCLONE]
Image=DUMMYBUILDING
Name=BLOCKER
UIName=NOSTR:Cloning Facility
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=no
RadarInvisible=yes
Points=0
Armor=DummyArmor
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
MinDebris=0
DebrisAnim=none;Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=10 ; UC base values
ClickRepairable=no
CanBeOccupied=no
ImmuneToPsionics=yes
ImmuneToEMP=yes
DamageSound=
DieSound=
Selectable=yes
Select.Disable=no
HealthBar.Hide=yes
HealthText.Hidden=yes
Powered=true
Power=-5
ExitCoord=0,0,0
Cloning=yes
YuriBarracks=yes
CreateUnitSound=CloningVatsCreate
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