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本帖最后由 Iniceboatu 于 2022-10-15 03:26 编辑
如题,我在[cannon]和[GrandCannonBall]都加了Interceptable=no,还是会被拦截。
EDIT:
最新的7.3,但其实7.2也会。+Phobos 31。
下面是点防替身的码
[POINTDEF]
Duration=1 ;持续时间,设置的值大于0,将启动计时器。负值时该AE不被赋予,但赋予时如果遇到同组的AE将削减其持续时间并启动有效期计时
HoldDuration=yes ;不进行有效期计时,即无限时间
Delay=120
InitialDelay=120 ;获得AE后多久生效
AttachOnceInTechnoType=no
Stand.Type=POINTDEFENSE
Stand.Offset=0,0,0
Stand.Direction=0
Stand.LockDirection=yes
Stand.IsOnTurret=no
Stand.IsOnWorld=no
Stand.DrawLayer=NONE
Stand.ZOffset=0
Stand.SameHouse=yes
Stand.SameTarget=no
Stand.SameLoseTarget=no
Stand.ForceAttackMaster=no
Stand.MobileFire=yes
Stand.Powered=no
Stand.Explodes=no
Stand.ExplodesWithMaster=yes
Stand.RemoveAtSinking=yes
Stand.PromoteFromMaster=no
Stand.ExperienceToMaster=1.0
Stand.VirtualUnit=yes
Stand.SameTilter=yes
Stand.IsTrain=no
Stand.IsCabinHead=no
Stand.CabinGroup=-1
[POINTDEFENSE]
UIName=NOSTR: Point Defense
Name=Point Defense
Image=DUMBVOX
Prerequisite=none;RADAR
Primary=PointDefGattling
NavalTargeting=6
LandTargeting=1
RadarInvisible=yes
Turret=no
ToProtect=no
Category=AFV
Strength=100
Naval=yes
Armor=DummyArmor
AllowedToStartInMultiplayer=no
TechLevel=-1
MovementRestrictedTo=Water
Sight=8
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,Americans,British,French,Germans,Alliance,Chinese
AllowedToStartInMultiplayer=no
Cost=300
Soylent=600
Points=20
ROT=6
Crusher=no
Crewed=no
IsSelectableCombatant=no
Weight=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SeaScorpionSelect
VoiceMove=SeaScorpionMove
VoiceAttack=SeaScorpionAttackCommand
VoiceFeedback=
DieSound=GenSmallWaterDie
MoveSound=SeawolfMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Selectable=no
Select.Disable=yes
GuardRange=10
CanPassiveAquire=yes
OpportunityFire=yes
ImmuneToRadiation=yes
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPoison=yes
ImmuneToPsionicWeapons=yes
NoShadow=yes
DontScore=yes
Trainable=no
HealthBar.Hide=yes
HealthText.Hidden=yes
AntiMissile.Enable=yes
AntiMissile.OneShotOneKill=no ;一击必杀
AntiMissile.Harmless=no ;和平处置,抛射体不会炸
AntiMissile.Self=yes ;单位自身反抛射体
AntiMissile.ForPassengers=no ;使用乘客反抛射体,结合上一条
AntiMissile.Range=6 ;扫描抛射体的范围,单位格
AntiMissile.EliteRange=6 ;精英级扫描抛射体的范围,单位格
AntiMissile.ScanAll=yes ;是否扫描范围内的所有抛射体,还是只反瞄准自身的抛射体
AntiMissile.Rate=15 ;扫描的频率,越大越慢
Select.Disable=yes
[PointDefGattling]
Damage=5
ROF=40
Range=10
Projectile=InvisiblePoint
Speed=120
Warhead=GattWH
Report=CIWSFire
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes
Burst=20
Burst.Delays=2
[InvisiblePoint]
Arm=100
Inviso=no
Image=GUNPOINT
AA=yes
AG=no
Proximity=yes
ROT=1 ;直线弹道,会撞高地,会撞悬崖
Straight=yes ;非ROT=1强制启用直线弹道
AbsolutelyStraight=no ;绝对直线,不朝目标点移动而是朝向单位正前方移动(御雷机甲),强制启用触碰引信
CourseLockDuration=0 ;安全距离,单位帧
Inaccurate=yes ;启用随机散布
BallisticScatter.Min=0.5 ;散布的最小距离,单位格
BallisticScatter.Max=1.5 ;散布的最大距离,单位格
SubjectToGround=yes ;导弹类型(ROT>0)有效,抛射体潜入地面以下时是否引爆,直线启用时,默认值为no
Acceleration=10 ;加速度
巨炮表示我能被拦截。。。
[GrandCannonBall]
Level=no
Image=120MM ; put in new art for this
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
Interceptable=no
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