找回密码
 注册

QQ登录

只需一步,快速开始

搜索
查看: 5092|回复: 4

【智障问题】如何让AI跳过电厂和矿场直接造兵营和重工

[复制链接]
发表于 2022-9-21 15:06:05 | 显示全部楼层 |阅读模式
做了张让AI和玩家1V1拼刺刀的娱乐图,开局电脑送了一个心灵信标给无限钱无线电,想让电脑直接兵营重工出兵。假电厂我用一个和兵营相同的建筑糊弄了一下,但假矿场不知道为啥就是不造。

[GAPOWR]
AIBuildThis=no

[NAPOWR]
AIBuildThis=no

[YAPOWR]
AIBuildThis=no

[NANRCT]
AIBuildThis=no

[GAREFN]
AIBuildThis=no

[NAREFN]
AIBuildThis=no

[YAREFN]
AIBuildThis=no


[General]
PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR,NAPSYB,GP,NP,YP
PrerequisiteProc=GAREFN,NAREFN,YAREFN,NAPSYB,GK,NK,YK
FillEarliestTeamProbability=600,600,600

[AI]
TotalAITeamCap=100,100,100
AIMinorSuperReadyPercent=1
BuildPower=GP,NP,YP
BuildRefinery=GK,NK,YK
InfantryBaseMult=10
AttackDelay=0
AttackInterval=0.2
HarvestersPerRefinery=0,0,0

[BuildingTypes]
500=GP
501=NP
502=YP
503=GK
504=NK
505=YK


[GP]
UIName=Name:GAPILE
Image=GAPILE
Name=Allied Barracks ;needs different Given Name to avoid editor confusion
BuildCat=Power
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=12
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=GAPILEDM
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=-64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes

[NP]
UIName=Name:NAHAND
Image=NAHAND
Name=Soviet Barracks
BuildCat=Power
Strength=500
Armor=steel
TechLevel=12
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Factory=InfantryType
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPosed=0        ; This value MUST be 0 for all building addons
ExitCoord=0,0,0
NODBarracks=yes
;DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes

[YP]
UIName=Name:Ybarracks
Name=Yuri Barracks ;needs different Given Name to avoid editor confusion
Image=YABRCK
BuildCat=Power
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=12
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=GAPILEDM
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=-64,64,0
YuriBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes

[GK]
UIName=Name:GAWEAP
Name=Allied War Factory
Image=GAWEAP
BuildCat=Resource
WeaponsFactory=yes
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=12
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=512,256,0
Refinery=yes

[NK]
UIName=Name:NAWEAP
Name=Soviet War Factory
Image=NAWEAP
BuildCat=Resource
WeaponsFactory=yes
Factory=UnitType
DeployTime=.044
Strength=1000
Adjacent=2
Armor=wood
TechLevel=12
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=yes
Refinery=yes

[YK]
UIName=Name:YWarfactory
Name=Yuri War Factory
Image=YAWEAP
BuildCat=Resource
WeaponsFactory=yes
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=12
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
;ExitCoord=384,96,0
ExitCoord=512,256,0 ;must be center of cell
Refinery=yes

[NAPSYB]
AmbientSound=045234
CanC4=no
Capturable=no
ProduceCashAmount=10000
ProduceCashDelay=100
Immune=yes
Insignificant=yes
Power=1000000
发表于 2022-9-21 16:33:16 来自手机 | 显示全部楼层
游戏不允许不造电厂和矿场
回复

使用道具 举报

发表于 2022-9-21 17:15:53 来自手机 | 显示全部楼层
让ai虚拟投放一个电厂 貌似是可行的
回复

使用道具 举报

发表于 2022-9-22 04:36:25 来自手机 | 显示全部楼层
GK NK YK TechLevel要12级,造锤子哟,最高科技等级才10级。
回复

使用道具 举报

发表于 2022-9-28 07:09:32 | 显示全部楼层
TechLevel=12
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

小黑屋|Archiver|手机版|管理员邮箱|红警DIY论坛 |网站地图

GMT+8, 2026-8-29 18:55 , Processed in 0.046146 second(s), 17 queries .

Powered by Discuz! X3.5

© 2001-2026 Discuz! Team.

快速回复 返回顶部 返回列表