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基地车关联闪电风暴(可随意更改)
测试用 闪电风暴调整的冷却时间 基地车可以展开 仅方便测试所以选用
在失去/拥有所关联的单位时 移除/添加闪电风暴 测试游戏速度0的情况下仅有图标闪过
[SuperWeaponTypes]
+=TOUFANGSpecial1
+=TOUFANGSpecial2
+=CUIHUISpecial1
+=CUIHUISpecial2
[BuildingTypes]
+=JIANZHUA
+=JIANZHUB
[TOUFANGSpecial1] ;无源超武A 投放虚拟单位A 指示者AMCV
UIName=Name:TOUFANGA
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=0.01
LimboDelivery.Types=JIANZHUA
LimboDelivery.IDs=1
LimboKill.Affects=self
Type=GenericWarhead ;挂一个超武 使虚拟投能正常使用
SW.Damage=0
SW.Warhead= ;没写弹头
ShowTimer=no
CameoPriority=100
SW.Designators=AMCV
SW.NegBuildings=JIANZHUA ;有这个建筑时不能使用 等移除时生效
SW.AutoFire=yes
SW.AITargeting=LightningRandom ;随便放读取指示者
SW.AlwaysGranted=yes ;无源
SW.VirtualCharge=yes ;始终计时
SW.ShowCameo=no
[CUIHUISpecial1] ;移除虚拟建筑A
UIName=Name:yichuA
IsPowered=flase
RechargeTime=0.01
Type=GenericWarhead
SW.Damage=0
SW.Warhead=
SW.AITargeting=NoTarget ;随便放
SW.AutoFire=yes
LimboKill.Affects=self ;虚拟投放影响自己
LimboKill.IDs=1 ;移除虚拟建筑 以重新投放
SW.ShowCameo=no
SW.VirtualCharge=yes ;始终计时
[TOUFANGSpecial2] ;投放虚拟单位B
UIName=Name:TOUFANGB
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=0.01
LimboDelivery.Types=JIANZHUB
LimboDelivery.IDs=2
LimboKill.Affects=self
Type=GenericWarhead
SW.Damage=0
SW.Warhead=
SW.VirtualCharge=yes
ShowTimer=no
CameoPriority=100
SW.NegBuildings=JIANZHUB ;有这个建筑时不能使用 等移除时生效
SW.AutoFire=yes
SW.AITargeting=NoTarget ;随便放
SW.VirtualCharge=yes ;始终计时
SW.ShowCameo=no
[CUIHUISpecial2] ;移除虚拟建筑B
UIName=Name:yichuB
IsPowered=true
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=0.01
Type=GenericWarhead
SW.Damage=0
SW.Warhead=
SW.AITargeting=NoTarget ;随便放
SW.AutoFire=yes
SW.ShowCameo=no ;显示图标 便于查看
LimboKill.Affects=self
LimboKill.IDs=2 ;移除虚拟建筑 以重新投放
SW.ShowCameo=no
SW.VirtualCharge=yes ;始终计时
[JIANZHUA]
SuperWeapons=CUIHUISpecial1,TOUFANGSpecial2,LightningStormSpecial ;第三个为关联单位的超武
;投放建筑A后解锁移除建筑A和投放建筑B
KeepAlive=no
[JIANZHUB]
SuperWeapons=CUIHUISpecial2,LightningStormSpecial ;第二个为关联单位的超武
;投放建筑B后解锁移除建筑B
;投放建筑A是无源的 除非找不到指示者无法投放
KeepAlive=no
;有虚拟击杀 保险起见还是加上这句
[LightningStormSpecial]
DisableableFromShell=no ;测试用 无视超级武器开关
RechargeTime=0.5 ;降低计时时间 测试用
[AMCV]
DesignatorRange=999 ;指示距离 暂未明确是否会引起性能损耗 简单测试没有发现掉帧
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