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发表于 2022-7-19 20:34:17
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[APOS1Weapon1];幸存者巨兽天启要塞坦克导弹发射井替身模块
AffectTypes=none
Animation=none
HitAnim=none
DoneAnim=none
Duration=1
HoldDuration=yes
Delay=0
RandomDelay=0,1
DiscardOnEntry=no
Cumulative=no
Group=-1
OverrideSameGroup=no
Stand.Type=APOS1
Stand.Offset=0,0,0
Stand.Direction=0
Stand.LockDirection=yes
Stand.IsOnTurret=no
Stand.IsOnWorld=no
Stand.DrawLayer=None
Stand.ZOffset=12
Stand.SameHouse=yes
Stand.SameTarget=yes
Stand.SameLoseTarget=no
Stand.SameAmmo=no
Stand.UseMasterAmmo=no
Stand.ForceAttackMaster=no
Stand.MobileFire=yes
Stand.Powered=no
Stand.Immune=no
Stand.DamageFromMaster=0.0
Stand.DamageToMaster=0.0
Stand.Explodes=no
Stand.ExplodesWithMaster=no
Stand.RemoveAtSinking=yes
Stand.PromoteFromMaster=yes
Stand.ExperienceToMaster=100
Stand.VirtualUnit=yes
Stand.SameTilter=yes
Stand.IsTrain=no
Stand.IsCabinHead=no
Stand.CabinGroup=-1
[APOS1];幸存者巨兽天启要塞坦克导弹发射井替身
Image=MTNK3
UIName=Name:APOS1
Name=Dreadnought
Primary=DredLauncher2
Secondary=DredLauncher3
CanPassiveAquire=yes ; Won't try to pick up own targets
Spawns=KEDMISL1
SpawnsNumber=2
SpawnRegenRate=450
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=NO ; alternate voxel for out of spawns: xxxxWO (DREDWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=yes
Armor=heavy
TechLevel=-1
Sight=0
Speed=0
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=0
Soylent=0
Turret=no
Points=0
Weight=4
ROT=0
Crusher=no
Crewed=no
;OmniFire=yes ;GEF moved to weapon
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DreadnoughtMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=10
Trainable=yes
Size=0
SelfHealing=no
Explodes=no
C4=no
Occupier=no
Deployer=no
DeployerFire=no
ImmuneToPsionics=yes
CanDisguise=no
PermaDisguise=no
Insignia.Rookie=tpipsa
Insignia.Veteran=tpipsa
Insignia.Elite=tpipsa
OmniCrushResistant=no
DontScore=yes
Experience.SpawnOwnerModifier=100%
Experience.SpawnModifier=100%
[KEDMISL1];幸存者巨兽天启要塞坦克导弹发射井替身专用导弹1
Image=DMISL
UIName=Name:FAS
Name=Dread Missile G
FireAngle=1
Strength=50
Category=AirPower
Armor=KEDMISL
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=2000 ;Aircraft are hard wired to require ammo
Speed=18
Cost=0
Points=0
ROT=10
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys ; Sparks don't work well here. SJM
AuxSound1=DreadnoughtAttack ;Taking off
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=yes
FlyBack=true
DontScore=yes
Soylent=0
Fighter=yes
Primary=DMWeapon
MissileSpawn=no
Promote.EliteType=KEDMISL2
Promote.EliteExperience=0.0
AttachEffect.Animation=ERAD1
AttachEffect.Duration=1200
AttachEffect.TemporalHidesAnim=yes
AttachEffect.PenetratesIronCurtain=yes
AttachEffect.DiscardOnEntry=yes
Insignia.Rookie=tpipsa
Insignia.Veteran=tpipsa
Insignia.Elite=tpipsa
EVA.VeteranPromoted=EVA_BattlePowerReady
EVA.ElitePromoted=EVA_BattlePowerReady
Missile.Homing=no
Missile.Custom=yes
Missile.PauseFrames=0
Missile.TiltFrames=0
Missile.PitchInitial=1
Missile.PitchFinal=1
Missile.TurnRate=0.1
Missile.RaiseRate=2
Missile.Acceleration=.5
Missile.Altitude=2048
Missile.Damage=400
Missile.EliteDamage=600
Missile.BodyLength=0
Missile.LazyCurve=no
Missile.Warhead=V3MWH
Missile.EliteWarhead=V3MWHE
[KEDMISL2];幸存者巨兽天启要塞坦克导弹发射井替身专用导弹2
Image=DMISL
UIName=Name:FAS
Name=Dread Missile G
FireAngle=1
Strength=50
Category=AirPower
Armor=KEDMISL
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=2000 ;Aircraft are hard wired to require ammo
Speed=18
Cost=0
Points=0
ROT=10
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys ; Sparks don't work well here. SJM
AuxSound1=DreadnoughtAttack ;Taking off
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=yes
FlyBack=true
DontScore=yes
Soylent=0
Insignia.Rookie=tpipsa
Insignia.Veteran=tpipsa
Insignia.Elite=tpipsa
EVA.VeteranPromoted=EVA_BattlePowerReady
EVA.ElitePromoted=EVA_BattlePowerReady
AttachEffect.Animation=ERAD2
AttachEffect.Duration=10
AttachEffect.TemporalHidesAnim=yes
AttachEffect.PenetratesIronCurtain=yes
AttachEffect.DiscardOnEntry=yes
Missile.Custom=yes
Missile.PauseFrames=0
Missile.TiltFrames=0
Missile.PitchInitial=1
Missile.PitchFinal=1
Missile.TurnRate=0.1
Missile.RaiseRate=2
Missile.Acceleration=.5
Missile.Altitude=2048
Missile.Damage=400
Missile.EliteDamage=600
Missile.BodyLength=0
Missile.LazyCurve=no
Missile.Warhead=V3MWH
Missile.EliteWarhead=V3MWHE |
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